How to get better graphical screenshots for ns2 maps ?
<div class="IPBDescription">Which parameters ?</div>To snap a better screenshot what should I have to do ?
I set to full screen, at 1920x1200 ( Im not sure if higher resolution is the best one to show your details),
set to best graphics,
r_shadows 1 (or true)
r_flash 1 (or true, i dont know if this effects)
r_atmospherics 1 (or true, Im not sure about this command cuz I didnt see any changes in my views, do I miss something to set here?)
Do you know any more commands to have a better screenshot ? (Anti-alias, Shadders, particles, other effects etc.)
I set to full screen, at 1920x1200 ( Im not sure if higher resolution is the best one to show your details),
set to best graphics,
r_shadows 1 (or true)
r_flash 1 (or true, i dont know if this effects)
r_atmospherics 1 (or true, Im not sure about this command cuz I didnt see any changes in my views, do I miss something to set here?)
Do you know any more commands to have a better screenshot ? (Anti-alias, Shadders, particles, other effects etc.)
Comments
Honestly, I just print screen the editor, resize it to something that isn't huge (800xwhatever the scaling does) and sharpen so it's slightly less blurred. Nothing else added.
Is "shadowsfade" what makes the dynamic shadows disappear when you walk too far away from them?
For example,
I make a spotlight with distance 500.
You stand at distance 700 you can't see the shadow. You stand at distance 400 you see it.
Yes. It's coupled with the lights being told when to fade. So if you set that to false they never fade.
I still remember that being one of the first things I noticed about the game, so it's good to know it's a variable. Hopefully when things are optimized it stays set to false? ^^