ns2_co_lunacy

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  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    QUOTE (UncleRay @ Jul 12 2011, 11:19 PM) »
    I'll give you this much, the lighting is awesome. The ground is too flat, the walls are too bland in the first 3 pics. The ceilings and texturing are spot on. Keep it up.


    Thanks man! :D

    do you know how i get my cinematics work? :(
  • SN.WolfSN.Wolf Members Join Date: 2010-03-29 Member: 71115Posts: 815 Fully active user
    QUOTE (Trainee.ger @ Jul 12 2011, 08:32 AM) »
    somebody else experiencing this?

    Would you mind sharing the cinematic file so i can take a look at it? I had a similar issue and it was a user error on origin of the emitter. But then again the editor is way buggy and prone to crash. Hope you saved backups as you built on it.
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    QUOTE (SN.Wolf @ Jul 13 2011, 03:01 AM) »
    Would you mind sharing the cinematic file so i can take a look at it? I had a similar issue and it was a user error on origin of the emitter. But then again the editor is way buggy and prone to crash. Hope you saved backups as you built on it.


    yeah sure, i will send it to you! thanks for looking into it! just need your mail adress. pm it or something :)
  • SewlekSewlek The programmer previously known as Schimmel Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer Join Date: 2003-05-13 Member: 16247Posts: 2,341 Advanced user
    i love the alien start hive :)
  • Dragon-GuardDragon-Guard Members Join Date: 2011-07-25 Member: 112159Posts: 132
    QUOTE (Trainee.ger @ Jul 12 2011, 05:32 PM) »
    hey guys! i have some problems with the cinematic editor! im placing a "create emitter" on top of my teleporter and it all works fine in the cinematic editor. but when i test it ingame, i do have the problem that my particle effect is placed somewhere else! as you can see in the picture, my particles are to the left of the teleporter, but actually i placed them on top of my teleporter!
    what did i wrong? or is this a bug? im experiencing the same when placing a model, like the tram, in the cin editor. i animate it, so it is driving a bit and its ingame somewhere else but not on its rail.

    image


    somebody else experiencing this?



    edit: updated the picture and added some text


    if you havent solved this yet, try clicking the emiter and then in 1 of the dropdown at the top theres "center to origin" or something like that.
    Ive had this as well with one i made, looked fine in the editor because its so f'in hard to rotate it in there but ingame it was miss aligned.
    Then when i investigated my emiter wasnt centered to 0,0,0
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    edited August 2011
    QUOTE (Dragon-Guard @ Aug 10 2011, 08:34 PM) »
    if you havent solved this yet, try clicking the emiter and then in 1 of the dropdown at the top theres "center to origin" or something like that.
    Ive had this as well with one i made, looked fine in the editor because its so f'in hard to rotate it in there but ingame it was miss aligned.
    Then when i investigated my emiter wasnt centered to 0,0,0


    Thanks for posting on this, but Sn.Wolf helped me out with this already. its working all perfectly now. Big thanks to him again :) In fact i misinterpreted some ways of how the cine editor works, its so embarrassing i dont want to clarify xD

    I think Squart and myself have to take a break on ns2_rigging soon, due to our studies. So i will start work on ns2_lunacy again in my freetime. it will be interesting, because i improved much regarding geometry since my work on rigging.
  • subshadowsubshadow Members Join Date: 2003-04-21 Member: 15710Posts: 317
    Great news, keep it up.
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    Hey guys!

    I´ve been working on improving my oldest spark project. ns2_lunacy and get it ready for the proving grounds mod by soulrider.

    Here a few screenshots. I also reworked the whole marine start and its about 98% done. when its at 100% i´ll upload some screenshots as well

    image

    image

    image

    image

    image

    watch out for the next proving grounds patch. New and better version of lunacy will be implemented.

    I would love to hear feedback then! especially gameplay and balance ones


    Trainee
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    edited August 2012
    Download: ns2_lunacy
    Post edited by Unknown User on
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    Updated the first post on page 1 with screenshots. Hope you guys can take a look on the map and give some advice :) its not 100% finished, there are 5 more percent to go! :)

    [-11-] image
    [-12-] image
    [-13-] image
    [-14-] image
  • schkorpioschkorpio I can mspaint Members Join Date: 2003-05-23 Member: 16635Posts: 3,543 Fully active user
    edited August 2012
    Some nice and interesting spaces! however I think you should limit which style of textures you use per each area (room/hallway).
    E.g. in this room below, you have used a lot of clean ns2_docking texutres, and they kind of clash with the dirty refinery style ones - especially the gritty floor and the clean purple trim.

