3 things you like 3 things you dislike

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Comments

  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <u>like</u>

    1> the options menu
    2> movement (generally)
    3> MAC & drifters

    <u>dislike</u>

    1> Gorg function (overall) - What became of defensive stance? -
    2> no 'air-leap'
    3> DI - I think it should grow/shrink autonomously as the team spends resources.
  • PoNeHPoNeH Join Date: 2006-12-01 Member: 58801Members, NS2 Playtester, NS2 Map Tester
    I really hope UWE scrutinizes this thread and sees the trend of Alien Commander in Dislikes...
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    edited March 2011
    <!--quoteo(post=1835655:date=Mar 2 2011, 07:07 PM:name=PoNeH)--><div class='quotetop'>QUOTE (PoNeH @ Mar 2 2011, 07:07 PM) <a href="index.php?act=findpost&pid=1835655"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really hope UWE scrutinizes this thread and sees the trend of Alien Commander in Dislikes...<!--QuoteEnd--></div><!--QuoteEEnd-->

    No

    The alien commander is here to stay. Learn to like it or leave :P

    Edit:
    I will do the 3 likes and 3 dislikes as well.

    Likes:
    1. Alien commander
    2. DI prototype
    3. Differences between the sides.


    Dislikes:
    1. Shotgun (OP)
    2. Fade blind when blinking
    3. Uselessness of the fades Second Attack. (Strong hit)
  • KisleKisle Join Date: 2006-12-25 Member: 59229Members
    Likes:
    - alien commander ( its so much fun to play ! )
    - Fade blink
    - DI / Powergrid

    dislikes:
    - multiple commanders
    - Flamethrower gprahics. Gameplaywise its fine.. except the blinding effect
    - the freaking laaaaags Oo
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1835849:date=Mar 3 2011, 11:19 PM:name=Kisle)--><div class='quotetop'>QUOTE (Kisle @ Mar 3 2011, 11:19 PM) <a href="index.php?act=findpost&pid=1835849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->dislikes:
    - multiple commanders
    - Flamethrower gprahics. Gameplaywise its fine.. except the blinding effect
    - the freaking laaaaags Oo<!--QuoteEnd--></div><!--QuoteEEnd-->

    Multiple commanders will be fixed for the marines but I am not sure if it will be only 1 for the aliens.

    The blinding effect is fine. If you use the NightSight for the Aliens you don't get the blinding effect. I think this will stay as it is.

    The lags will be fixed with every patch that comes out. You shouldn't worry that much about the lags :D
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    edited March 2011
    +Dynamic Infestation: Awesome, really gives the aliens depth and is just something very innovative for an FPS game. Really connects the 2 genres the game is made out of.

    +New Alien abilities like Blink and Night Vision: These are really cool additions that make the aliens feel more alien then ever, I'm excited to see more of the awesome ideas that are implemented.

    +The flying creatures: Again, adds incredible atmosphere to this immersive game. Seeing them float through rooms reminds you that someone is watching over you. We need more stuff like this and Dynamic Infestation, stuff that really gives you feelings of how much depth this game has, and makes you feel like you are an alien, or a marine walking through an alien world. Without it NS would lose a lot of its fun.

    -Combat: To be brutally honest, it's awkward fighting as an alien and fighting aliens. They use melee attacks, yet it doesn't feel like your actually sinking your teeth or claws into the flesh of your opponent. Despite not being as great a game as this will be, Aliens vs. Predator pulled that off well, if you play a quick game as one you'll see how much you feel you're in control of all the alien's weapons, and could literally stalk and kill any prey with ease. Aliens could use a little aim assist so they can focus on hiding and popping out like there existing advantages suggest. Pauses between Fade attacks when you make contact could make it feel like you just stuck your claw in flesh, instead of just tapping them rapidly. It could be a lot more fun.

    -Map: Something about the original Natural Selection maps made the game feel like an exciting world you were entering every time you entered a game, yet the current one doesn't have that feeling. I think it needs more really spacey and huge rooms connected by interesting narrow hallways and vents.

