Alien Tilt Camera
Skware
Join Date: 2006-10-31 Member: 58125Members
In the current progress page it's revealed that you will be able to toggle the alien wall-walk tilt on and off, i personally love the effect but think its too heavy. Instead of using a true/false for the tilting, why not use a scaling system, so the console line would look like
("skulk_view_tilt ##")
with the number being the strength of the effect, 0 effectively being disables, 1 being enabled, and then the in-between would be like 0.5 would be half the total tilt.
("skulk_view_tilt ##")
with the number being the strength of the effect, 0 effectively being disables, 1 being enabled, and then the in-between would be like 0.5 would be half the total tilt.
Comments
Also add an option in the settings menu:
- no tilt
- slightly tilt (default option)
- full tilt
I do.
Charlie showed in his video that it is possible and that they experimented with it.
I know that not everyone likes this kind of view (I'll gett a little bit sik from that too.. but who cares) but I would like it to be an option, like I've described above.
("skulk_view_tilt ##")
with the number being the strength of the effect, 0 effectively being disables, 1 being enabled, and then the in-between would be like 0.5 would be half the total tilt.<!--QuoteEnd--></div><!--QuoteEEnd-->
In Skulk_Client.lua you will find "Skulk.kCameraRollTiltModifier = 0.07". This is a [0,1] type of number/percentage that can be edited to your liking. Think of it as a variable and also as an undocumented <u>broken</u> option. My problem with it is setting the value to 1 will not give "AVP" mode (btw you would need to modify "Skulk:PlayerCameraCoordsAdjustment(cameraCoords)" before a value of 1 will let you go upside down on a ceiling).
I've done some experimenting/digging and i don't think it's possible to get a real avp mode into NS2 without modifying the C++. If the devs add a function to allow us to change the "UP" direction of cameras so that the mouse + WASD keys will work with reference to a custom "UP" direction then everything else can be implemented in lua to create a real AVP MODE. Right now it's just too annoying to have left and right mouse movements reversed when on a ceiling, and it's much worse when on a wall :P