Mark geometry as invisible for commanders
sumguy720
Join Date: 2011-02-09 Member: 81101Members
<div class="IPBDescription">Planned?</div>So one big un-polish thing I notice abut NS2 that was also in the final NS1 was the fact that you could see so much one-sided geometry and so many odd polygonal artifacts as the commander. In the spark editor will there be an option to make certain walls/ceilings/objects invisible to the commander so the top down view doesn't have such immersion-reducing artifacts?
Or perhaps UKW has other plans for solving this problem. I just wanted to know what other people know so far.
Or perhaps UKW has other plans for solving this problem. I just wanted to know what other people know so far.
Comments
Open up one of the maps, such as Rockdown is a good example for this, and you can hide/show it.
Sometimes though it's a good idea to have some of those "artifact" looking faces, so that way you know a skulk isn't floating in mid-air, he's actually attached to a piece of wall high up.
Is the converse also available? So perhaps commanders could see full metal roof supports with no ceiling while the players only need to render the bottom three faces of the supports because the ceiling geometry covers the fourth side?
Er, so basically, can you mark geometry as commander-specific as opposed to commander-excluded? If you could have elements that correspond to the real map but look completed for both both parties I think that would add a lot-- I mean, I made maps back in the day for CSS and I would never release a map with untextured surfaces or missing polygons because it detracts from the visual appeal and thus the polish/believability of the product.
The game is already using massive amounts of commander-invisible geometry, that's why you can use commander to begin with. You also shouldn't be putting visible things across the roof because it's just going to get in the way, the commander needs functionality, not prettiness. You aren't going to get a perfect view from the commander's perspective, and it isn't important anyway.