Any way to make Alien gameplay less disorientating?

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Comments

  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1848278:date=May 25 2011, 12:55 AM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ May 25 2011, 12:55 AM) <a href="index.php?act=findpost&pid=1848278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In ns1 there was a way to completely disable the alien FP visuals and only have a rectile which made attacking much easier. Maybe they have plans for that as well in ns2. (this may have been a visual mod that I had tried out... I cant remember)<!--QuoteEnd--></div><!--QuoteEEnd-->
    cl_drawviewmodel 0.
  • lazylazy Join Date: 2005-07-23 Member: 56631Members
    <!--quoteo(post=1849227:date=May 30 2011, 10:34 PM:name=player)--><div class='quotetop'>QUOTE (player @ May 30 2011, 10:34 PM) <a href="index.php?act=findpost&pid=1849227"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cl_drawviewmodel 0.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, it was blocked after 1.0 if I'm not mistaken. Though I heard there was a way to work around the lock somehow.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    As far as I can recall it wasn't blocked until either 1.04 or 2.0.
  • lazylazy Join Date: 2005-07-23 Member: 56631Members
    Yes yes, it was blocked since 2.0, I just mentioned 1.0 for the client version, because all the patches to 1.04 were server only, no?
  • intellixintellix Join Date: 2008-03-24 Member: 63950Members
    What's the definition of successful communication? Result achieved.
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    Some Anglo Saxons called, Harimau. They're upset some Romance language speaking Normans injected some bs into their wholesome tongue. F* Middle English.
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    <!--quoteo(post=1849194:date=May 30 2011, 09:18 AM:name=cookman)--><div class='quotetop'>QUOTE (cookman @ May 30 2011, 09:18 AM) <a href="index.php?act=findpost&pid=1849194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some times i also get disorientized by the confusiating moveableness design. I think that they should make the coorientation system more intertuitive and liquiditic.

    Irregardless, it's too operose at present momentum to make good judgementations regardiating playgame, if per-formance is held in considerizationotational wab wab squibbili doo<!--QuoteEnd--></div><!--QuoteEEnd-->

    <3
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Come on, you think you're on the level of the Normans?
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    Yes that's exactly what I think
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <img src="http://i.imgur.com/TrbK7.png" border="0" class="linked-image" />
  • ZimbuTheMonkeyZimbuTheMonkey Join Date: 2010-07-14 Member: 72359Members
    edited May 2011
    TIL: People on the internet love to argue.

    Thanks for all the advice, guys. And sorry for using the wrong word, I hope I didn't offend you too much.

    EDIT: I forgot a comma and I didn't want to cause another meltdown.
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    edited May 2011
    LOL @ the irony. I imagine that's exactly as one would find it in the dictionary.
    <img src="http://i189.photobucket.com/albums/z249/jkflipflop/Deluded.jpg" border="0" class="linked-image" />
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Yes, along with "definatly".
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1849384:date=May 31 2011, 11:54 PM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ May 31 2011, 11:54 PM) <a href="index.php?act=findpost&pid=1849384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><pic><!--QuoteEnd--></div><!--QuoteEEnd-->
    Why on earth did you blank out his date-of-post?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    He's making a jab, Harimau being the definition of deluded in the dictionary.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Ah, I might've got that joke if it weren't for his <a href="http://www.thefreedictionary.com/dismal" target="_blank">dismal</a> photoshopping-skills.
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    <!--quoteo(post=1849445:date=Jun 1 2011, 05:45 AM:name=player)--><div class='quotetop'>QUOTE (player @ Jun 1 2011, 05:45 AM) <a href="index.php?act=findpost&pid=1849445"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ah, I might've got that joke if it weren't for his <a href="http://www.thefreedictionary.com/dismal" target="_blank">dismal</a> photoshopping-skills.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No. No, I don't think you would have.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Making suggestive remarks regarding someone's intellect, on the interweb? Hot damn, I tip my hat to you good sir.
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    <!--quoteo(post=1849498:date=Jun 1 2011, 11:40 AM:name=player)--><div class='quotetop'>QUOTE (player @ Jun 1 2011, 11:40 AM) <a href="index.php?act=findpost&pid=1849498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Making suggestive remarks regarding someone's intellect, on the interweb? Hot damn, I tip my hat to you good sir.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's been going on this entire thread, catching on a bit late hmm.
  • RulgrokRulgrok Join Date: 2007-04-04 Member: 60559Members
    Harimau, thank you for making me feel like a better person. No matter how much of a ######head you may be there is always a bigger, more foul, and excrement laden ###### waiting to release the glorified crap it has been holding in to the world.

