Personally, I like aiming down the ironsights (ADI?) in games, brings up immersion for me a bit, but I dont really think it should be in this game, you dont wanna be standin still for too long. and we should defenatly keep this as far away from COD as possible. before you know it, all the marines will be sucking their thumbs in the corner waiting to heal, and I hate that.
i wouldn't object to it, but it won't happen and i won't miss it. to me iron sights make the gunplay deeper, but i understand ns elites wanting the game as it is. if aiming down sights was implemented it would be easy to shift the melee button to middle mouse button like so many other games use. also, each weapon could have a melee action. the harder part would be the grenade launcher. maybe it could be another weapon slot like in bad company 2. it would also help prevent players from getting off cheap last minute nade kills. just some thoughts...
however, someone said imagine counter strike with ironsights (in a bad connotation). i would love counterstrike with iron sights!!! counter strike is all about being tactical. sure running inside a room with a shotty like rambo works sometimes, but that's not what cs is about. i think iron sights would be great for any game like counter strike.
I like iron sights when they are properly implemented(like Red Orchestra), but don't think they fit in the NS playstyle. In Red Orchestra you usually use the iron sights on targets that are 10+ meters away, or when you are holding a position. In NS ranges rarely are anything above 20 meters(but mostly 1-5 meters), so i personally would never use it anyways. In RO, you can hit people at 200-300 meters, and the target not being much more than a couple of pixels on the screen.
i think iron sights would be useful while aiming at a distant lerk (cuz a lot of the time they hang back) or a fleeing enemy. there would definitely be use for iron sights and i think firing from the hip would still be dominant for experienced players in close quarters. so it could really work. it's like killzone 3. the game has iron sights but many experienced players find the advantage in not using them. interesting really.
<!--quoteo(post=1838537:date=Mar 23 2011, 09:05 PM:name=weeschwee)--><div class='quotetop'>QUOTE (weeschwee @ Mar 23 2011, 09:05 PM) <a href="index.php?act=findpost&pid=1838537"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i think iron sights would be useful while aiming at a distant lerk (cuz a lot of the time they hang back) or a fleeing enemy.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think what you're saying is, you want a scopable weapon.
<!--quoteo(post=1837686:date=Mar 18 2011, 03:29 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Mar 18 2011, 03:29 AM) <a href="index.php?act=findpost&pid=1837686"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is supposed to be a visible laser sight beam effect for when you are in secondary fire mode (the animation has the button on the laser sight being pressed to turn it on). But we just don't have the effect for that yet.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I think the secondary mode is useless enough as it is at the moment - the fast fire mode is just as accurate. Secondary doesnt need a laser pointer that 1. is kinda pointless since we have crosshairs and 2. reveals where a marine is pointing
<!--quoteo(post=1838542:date=Mar 23 2011, 04:07 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Mar 23 2011, 04:07 PM) <a href="index.php?act=findpost&pid=1838542"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think what you're saying is, you want a scopable weapon.<!--QuoteEnd--></div><!--QuoteEEnd-->
not necessarily but i really wouldn't mind that too. a semi auto scoped weapon could be really fun. maybe it would take two to three good hits to kill a skulk which could prove difficult when a skulk is right on you. it could be useful at long range and passable at short range. but no, i was just talking about how iron sights on any weapon would have their uses.
I'm generally positive to implementations making NS2 feel more "next-gen" than it's predecessor. ADS however, wouldn't fit ns2 at all since it's more of a twitchy shooter - making it a game with a higher skill-roof. Compare this to CoD which has a very low skill-roof. Yes, I know some people actually accept CoD as an e-sport (and that really blows my mind) and even though we won't know for sure how big NS2 will be in the future, it's pretty important that it remains a skill-based game. IMO that is the only thing UWE really has to bring over from NS1.
And about sprint... I really think sprint is an excellent idea. In the early game it can actually make a huge difference if used correctly but once celerity (skulk speed) makes it's appearance, marines won't be able to rely as much on the ability. This makes games more interesting since celerity might become a good counter against solo-marines looking to do some harass and then run for safety.
Hasn't this been discussed like 5 times already? and the majority has always been against the idea. Including me. The combat is so fast paced it wouldn't be much of use, and when you want to finish off a fleeing enemy you can use pistol as your"aim down sight".
Even "mini scope" ADS style aiming like in classic Medal of Honor games wouldn't work because by the time you brought it up, they would have gained some distance on you.
Comments
however, someone said imagine counter strike with ironsights (in a bad connotation). i would love counterstrike with iron sights!!! counter strike is all about being tactical. sure running inside a room with a shotty like rambo works sometimes, but that's not what cs is about. i think iron sights would be great for any game like counter strike.
In Red Orchestra you usually use the iron sights on targets that are 10+ meters away, or when you are holding a position. In NS ranges rarely are anything above 20 meters(but mostly 1-5 meters), so i personally would never use it anyways. In RO, you can hit people at 200-300 meters, and the target not being much more than a couple of pixels on the screen.
I think what you're saying is, you want a scopable weapon.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I think the secondary mode is useless enough as it is at the moment - the fast fire mode is just as accurate. Secondary doesnt need a laser pointer that 1. is kinda pointless since we have crosshairs and 2. reveals where a marine is pointing
Fast-fire mode accuracy nerf?
not necessarily but i really wouldn't mind that too. a semi auto scoped weapon could be really fun. maybe it would take two to three good hits to kill a skulk which could prove difficult when a skulk is right on you. it could be useful at long range and passable at short range. but no, i was just talking about how iron sights on any weapon would have their uses.
I can just imagine people asking for ADS in TF2.
you know cod has sprinting too right. gasp! and don't forget hit markers! noooo!
And about sprint... I really think sprint is an excellent idea. In the early game it can actually make a huge difference if used correctly but once celerity (skulk speed) makes it's appearance, marines won't be able to rely as much on the ability. This makes games more interesting since celerity might become a good counter against solo-marines looking to do some harass and then run for safety.
In German it's short for Deficit Hyperavtivity Disorder, it's short for a scale for messuring depression and it's short for a symptom of dementia.
So: yes ;)