One thing i am dreading to see...
Skyforger2
Join Date: 2007-10-19 Member: 62681Members
One thing i am dreading to see... is the final release. As it was with beta when most people including me thought game was not in beta stage and i would still not put it it beta stage as we can even test the full gameplay feel as there are loads of content missing. So this makes me think when the 1.0 comes out it wont be polished enough and will actually be turnoff for many new players, like it was with ARMA 2 i played it when i just come out and it was full of bugs and never played it again, even when they said there have been some patches. I just hope unknownworlds won't or will be able to avoid releasing unfinished products and patching them latter like a lot of big game company's do nowadays.
Comments
First off UWE is not a big game company. No offense guys. They are a small game company that is producing a Triple A title.
Secondly... Most companies do not release their games incomplete.
UWE has already announced by version 1.0 NS2 will be feature complete. The games going through optimization fixes now so that it can receive the remaining features. It's already been stated by UWE when the game is up to par on performance we will see the jet pack, EXO suit, onos and ARC.
--Cory
You might want to look up what a AAA title is.
<a href="http://www.gameproducer.net/2006/05/26/what-are-aaa-titles/" target="_blank">http://www.gameproducer.net/2006/05/26/what-are-aaa-titles/</a>
UWE doesn't have unlimited funds, but they do have more options to postpone the game if necessary, than developers who are simply bound by a release deadline and have to ship a product unfinished.
<a href="http://www.gameproducer.net/2006/05/26/what-are-aaa-titles/" target="_blank">http://www.gameproducer.net/2006/05/26/what-are-aaa-titles/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
NS2 meets some of the listed criteria, if a game must meet everything in the list to be AAA then I would argue there has not been such a game in the last ten years if ever.
1) A large staffing team
2) A lot of money
And that should then ensure you get
1) High Quality
2) A high return back
Although not always the case, it's basically the first two which really make a AAA title. NS2 hasn't thrown THAT much money at it and they have a much smaller team than most bigger studios.
"Bug free"
No game is Bug free :D
No game is Bug free :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, actually.
If there is a bug in the game but people find it fun then it is a feature :P
If there is a bug in the game but people find it fun then it is a feature :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Bunnyhopping? :D
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you guys have a comprehensive list of which features will make NS2 feature complete (subject to change, of course). I've never doubted that you could put out a fun, polished, and sexy game by the unofficial deadline of this year, but I can totally see how you'd postpone some of the ancillary features. For example, there have been several requests for additional features/bug fixes for the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112299" target="_blank">spark editor</a> or for UWE to put some love into the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113246" target="_blank">main menu</a>. I don't mind and completely understand if these don't make it into the v1.0 release. I'd rather you get NS2 out and start raking in the dough so you can hire more developers/start work on other games/give the mod/mapping tools more love, than make sure that every little feature or bug, no matter how small, is completely finished. I'd just like to know what we can expect a feature complete NS2 v1.0 to include so I don't get my hopes up for things that don't make the cut. Something as simple as a categorization of which features you'd consider of high, average, or low importance to getting in the NS2 v1.0 release would suffice, for me at least.
Exactly!
Why
<img src="http://www.acetoolonline.com/v/vspfiles/photos/EMR-7450788-2T.jpg" border="0" class="linked-image" />
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
/thread
There, I said it.