Rusting and Decaying Buildings

Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
edited June 2011 in Ideas and Suggestions
<div class="IPBDescription">Totally not what you think !</div>At the moment destroyed Buildings become ragdolls and then just disapear...
Now you should already know what i meant.....

Change the texture in ragdoll state of <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->marine<!--colorc--></span><!--/colorc--> buildings to an <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->animated texture<!--colorc--></span><!--/colorc--> wich <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->starts out just like the orginal texture<!--colorc--></span><!--/colorc--> and then has <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->rust shaders<!--colorc--></span><!--/colorc--> with a lot of <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Transparency<!--colorc--></span><!--/colorc--> where the rust already destroyed the buildings..
when 100% of the faces of the prop are transparent <!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->make it disapear forever<!--colorc--></span><!--/colorc-->. :3
( Those are the nanites destroying the useless and damaged technology so the aliens can't .. hm, capture? it. )

Change the texture in ragdoll state of <!--coloro:#FF00FF--><span style="color:#FF00FF"><!--/coloro-->alien<!--colorc--></span><!--/colorc--> buildings <!--coloro:#FF00FF--><span style="color:#FF00FF"><!--/coloro-->.. bla bla bla....<!--colorc--></span><!--/colorc--> starts out like the normal one, then has shader that look like the <!--coloro:#FF00FF--><span style="color:#FF00FF"><!--/coloro-->building fouling away<!--colorc--></span><!--/colorc-->, becoming <!--coloro:#FF00FF--><span style="color:#FF00FF"><!--/coloro-->darker and muddy<!--colorc--></span><!--/colorc-->. Then <!--coloro:#FF00FF--><span style="color:#FF00FF"><!--/coloro-->shrink the model<!--colorc--></span><!--/colorc--> of the building ( can you do that realtime? ) <!--coloro:#FF00FF--><span style="color:#FF00FF"><!--/coloro-->till it's tiny, let it disaper FOREVERRRR<!--colorc--></span><!--/colorc-->. :3
( Those are the dehydrating and fouling cells of the organism. )

Some nice particle effects would be nice too.. like <!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro-->brown rust dust<!--colorc--></span><!--/colorc--> for marines and <!--coloro:#008000--><span style="color:#008000"><!--/coloro-->slimey haze<!--colorc--></span><!--/colorc--> near the ground for aliens. Sounds awesome right? Hm, but you'd see the not drawn inside of the marine building ragdoll props so either draw them on the inside too or make the effect happen so quickly that nobody will notice it. And when shrinking models are not your cup of tea make the prop look REAAAALY foul and let it disapear in a thick <!--coloro:#A0522D--><span style="color:#A0522D"><!--/coloro-->nasty brown<!--colorc--></span><!--/colorc--> and <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->slimey green<!--colorc--></span><!--/colorc--> cloud ^^

Comments

  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    <a href="http://youtu.be/VvyZIiLCTx8" target="_blank">Video</a>
    Go to 6:26.
    Imagine that in reverse. And make it bright blue glowy for the marines and dark green for the aliens. (story: nanites and bacteria take back the spend material for further constructions)

    THAT'S what I want to see when a building dissapears.
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <a href="http://www.youtube.com/watch?v=6yLBZ-FzEOE#t=1m07s" target="_blank">LoZ:OoT - First Boss Death</a>

    This is how I imagined it.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    This is cool conceptually and I applaud the use of color in the opening paragraph.

    I would want a feature like this way post 1.0
    Most games still do not deal with any entity destroyed elegantly
    simply having them fade away right before your eyes.

    dead bodies
    rubble
    destroyed turret guns

    all fading away.

    HL1 had a concept that got dropped of a creature that would eat bodies...but they dropped it.
    It is far more important to get all the key game mechanics functional and polished.

