Replace Structure Energy with Personal Res Costs?

KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
<div class="IPBDescription">And cooldowns!</div>Currently Commanders end up with large quanities of Personal Res and nothing to do with it, while the Energy-dependent structure-ability model remains static throughout much of the game. You have little influence over the your alloted Energy, so things like Infestation travel at a more fixed rate. Building more of the same structure ultimately provides you a larger Energy pool but spending Team Res on this seems like a waste.

Personal Res seems to be intended for single-use/non-persistent purchases, and all Marine structure abilities definitely fit this bill. Why not remove the "Energy" resource entirely, replacing them with Personal Res cost (to Commander), and implement ability cooldowns per Commander for these structure abilities, such that each Comm has his own cooldown for any given structure's ability? This simplifies the economy while making additional commanders useful, and by introducing cooldowns adds a time-management element, allowing for more strategy and keeping ability spam to a reasonable amount. Commanders and Ground units on either team benefit equally from resource nodes, and the rate at which abilities can be used is not static (dependent on a fixed Energy regeneration rate) but dependent on capped resource nodes and the subsequent resource flow rate.

I honestly can't think of any negative implications to this.

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