Flamethrower turrets

SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
edited April 2011 in Ideas and Suggestions
<div class="IPBDescription">For CC defence</div>If the infestation isn't going to be dynamic (as in, growing autonomously) but directed (Acomm spreads it, as it is now), perhaps a better kind of defence against infestation is needed.
Currently it is very easy as acomm to sread infestation to cover all the tech points and/or resnodes and block marine expansion.

Anyway, the turret I am thinking of would be like the current flamethrower but turning/tracking very slowly and possibly with lower damage to lifeforms.

EDIT:

Meh. Now that I think about it, never mind. Not needed.

Comments

  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    i think this is perfect and why not.

    make the damage exactly the same as the hand held flamer.

    make the cost the same, 20 team resources.

    and i agree to a suitable rate of rotation so it cant track a skulk close range running around it.

    this is needed or else the aliens can just keep spamming infestation in the base and stop base buildings and win.
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