    -Natural Selection 1 feeling non-present: I can feel it coming back, but it just isn't there yet. I don't want the game to become just like it's predecessor, but I want the excitement it had. This feels more sporty, kind of like how a Halo game feels. It feels like you have a goal and you have to do all the right things to get it. But Natural Selection used to have something more, it used to feel like a simulation, like you became an alien or signed up to fight an alien invasion, not just a video game. As a gorge you could go and hang out and make a forest of turrets to protect your hive, and it was involving. In this you just feel less connected to the game. But I'm positive that if the team listens and thinks about all the communities input, it will become even more immersive than the original.
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    edited March 2011
    like:
    atmosphere
    graphics
    fade blink

    dislike:
    performance is unacceptable even for an alpha, and it seems to be getting worse not better
    1 shot insta-deaths
    fade does almost no damage
    dynamic infestation looks like a 3rd grader did the artwork, looks horrible in game.
  • OkazakiOkazaki Join Date: 2008-01-29 Member: 63532Members
    edited March 2011
    <b>Likes:</b>
    -All the concepts kept from ns1
    -Dynamic infestation
    -Atmosphere
    -Marine Sprint
    -Marine Rifle punch
    -flamethrower(altough the effects are horrible atm, but I guess due to beeing a prototype, I hope.. )

    <b>Likes/Dislikes:</b>
    -I like the fade blink but don't like the model of the fade appearing at the location of the shoot position, looks rly bad....
    <b>
    Dislikes:</b>
    -<b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->ALIEN COMMANDER ( MUST BE ELIMINATED )<!--colorc--></span><!--/colorc--></b>
    -Double Commanding
    -Alien vision is too scrappy, It should be thought out better.
    -MACs + Drifters ( should simply get remove, rly don't like them, both for gameplay reasons and because their AI and animations are not very smooth )
    -Marine commander HUD ( Could rly use alot of improvement )
    -50% Slower Paced game in comparison to NS1 ( 75% slower skulk gameplay in comparison to ns1 actually )
    -Lack of damage/bullet hit effects on players and structures.
    -Shotgun View model (not very good and the ammo counter looks rly bad on it )
    -Shotgun Sound ( needs a more badass feel to it)
    -Pistol View Model ( NS1 View model style, although simple, is way better )
    -Lack of Wide Areas in the Maps.
    -Map design too much simatrical ( at gameplay level ) due to balancing reasons.
    -Lerks missing Bite ( did they lose their teeth from ns1 ? srsly... lerk fighting on ns1 was sooo good and satisfying )
    -The fact the following Alien spawning concept isn't beeing used...
    <img src="http://img543.imageshack.us/img543/4920/rszepichivebroods.jpg" border="0" class="linked-image" />

    Hope ns2 works out fun like ns1 ;)
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Like
    1. Openess of development process
    2. DI / Power Node mechanism
    3. Fade Blink

    Dislike
    1. View-model animation hitching
    2. Limited gorge role
    3. Commander hotkey-press visual jarring
  • Nex CarnifexNex Carnifex Join Date: 2011-01-06 Member: 76366Members
    <!--quoteo(post=1836048:date=Mar 5 2011, 04:44 AM:name=thecowsaysmoo)--><div class='quotetop'>QUOTE (thecowsaysmoo @ Mar 5 2011, 04:44 AM) <a href="index.php?act=findpost&pid=1836048"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->like:
    atmosphere
    graphics
    fade blink

    dislike:
    performance is unacceptable even for an alpha, and it seems to be getting worse not better
    1 shot insta-deaths
    fade does almost no damage
    dynamic infestation looks like a 3rd grader did the artwork, looks horrible in game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You realize it only looks like that because they're only testing it out.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    That's 4 dislikes. Also, performance and DI are going to be changed and improved, obviously.

    like:
    + 1-shot shotgun skulk insta-death
    + flamethrower
    + fade blink mechanic (instant teleporting)

    dislike:
    - easy-mode shotgun (excessive shot spread, (poorly) balanced by excessive pellet damage)
    - easy-mode support flamethrower mechanics (excessive spread, death-ray-beam implementation, damage nerf (poorly) balanced by adding an adrenaline-nerfing function)
    - fade blink controls (relative cumbersomeness* and slowness of the click-then-click-to-confirm fade blink)

    *Appropriately, a very cumbersome word.
  • FAKEmadisonFAKEmadison Join Date: 2011-03-06 Member: 84966Members
    Like
    1. Atmosphere
    2. Power nodes/ infestation
    3. Teamwork
    Dislike
    1. Useless Gorges
    2. Disconnect between commanders and their team
    3. The lack of players
  • rein4cerein4ce Join Date: 2008-07-05 Member: 64567Members
    like:
    + graphics! (really amazing)
    + atmosphere
    + D.I.

    dislike:
    - double commanding (i.e. boring gorge)
    - dumbing-down!
    - too few weapons
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