Keeping Personal Res through Crashes

FlawlessFlawless Join Date: 2011-05-02 Member: 96806Members
Hey there guys

So I'm well aware that crashes, even fairly frequent ones are expected of betas and apart from the ones that occur at very key times I find that ctrl+alt+del terminating and restarting I find myself back in the game within about a minute.

I rejoin, ready to get back into the action and make up for lost ground when i find I am stuck to skulking or rifling around being fodder cause in that 30second absence the server had completely forgotten me and taken all my Personal Resources!

Is it too much to ask for the server to have someway to store or remember peoples pers res for say 2 minutes after they disconnect? It sure would make the constant crashes a little easier to handle.

Thanks in advance

p.s. Sorry if someone has mentioned this before

Comments

  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    It would be nice, and perhaps it will be a feature in the future. NS1 did this, but that was true of any HL1 mod. A related problem is that when you rejoin, there are multiple copies of yourself that turn into zombies and take up team spaces. Thus many times you cannot even join the same team that you were on because the game thinks it has too many players.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I expect this to be in NS2 eventually, either directly added by UWE (most likely) or as part of a server plugin (probably a temp thing till UWE gets around to doing it). The problem is that something like this is likely very low on the list of priorities for NS2.
  • FlawlessFlawless Join Date: 2011-05-02 Member: 96806Members
    Yeah If fully get what you mean about it being low on their priorities, because with a completed game it'll be a barely noticable feature thats "nice to have"..

    All I'm pointing out is that the feature (which at some point WILL be implemented) if it required minimal effort on the programers part, would be MOST appreciated right now, as having dumps of saved up personal resource 1-3 times each game (the frequency of my crashes atm), when quite often im the only one on my team is deciding the outcome of quite a few games.

    ie if it's done now it will be a very usefull feature, if it's at the bottom of the list and done close to the games release (when it's no longer crashing) then it's a meaningless feature?

    I get the idea of spending all the programing time we have to solve the root of the problem ie the crashing itself, but hypothetically if the fix I suggested took say an hour of code, then It would make the crashing alot less bother-some and less game deciding, kind of like a pill to ease the symptoms while they plan the complex surgery that'll fix the problem?

    I agree about the other "ghost" versions of players being a bigger problem (i intitially thought someone was trying to steal my name..) but if this feature isn't too much work it'd be nice to throw it in together with the fix to the ghost characters (I'm guessing they would both have to do with the same family of code regarding the ID's of players in the game currently, and comparing them with those that were in the game, where if there's a duplicate drop the original keep the new one, but transfer any personal res from the original to the new one?) <--- Said in a purely logically thinking stand point not that of a programer!!!!

    Either way keep up the good work
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