New model for Robotics factory
subshadow
Join Date: 2003-04-21 Member: 15710Members
(first of all, i know remaking models is tons of work, i'm just making suggestions)
In my opinion the robotics factory is a bit too boxy for the marines, even with their hightech-lowtech feel it's just to bulky. + sometimes it can block the marines overview of the marine start a bit too much.
My idea:
Instead of a factory that builds the robots, you get a sort of phase gate that spawns the robots in. (if I remember correctly, the marines get spawned in from a dropship that hovers above the battlefield, maybe the robots also come from that ship)
My idea kinda looks like NOD's war factory:
<img src="http://images1.wikia.nocookie.net/__cb20110221144124/cnc/images/8/84/CNCKW_war_factory_Nod.png" border="0" class="linked-image" />
Give it the marine colours and maybe make the left "control unit" smaller.(Cut off the big tower on the far left) Imagine some kind of partice effect while it's working and maybe some weak version of the drifter-flare when a robot spawns. This would alert everyone in the area that a robot has entered the battlefield.
Because it's so flat, it wouldn't block the vision of the marines that much. Giving them a better overview of all the entrances, nothing can hide behind it.
Any comments on this?
In my opinion the robotics factory is a bit too boxy for the marines, even with their hightech-lowtech feel it's just to bulky. + sometimes it can block the marines overview of the marine start a bit too much.
My idea:
Instead of a factory that builds the robots, you get a sort of phase gate that spawns the robots in. (if I remember correctly, the marines get spawned in from a dropship that hovers above the battlefield, maybe the robots also come from that ship)
My idea kinda looks like NOD's war factory:
<img src="http://images1.wikia.nocookie.net/__cb20110221144124/cnc/images/8/84/CNCKW_war_factory_Nod.png" border="0" class="linked-image" />
Give it the marine colours and maybe make the left "control unit" smaller.(Cut off the big tower on the far left) Imagine some kind of partice effect while it's working and maybe some weak version of the drifter-flare when a robot spawns. This would alert everyone in the area that a robot has entered the battlefield.
Because it's so flat, it wouldn't block the vision of the marines that much. Giving them a better overview of all the entrances, nothing can hide behind it.
Any comments on this?
Comments
Also, there are no indications as to where the ARCs should come out of it. Many times they just seem to pop out the side at a weird angle (when they are not getting stuck).
Probably approximations, I'm almost certain they didn't have an arms-lab model available until recently (mainly because they didn't want to add the Arms lab, and additionally, because they use the armory icon for the Arms lab).