    In regards to the OP:

    I agree and hopefully as development continues it will become easier for skulk hit registry. However, if it does not, I envision maybe like an alien lock on ability - possibly for parasited marines - that when the button is held you will keep facing them making it easier to bite them in the active movement of battles. Although this would take away from the skill of rashly swinging a mouse around holding down the primary button hoping to get a hit but may make game play slightly less irritating as a skulk.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Everyone chill, stop the personal attacks, and get this thread back on topic ASAP or I sense a lock coming in 5...4...3...2...

    --Cory
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Good grief Harimau, you've disrupted an entire thread for three pages with this pointless display of ego.

    Give it a rest.
  • Slickk-Slickk- Join Date: 2007-11-26 Member: 63019Members
    I'll respond to the initial post because the above two admin posts indicate reading the whole thread will make me /facepalm...

    I too find it disorientating at times. However, it forces you to be more precise with your bites. I'm guessing a command could be added to stop it, but quite frankly that would be unfair on the defending marine. I couldn't really offer a better solution though.
  • ZimbuTheMonkeyZimbuTheMonkey Join Date: 2010-07-14 Member: 72359Members
    edited June 2011
    I was thinking of a laser sight type feature, let's call it "alien instinct" or something.

    So when you go in for a bite, the target or a UI element would subtly glow (or otherwise give an indication) that the attack will be a successful one at the current position and distance from the target. Perhaps a visual cue inside the actual mouth of the alien (tongue extension, fang protrusion, etc.)?

    Does that sound like a good idea? I'm not even sure.
  • ChocoZumaChocoZuma Join Date: 2007-11-19 Member: 62961Members
    What about little arrows on the sides on the screen that point to nearby parasited marines. Like mission pointers in some games.
    Have it limited to parasited marines and have a small area so its not abused as a wall hack. Or even have it track marines that the alien as hit in the last 5 seconds.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Having the parasite idea from this topic:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113590" target="_blank">Parasite idea</a>
    And have parasited marines drawed even when the mouth of the skulk closes.
    That would make the parasite and the skulk alot more useful.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited June 2011
    <!--quoteo(post=1849511:date=Jun 2 2011, 05:27 AM:name=Rulgrok)--><div class='quotetop'>QUOTE (Rulgrok @ Jun 2 2011, 05:27 AM) <a href="index.php?act=findpost&pid=1849511"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Harimau, thank you for making me feel like a better person. No matter how much of a ######head you may be there is always a bigger, more foul, and excrement laden ###### waiting to release the glorified crap it has been holding in to the world.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is easily my tamest work. You should see me on Facebook.

    @Insane:
    To be fair, the only thing I said in this thread to begin with was a single word: "disorienting". Others took offense and attacked me for it, so I responded in kind. My bad.

    <!--quoteo(post=1849661:date=Jun 3 2011, 03:18 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Jun 3 2011, 03:18 AM) <a href="index.php?act=findpost&pid=1849661"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Having the parasite idea from this topic:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113590" target="_blank">Parasite idea</a>
    And have parasited marines drawed even when the mouth of the skulk closes.
    That would make the parasite and the skulk alot more useful.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This I like. Or just, anything in hive sight in general.
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