Is there a way to change Fade blink in LUA?
IronHorse
Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
in Modding
is it possible for someone to create a mod / change some LUA to make it so:
when the Fade blinks, you blink to that spot and orientation doesn't matter because you get X amount of seconds of invisibility and inabilty to move /attack all for orientation purposes, to then poof into the scene, claws attacking? it would solve that "cant catch a sprinting marine" issue by leap frogging him and orientating yourself to be facing him head on.
when the Fade blinks, you blink to that spot and orientation doesn't matter because you get X amount of seconds of invisibility and inabilty to move /attack all for orientation purposes, to then poof into the scene, claws attacking? it would solve that "cant catch a sprinting marine" issue by leap frogging him and orientating yourself to be facing him head on.
Comments
It does appear that there is already a blink time (blinkTime = math.min(blinkDistance / 120, .06)), but I am unsure if simply increasing this value would achieve anything we are trying to do here although it might lead us in the right direction (there's a comment about blinktime being dependent on animation time?). Would also need to allow the fade to 'swipe out' during the invisible cool-down post blink to function as you wanted.