Turrets costing team res

RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
<div class="IPBDescription">Wouldn't it make more sense to have them cost personal res?</div>So, a gorge places a hydra. It costs personal res, and it awards personal res when it makes a kill.

A comm places a turret. It costs team res, and it awards personal res to the comm that placed it when it makes a kill.

Wouldn't it be more consistent and intuitive to have the turret cost 20-30 personal res instead?

Since that puts turrets in direct competition with medpacks & ammo, instead of tech structures and harvesters, it's likely to make things slightly less punishing for turret-happy newbie commanders as well.

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    There is no RFK, nobody gets res for killing things.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    edited May 2011
    Oh, wow... So those numbers that flash up when I kill stuff are just points? What's the point in that, lol?

    EDIT: Still, even without RFK. Having turrets compete with medpacks & ammo instead of tech structures does still seem to make more sense to me.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    It does up until they become hideously overpowered or as spammable as hydras.

    Personally I'd say cut the cost a little but cap them at 2 per command chair. Say they need processing power from the chair or something, but that lets you make them powerful, but impossible to spam, and also not expensive. Every base could invest in a couple, but only a couple, unless you sacrifice defence at another base.
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    Once the Turret cost just 20 Plasma (PRes). But it often endet up in a massive turret spam because evry marine could jump into the comstation and build additional turrets.

    I think the current carbon cost of a turret is just fine bacause a turret is a powerful device.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    The "problem" with turret spam is very map dependent. I'm finding turrets in general to be extremely ineffective on rockdown, as the corridors simply aren't long enough to give the turrets time to pour enough lead into the target. The new eastern cave section is an obvious exception, of course.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Well, no, the problem is a problem on any map, it's just that on rockdown people are more inclined to spam them because they don't work in small numbers, whereas on tram you would be inclined to spam them because they work very well in large numbers.
  • SeraphaceSeraphace Join Date: 2011-04-26 Member: 95644Members
    I think once ONOS is in, turret spam will barely be a problem.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    It used to cost Plasma (Personal Res). It was a bad idea.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    The whole economy of the game is still open to change I think. The costs of stuff as well as the income rate are likely to change.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    The personal res turret cost doesn't sound like a very good idea. And I think the personal res cost for hydras should be upped just a bit. Perhaps to 12 or 13, from the current 10. In the game's current state there's a lot of expendable personal res, I feel like, because there's alot of missing features.
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