Developing NS2 is all fun and games

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Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    im totally bummed about this game these days, its like it will never be finished when you think about everything that needs to be done :( at least not finished in a timeframe where i will still be interested in it.(couldnt care less about the $40)
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    game will be in beta for 2-3 years, i'm not trying to joke, i'm being very serious when i say this. reasoning is based on how often we get new patch, and how much impact each patch doe. Also how small the development team is other issue.

    I wouldn't make any time frames when 1.0 version might come, it has long way but its just my opinion I'm sure I'm wrong but time will tell.
  • Slickk-Slickk- Join Date: 2007-11-26 Member: 63019Members
    edited February 2011
    <!--quoteo(post=1835188:date=Feb 27 2011, 04:40 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Feb 27 2011, 04:40 AM) <a href="index.php?act=findpost&pid=1835188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->game will be in beta for 2-3 years, i'm not trying to joke, i'm being very serious when i say this. reasoning is based on how often we get new patch, and how much impact each patch doe. Also how small the development team is other issue.

    I wouldn't make any time frames when 1.0 version might come, it has long way but its just my opinion I'm sure I'm wrong but time will tell.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I see what you are saying but i think when you start comparing different builds directly to come up with a prediction on how long things will take is a bit stupid really.
    DI appeared on the list of things for 164 and was implemented in little under a week. Granted some previous work was done before but try to gauge exactly how long things will take on a project like this is impossible.

    For me, i would be interested in a 5 minute video of a rough guideline of what is going to happen over the next couple of months. While things always crop up and hold things back, if Charlie had a board with a list of things to do (Whole things like "implement HA/JP" and not the individual tasks that entails) with some connecting arrows then that would be cool for the community to see so we know what to expect. However, this was done for the upcoming build (thanks) but if its just a higher level overview then that would probably address the few concerns that those above have?
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    edited February 2011
    <!--quoteo(post=1835188:date=Feb 27 2011, 05:40 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Feb 27 2011, 05:40 AM) <a href="index.php?act=findpost&pid=1835188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->game will be in beta for 2-3 years, i'm not trying to joke, i'm being very serious when i say this. reasoning is based on how often we get new patch, and how much impact each patch doe. Also how small the development team is other issue.

    I wouldn't make any time frames when 1.0 version might come, it has long way but its just my opinion I'm sure I'm wrong but time will tell.<!--QuoteEnd--></div><!--QuoteEEnd-->

    2-3 years, too long IMO. Just because you feel each patch does little, feelings don't provide a valid data set to estimate how long the game will take to complete. Feelings aren't scientific.

    Take a look at the Lerk reveal we had back in Feb '10. There was no game and an incomplete engine. Fast forward a year, and we have a game in an alpha/beta state, with a functioning (note: not perfect) engine, and the majority of game elements and classes in place. We're missing Onos (which it seems is coming soon, if recent dev posts are any hint), a couple chambers, one marine structure, and some abilities. That's really not that much compared to what is already in place.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It's falling just shy of a year now since the first initial engine test was release (April'10).

    Can you say development has taken a major step towards looking like a finished article Avalon? I think you'd need to give your own personal opinion or feeling on this, I don't think you could be scientific.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    it was only my opinion, so I'm sure I might be wrong but my opinion came from my experience playing this game, and seeing its progress every month. I was mostly trying to point out, we shouldn't set dates when ns2 will be ready to officially launch. If you played the beta you should know the problems first hand so thats where my prediction kicked in.

    While 2-3 years might sound too long, its really not. (thats IF it will take that long) games can be in development far longer than that, but the reason some want it faster than others its because the game should of been made long ago, its taking longer than expected because developers chosen switch engines, and build their own. So my prediction doesn't sound so bad, but could be wrong any way.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    edited February 2011
    My biggest beef is when a few of us in the competitive scene had a chat with the devs 2 years ago.

    One thing I asked- pleaded- for was to throw in the opensource Q3A netcode but Max said he didn't like it, as it disadvantaged high-ping players.

    Firstly- I'm confused as to how high pingers aren't going to be disadvantaged in an FPS game. Secondly, I was concerned about how Max- incredibly talented but just one guy- could develop his own netcode to better iD's.

    Cut to Spring 2011, and I hate to say it but I'd rather have Quake with 300 ping than the current NS2 playing next door to the server.



    As someone who downloaded NS 1.00 on the day it came out, payed for Constellation, playtested NS1+2, put a lot of hours into competitive play, pre-ordered the special edition of NS2 and did some light community work, it pains me to say this but I agree with luns: I don't expect NS2 to be playable in 2011.

    Also, Thaldarin and luns bring up good points that I've been hesistant to say: just because we aren't posting threads saying how NS2 is amazing, it doesn't mean we're lifeless trolls trying to put UWE down. FWIW, I feel that they're doing a great job relative to their budget. I've made peace with the fact I was led to believe NS would be released in Fall 2009 and I don't expect to see it playable until 2012. I'm still happy I payed $30 for NS2 about 2 years ago- I saw it as a "thank you for NS1" donation. But none of this changes the cold, hard fact that if I boot up NS2 right now I will not have an enjoyable time due to the performance issues.

    I'm sure the UWE guys won't like reading these kind of things: I'd be down right p***ed off if my boss, a consultant or a patient came to me and said "the work you're doing is poor, wish I hadn't come to you" but UWE are going to have to take it on the chin. This is the internet =S
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    edited February 2011
    <!--quoteo(post=1835409:date=Feb 28 2011, 08:48 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Feb 28 2011, 08:48 PM) <a href="index.php?act=findpost&pid=1835409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's falling just shy of a year now since the first initial engine test was release (April'10).

    Can you say development has taken a major step towards looking like a finished article Avalon? I think you'd need to give your own personal opinion or feeling on this, I don't think you could be scientific.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The amount of work done over the course of a year is not my opinion, though, it's shown information. Content is mostly complete, so yes, I'd like to say a major step towards a finished article was taken. There's still lots of work to do, and features to add, but it's getting there. It just depends on how long it takes to get everything working in a satisfactory manner. Like DNF, there's always a chance that something can prolong development forever and ever, but I'm not seeing a similar situation here, so idk. For my actual opinion, I think it'll be ready to roll in about a year.

    *edited for spelling, had lots of beer last night*
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Sherpa I'm quite surprised at you. I agree. I'm surprised to hear about disadvantaging high ping players, as I'd put high ping players at 100+, which isn't a large percentage of gamers, unless you're playing cross-continent.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    <!--quoteo(post=1835421:date=Mar 1 2011, 08:24 AM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Mar 1 2011, 08:24 AM) <a href="index.php?act=findpost&pid=1835421"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My biggest beef is when a few of us in the competitive scene had a chat with the devs 2 years ago.

    One thing I asked- pleaded- for was to throw in the opensource Q3A netcode but Max said he didn't like it, as it disadvantaged high-ping players.

    Firstly- I'm confused as to how high pingers aren't going to be disadvantaged in an FPS game. Secondly, I was concerned about how Max- incredibly talented but just one guy- could develop his own netcode to better iD's.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Even if they implemented Q3 style netcode its not going to magically fix everything let them get the engine running fast before you go judging the netcode..

    Everything is interwoven so just changing one thing without addressing other issues will not fix things.

    Be patient, some of the changes in the tracker now should give a pretty substantial performance boost across a number of things.
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