Rock down is the best map!

PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
<div class="IPBDescription">I just wish it was bigger!</div>Rockdown has all the coolest hiding places for aliens, and it makes the gameplay the best, i just wish it was bigger. I hope UWE and the mapping community make more maps with that kind of style with lots of cool places for aliens to hide from.

Anyways are there anyways to get started mapping for a noobie?

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited April 2011
    start <a href="http://www.naturalselection2.com/tutorials" target="_blank">here</a>, search for timelapse mapping threads on the forum, read the editor manual and guidelines (located in the game folder) and work your way up.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    And <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Natural_Selection_2_Mapping" target="_blank">here</a>
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Thank you, thank you!

    IS the FPS supposed to be that low and stuttery?
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    edited April 2011
    So, this is really fun and easy to work with so far...Also how do i bring up the edit light window, so I can change the color of the light?


    Edit: Never mind found it!

    Ok I made a pretty cool looking room, now how do I get to walk around in it? Is that an easy thing to do or should read the manual to figure it out?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2011
    Best thing to do is setup Builder and it's folders. So your source files are in a specific folder, then you simply run Builder and it will copy your map/model/texture and other stuff to the proper folders, in this case only a level file :P


    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Builder" target="_blank">Here's the wikilink</a> to setting up Builder



    Or you could of course copypaste the file yourself... Once it is in the proper NS2 folder, you can run it from the main game menu by typing the following in the console:

    map "yourmapnamehere, without quotes"
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    thanks for all the help again
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    edited April 2011
    *deleted* message sorry
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Agreed. It might be a good idea to add a couple more rooms/routes to enlarge the layout slightly and call it a day. A lot of effort has clearly gone into this map already. Would be a shame drop it in the end as a lot of the work done so far looks better than just placeholder.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1840190:date=Apr 7 2011, 11:20 AM:name=Lazer)--><div class='quotetop'>QUOTE (Lazer @ Apr 7 2011, 11:20 AM) <a href="index.php?act=findpost&pid=1840190"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed. It might be a good idea to add a couple more rooms/routes to enlarge the layout slightly and call it a day. A lot of effort has clearly gone into this map already. Would be a shame drop it in the end as a lot of the work done so far looks better than just placeholder.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Except their plan is to drop it because its a test map not intended for release. I think UWE should release it to the community to modify so that it can be preserved as a custom map after release.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--quoteo(post=1840191:date=Apr 7 2011, 01:23 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Apr 7 2011, 01:23 PM) <a href="index.php?act=findpost&pid=1840191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Except their plan is to drop it because its a test map not intended for release. I think UWE should release it to the community to modify so that it can be preserved as a custom map after release.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hence why I recommended enlarging it a bit to fix the layout so it will fit the planned standards better. Why drop an entire map when with some layout reworkings could easily be transformed into a small full-size map. (or is tram supposed to be the bare minimum of small?)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1840194:date=Apr 7 2011, 11:41 AM:name=Lazer)--><div class='quotetop'>QUOTE (Lazer @ Apr 7 2011, 11:41 AM) <a href="index.php?act=findpost&pid=1840194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(or is tram supposed to be the bare minimum of small?)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pretty much, though I can't find the quote right now. As far as I can tell, UWE is planing on releasing some truly large maps as part of v1.0.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Well if my own custom map is to go by, 3 of my areas (and their short connectors) make up around 60-70% the size of rockdown, when I add the 4th I'll hit the size of rockdown, roughly.

    Maybe I'm going too big, maybe I'm not, maybe my size estimations are a tiny bit out, but from what I can tell, NS2 maps have the potential to be VERY large and considerably small for the gameplay type.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1840211:date=Apr 7 2011, 03:38 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Apr 7 2011, 03:38 PM) <a href="index.php?act=findpost&pid=1840211"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well if my own custom map is to go by, 3 of my areas (and their short connectors) make up around 60-70% the size of rockdown, when I add the 4th I'll hit the size of rockdown, roughly.

    Maybe I'm going too big, maybe I'm not, maybe my size estimations are a tiny bit out, but from what I can tell, NS2 maps have the potential to be VERY large and considerably small for the gameplay type.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think your spot on. Seems rockdown goes really fast with 6v6 or more then on tram if you don't have at least 6v6 it seems to be a sluggish start.

    When the game is content complete and balanced i will experiment with a second resource point either in or very near the team spawns and just remove double entirely to help jump start the game.

    Small maps will force the commander to make fast decision and play very aggressively where it is my belief larger maps will give the commander more time to calculate and set the strategy for an epic end-game.


    Grrrrr, why do these forums log me out every 3 minutes.....
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Wow, that is a real shame if UWE decide to drop rockdown, I think it has a way better polish when compared to Tram. they should just knock a couple of walls down and expand on it if they think it is too small.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Rockdown was a DM map made as a first editor piece. I suspect there will be a "rockdown themed" map released which is a bit larger.
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