New model for Robotics factory

subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
edited June 2011 in Ideas and Suggestions
(first of all, i know remaking models is tons of work, i'm just making suggestions)

In my opinion the robotics factory is a bit too boxy for the marines, even with their hightech-lowtech feel it's just to bulky. + sometimes it can block the marines overview of the marine start a bit too much.

My idea:
Instead of a factory that builds the robots, you get a sort of phase gate that spawns the robots in. (if I remember correctly, the marines get spawned in from a dropship that hovers above the battlefield, maybe the robots also come from that ship)
My idea kinda looks like NOD's war factory:
<img src="http://images1.wikia.nocookie.net/__cb20110221144124/cnc/images/8/84/CNCKW_war_factory_Nod.png" border="0" class="linked-image" />

Give it the marine colours and maybe make the left "control unit" smaller.(Cut off the big tower on the far left) Imagine some kind of partice effect while it's working and maybe some weak version of the drifter-flare when a robot spawns. This would alert everyone in the area that a robot has entered the battlefield.

Because it's so flat, it wouldn't block the vision of the marines that much. Giving them a better overview of all the entrances, nothing can hide behind it.

Any comments on this?

Comments

  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    The robot factory would look so much better if it was transparent and we could see an animation of something going on inside!
  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    robotics factory is fine. just make it turnable
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Yeah I like the existing robotics factory, it's a brick, it builds other bricks. Make stuff come out of it properly and as said, let me aim the door, and it'll be fine.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'd rather it be a little smaller.

    Also, there are no indications as to where the ARCs should come out of it. Many times they just seem to pop out the side at a weird angle (when they are not getting stuck).
  • SgtHydraSgtHydra Join Date: 2007-11-29 Member: 63046Members
    I'd like those repair robots.
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    It's just a brick with some pipes and a door. It can't possibly be the finished art work can it? It and the arms lab are the only structures that don't fold out. They feel really out of place.
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1852911:date=Jun 15 2011, 08:27 AM:name=Lemming Jesus)--><div class='quotetop'>QUOTE (Lemming Jesus @ Jun 15 2011, 08:27 AM) <a href="index.php?act=findpost&pid=1852911"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's just a brick with some pipes and a door. It can't possibly be the finished art work can it? It and the arms lab are the only structures that don't fold out. They feel really out of place.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Probably approximations, I'm almost certain they didn't have an arms-lab model available until recently (mainly because they didn't want to add the Arms lab, and additionally, because they use the armory icon for the Arms lab).
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    If they do intend to keep the model, it needs a larger placement area to account for the "driveway" the ARC pulls out of and to prevent it's exploitation as a hallway-sized fortification (wall/sandbag)
  • Slickk-Slickk- Join Date: 2007-11-26 Member: 63019Members
    Charlie referred to both the Robotics factory and the Arms lab as "placeholders" in the last build video he did. They aren't finished.
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