    Also why have you decided to make it FPS only? ns2 normal mode needs more smaller maps if you ask me :)

    QUOTE (Trainee.ger @ Aug 3 2012, 11:06 AM) »
    Updated the first post on page 1 with screenshots. Hope you guys can take a look on the map and give some advice :) its not 100% finished, there are 5 more percent to go! :)

    [-11-] image
    Want to make an NS2 map but short on time? Join the NS2 Community Map Project
    thou shall slide!
  • quazilinquazilin Members, Contributor, NS2 Playtester, Squad Five Blue Join Date: 2002-11-25 Member: 9880Posts: 383 Fully active user
    Looking good, some nice potential there! Just change those few trim textures that schkorpio noted.
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    Thanks for the feedback guys :)

    right now im working pretty hard on the map, hope its getting finished soon. Its lacking playtests, so once its done and tested it will certainly need some rework.
    Ill take a look on the different textures there. im not sure how the area is suppose to look like. actually the room itself is not finished, due to the missing ceiling above the command station!

    I added Lunacy to the Steam Workshop, so you guys can have an updated version all the time.
    had the download link open for 2 weeks and nobody downloaded it. kinda hard spending hundrets of hours for a map nobody wants to even take a look at
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    QUOTE (schkorpio @ Aug 2 2012, 10:29 PM) »
    Also why have you decided to make it FPS only? ns2 normal mode needs more smaller maps if you ask me :)


    since i decided that the map is fps only i made changes to the map, like level over level. so it not possible to change it back so easily.

    its a big combat map :)
  • JibrailJibrail Members Join Date: 2009-04-16 Member: 67200Posts: 867 Fully active user
    edited August 2012
    Hi everyone
    we are planning a playtest for the map lunacy by Trainee on wednesday 15 aug at 8:00pm
    join our steam group to get a notification when we start
    steamcommunity.com/groups/ProvingGroundsModOfficial/
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    we are having a playtest on wednesday evening!

    just add me on steam for that or just join up the server :)

    latest version for the pg mod, map included! :)

    http://www.unknownworlds.com/ns2/forums/in...t=0&start=0

    Trainee
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    With a NS2 update on tuesday, there will be a new version of the mod and map up :)
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    Updated Proving Grounds mod thread with new build.

    I have got to say the cavern is amazing!! If you want to learn to skulk wall jump, may I suggest getting yourself a copy of proving grounds and run a local server, or join up online, and get yourself bouncing around the cavern as a skulk. Walls galore!
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    As your not online at the moment, I've just got to say, I've looked at your changes so far, and I think you've nailed it, and you've improved on my ideas!

    Can't wait to see it finished and connected up, love the work, keep it up!
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    Hi guys!

    I am back to ns2 gaming and mapping for a few weeks! And it feels great how the game improved!

    I am working on ns2_lunacy right now for the combat mod and it feels like i have deleted half of the map and it looks incredible. I have made major layout changes! I am so looking forward to test it!

    In the meantime, i have experienced some problems with the minimap. Somebody know how to solve that error?
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    Hi guys!

    I am back to ns2 gaming and mapping for a few weeks! And it feels great how the game improved!

    I am working on ns2_lunacy right now for the combat mod and it feels like i have deleted half of the map and it looks incredible. I have made major layout changes! I am so looking forward to test it!

    In the meantime, i have experienced some problems with the minimap. Somebody know how to solve that error?

    That's normal, the overview was still generated, all tools crash on exit now...
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    Yes it was created, but some areas just look simply grey instead of a detailed minimap... thought it has something to do with the errors i got...

    Thanks for the response!
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    Is somebody interested in setting the sounds for lunacy? i could need some help there! :-)
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    Yes it was created, but some areas just look simply grey instead of a detailed minimap... thought it has something to do with the errors i got...

    Thanks for the response!

    Look at the official maps, you can see the dev texture in all of them for areas covered with collisiongeometry, etc. Also props won't render. It's just how it is right now.
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    Hey Trainee, it's good to see you back and mapping :D

    I'd really like to see and play Lunacy. Had great fun on it in the early PG days. I am sure you will make it a great map for Combat :D
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    The map still needs some love, but i would like to send it to you before beta release :) just pn me your mail address :)
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    LoL, sent you a message on steam :D I still have you there, I just changed my name :D
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • Trainee.gerTrainee.ger Members Join Date: 2011-05-22 Member: 100097Posts: 188
    some up to date screenshots :) Stay tuned! Release coming soon :)
    k82v.png
    q2xu.png
    s0ew.png
    Vetinari
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    It's a good looking map, just needs some playtesting now. Combat Server ops, please get this in the rotation..
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • VetinariVetinari Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Join Date: 2013-07-23 Member: 186325Posts: 3,468 Advanced user
    Soul_Rider wrote: »
    It's a good looking map, just needs some playtesting now. Combat Server ops, please get this in the rotation..

    Does combat work atm?
    formerly known as F0rdPrefect

    I am good Onos
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