    So to summarize my thoughts...
    Cool idea
    too soon
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    False advertising. This was exactly what I thought.
  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    -subshadow got what i mean. (for aliens)
    -Zuriki got what i mean. (for marines)
    -Klingmob don't sees the chance of getting a really inovative feature in the game. It shouldnt be that hard to implement that.... And why not make it better then nearly ANY other game?
    -Kuban probably hates me but what else should i have called it ?
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1851173:date=Jun 9 2011, 12:06 PM:name=Jason ######)--><div class='quotetop'>QUOTE (Jason ###### @ Jun 9 2011, 12:06 PM) <a href="index.php?act=findpost&pid=1851173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->-subshadow got what i mean. (for aliens)
    -Zuriki got what i mean. (for marines)
    -Klingmob don't sees the chance of getting a really inovative feature in the game. It shouldnt be that hard to implement that.... And why not make it better then nearly ANY other game?
    -Kuban probably hates me but what else should i have called it ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Don't hate you man, just clownin' around :P

    It would definitely be a cool looking after-effect!
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    I applaud the idea, but it's been put forward countless times and in direct correlation with infestation and nanites and such.

    But as kingmob stated,
    -great idea
    -too soon

    Patience grasshopper!
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited June 2011
    <!--quoteo(post=1851169:date=Jun 9 2011, 11:54 PM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jun 9 2011, 11:54 PM) <a href="index.php?act=findpost&pid=1851169"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->False advertising. This was exactly what I thought.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is exactly what I thought. That it was false advertising, because this was exactly what I thought.

    I'm not liking this "too soon" thing, honestly, because these great ideas will just get buried and forgotten. Now, if only we had sub-forums... for gameplay, features, aesthetics, and other categories within the Ideas and Suggestions forum... And maybe an upvote/downvote system.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited June 2011
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/1c_PVtMIz-A"></param><embed src="http://www.youtube.com/v/1c_PVtMIz-A" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    <div align='center'>NVIDIA Alien vs. Triangles Tessellation Demo
    <a href="http://www.youtube.com/watch?v=1c_PVtMIz-A" target="_blank">http://www.youtube.com/watch?v=1c_PVtMIz-A</a> </div>

    I want that! (not that i have a dx11 gfx card, or the other little problem that ns2 is dx9 :P)

    This would be great for a lot stuff in ns2, from DI over armor/dmg upgrades to visual dmg indicators on the models....
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1851984:date=Jun 12 2011, 02:20 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jun 12 2011, 02:20 AM) <a href="index.php?act=findpost&pid=1851984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/1c_PVtMIz-A"></param><embed src="http://www.youtube.com/v/1c_PVtMIz-A" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    <div align='center'>NVIDIA Alien vs. Triangles Tessellation Demo
    <a href="http://www.youtube.com/watch?v=1c_PVtMIz-A" target="_blank">http://www.youtube.com/watch?v=1c_PVtMIz-A</a> </div>

    I want that! (not that i have a dx11 gfx card, or the other little problem that ns2 is dx9 :P)

    This would be great for a lot stuff in ns2, from DI over armor/dmg upgrades to visual dmg indicators on the models....<!--QuoteEnd--></div><!--QuoteEEnd-->

    +∞
  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    If this gets implemented in the final NS2 i will send UWE my firstborn child
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    I think the croach should overtake corpses and destroyed buildings
  • WiltdogWiltdog Join Date: 2011-05-26 Member: 100980Members
    <!--quoteo(post=1851984:date=Jun 12 2011, 12:20 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jun 12 2011, 12:20 AM) <a href="index.php?act=findpost&pid=1851984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/1c_PVtMIz-A"></param><embed src="http://www.youtube.com/v/1c_PVtMIz-A" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    <div align='center'>NVIDIA Alien vs. Triangles Tessellation Demo
    <a href="http://www.youtube.com/watch?v=1c_PVtMIz-A" target="_blank">http://www.youtube.com/watch?v=1c_PVtMIz-A</a> </div><!--QuoteEnd--></div><!--QuoteEEnd-->

    well now. That was quite amazing.
  • SgtHydraSgtHydra Join Date: 2007-11-29 Member: 63046Members
    Oh my God.

    + Infinity plus one.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    edited June 2011
    Reading a forum thread and I... Jizzed. In. My. Pants.
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