The 1 Hour Video Game MBA

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Comments

  • OpprobriousOpprobrious Join Date: 2008-11-17 Member: 65483Members
    Where is the part of the speech where you recommend spending as much as possible on rent and decorating the office?
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    I think they have another 10k/hr idea when the engine is smooth (no complaints), and bundle the new unreleased map with the beta, add the onos/HA and do another promotion all in one hit?
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Nice talk! However as some pointed it out already the 10k/hr is not so magical, and it might not work for other project. The fact that uwe released NS1 for free make them accumulate a lot of symbolic capital (http://en.wikipedia.org/wiki/Symbolic_capital) or "sympathy capital" if you will. The economic capital that they raised should probably be seen as a conversion of symbolic capital into economic capital and not a creation ex nihilo.
  • knifefan.nlknifefan.nl Join Date: 2011-04-11 Member: 92485Members
    <!--quoteo(post=1840500:date=Apr 11 2011, 06:03 AM:name=meb2)--><div class='quotetop'>QUOTE (meb2 @ Apr 11 2011, 06:03 AM) <a href="index.php?act=findpost&pid=1840500"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->'hire when it hurts'... really? according to your twitter you must be hurting again right about now. I find this part to be the strangest piece of your business strategy considering your team relies so heavily on an engine that has had to be developed and supported by one person on the team. you really thought you could get away for the 8 months or whatever since the second developer helping max with the engine bailed for a better opportunity?

    i'm really looking forward to your next $10000/hr idea, since you have already exhausted the NS fan pool. how's your credit? i think a ns2 'gamma' release would be pretty sweet. you should do that<!--QuoteEnd--></div><!--QuoteEEnd-->


    <img src="http://i.imgur.com/rGNbZ.jpg" border="0" class="linked-image" />
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    dude that's a beatifully funny picture.

    although since he used the plural soulmates ... I am guessing that cory is far more instrumental than we have realized.

    Either way it was an excellent line in the presentation, and it applies to any good startup.
    Having the core members on the same page from different perspectives will help them get to the finish.

    I still remember when he found Max and then Charlie and Max did some interviews together.
    It was then I was convinced that they could do it.

    Charlie has some great ideas and overall energy he puts off.
    Max has a great attitude and is a technical powerhouse.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    edited April 2011
    After watching this talk and keeping up with the game's development for years now, I'm not exactly sure why but my mind keeps coming back to the analogy:
    UWE is the Alfa Romeo of indie game dev.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    edited April 2011
    <!--quoteo(post=1840552:date=Apr 11 2011, 07:18 PM:name=kingmob)--><div class='quotetop'>QUOTE (kingmob @ Apr 11 2011, 07:18 PM) <a href="index.php?act=findpost&pid=1840552"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->although since he used the plural soulmates ... I am guessing that cory is far more instrumental than we have realized.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, not to brag, but there'd be nothing without me. In addition to doing ALL the art myself I actually coded most of the engine, but I let Max take the credit for that because I'm nice like that. Ns1 was also my idea, really, but I decided to let Charlie take the credit, because...well, I'm nice like that. It should be called "Cory Strader's Natural Selection 2".

    Not that I'm keeping track or anything, I'm far too humble for that.

    Oh, and that talk Charlie gave? All me.

    --Cory
  • RockdRockd Join Date: 2009-07-23 Member: 68241Members, Constellation
    <!--quoteo(post=1840556:date=Apr 11 2011, 07:31 PM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Apr 11 2011, 07:31 PM) <a href="index.php?act=findpost&pid=1840556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After watching this talk and keeping up with the game's development for years now, I'm not exactly sure why but my mind keeps coming back to the analogy:
    UWE is the Alfa Romeo of indie game dev.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually I find that Flayra is more comparable to George Lucas. With technical limitations and good feedback he can make a good game, but given limitless control and preferring to obtain a visual style over a stable and playable engine, we get a half-baked and barren game.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    That would be because the baking isn't finished.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    edited April 2011
    <!--quoteo(post=1840572:date=Apr 11 2011, 04:42 PM:name=Rockd)--><div class='quotetop'>QUOTE (Rockd @ Apr 11 2011, 04:42 PM) <a href="index.php?act=findpost&pid=1840572"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With technical limitations and good feedback he can make a good game<!--QuoteEnd--></div><!--QuoteEEnd-->

    So you're saying he's lacking... good feedback? :D :D

    quick edit, just to be clear, I'm referring to the quoted poster's post as the 'feedback'...
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    My <b>god</b> the internet is a cruel place. I think you went too far knifefa.whateverthehell. Your ignorance is astounding. Then again, it's the interwebes I don't know why I'm surprised by that post.

    Oh, and people obviously misunderstood my with my Alfa Romeo comment... *sigh*
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    The talk was really good, way better than my university lectures.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Wow. Some of you are very sweet, nice, thoughtful people...and some of you guys have really lost your manners! Please remember that there are people with feelings reading what you've hastily tapped in.

    I'm so glad the talk has meant something to some people - this subject means a lot to me. I don't claim to have any answers, I'm just trying to share what I've read and learned, in the hope it helps even one person start their dream business.

    I didn't see it linked in this thread, but the talk is now open to the public:

    <a href="http://www.gdcvault.com/play/1014394/1-Hour-Video-Game" target="_blank">http://www.gdcvault.com/play/1014394/1-Hour-Video-Game</a>

    -Charlie
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    It's interesting because it does have a lot of the same conclusions I came to.

    The bit about how games development is moving away from big businesses to smaller companies is really true, it's especially visible with steam and other online distribution platforms, or even just downloading off a website like minecraft. Much like the internet itself it's making publishing your work much easier, and that means you get lots more little groups of people making their own ideas, and like you say, somewhere someone will want to play it. The costs can be so low that you don't need a huge number of sales to make a profit.

    It's certainly an encouraging idea, it means more people will get the opportunity to work with people they know and like to make something they're interested in, which as jobs go is pretty damn good.

    Personally I can't wait until modern 3d engines become freely available, UDK is a good step in that direction, and I imagine as technology advances more engines will become more available to small teams, then maybe I can get a job doing levels.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    The larger and more ageing 3D engines for MMO's interest me the most.
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