Repairing of powernodes
subshadow
Join Date: 2003-04-21 Member: 15710Members
In my opinion the repairing of powernodes should be like this.
marines can only repair powernodes that are completely destroyed. When they stop repairing halfway, they can't continue till 100%. If a powernode is somewhere between 1 and 100% a marine can't repair it with just its hands, it should wait for it to be destoyed again or till a welder or mac appears.
So when aliens chew a few % of the powernode, only welders and macs can repair it.
It would demand more planning of the repair items (welders, macs) and aliens can slowly whittle a powernode down that isn't supported by the repair items.
marines can only repair powernodes that are completely destroyed. When they stop repairing halfway, they can't continue till 100%. If a powernode is somewhere between 1 and 100% a marine can't repair it with just its hands, it should wait for it to be destoyed again or till a welder or mac appears.
So when aliens chew a few % of the powernode, only welders and macs can repair it.
It would demand more planning of the repair items (welders, macs) and aliens can slowly whittle a powernode down that isn't supported by the repair items.
Comments
And no i dont like it.
To be honest repairing feels like it takes so long that i actually dont like doing it, It would suck having to repair something when its fully broken.