Alien Vision Feedback
xVisions
Join Date: 2009-07-03 Member: 68021Members
Looks pretty damn awesome.. would like it to be more "dirty" like you said in the video.
+This ability is way overpowered right now... there is 0 trade off.
-You can see every marine perfectly ALL the time.
+Suggested Nerfs
-Energy drained for using the ability, not a huge amount; 2%max energy every 2 seconds. (If you want it scaling with energy upgrades) *optional*(pretty severe penalty) lol
-View distance greatly reduced, fogged out after 20 yards or so. Shouldn't be able to see completely across rock down marine starting area. *necessary*
-Some sort of eyelid (fish eye) overlay on the screen, so that your vision is not totally clear and perfect. *probably necessary*
+This ability is way overpowered right now... there is 0 trade off.
-You can see every marine perfectly ALL the time.
+Suggested Nerfs
-Energy drained for using the ability, not a huge amount; 2%max energy every 2 seconds. (If you want it scaling with energy upgrades) *optional*(pretty severe penalty) lol
-View distance greatly reduced, fogged out after 20 yards or so. Shouldn't be able to see completely across rock down marine starting area. *necessary*
-Some sort of eyelid (fish eye) overlay on the screen, so that your vision is not totally clear and perfect. *probably necessary*
Comments
- The effect slowly fades in depending on darkness level ... the darker the stronger the effect.
- Disable or greatly reduce energy reg while active, but no draining. (but i dont like it because flamethrower effect)
- Extra energybar with drain (maybe only while moving), regeneration increased in darkness or on DI.
- Observatorys and scans scam(disable the vision and/or flash/blind you) the vision if you are in the area or getting closer. (Alien vision is some kind of sonar, and not nightvision.)
So you dont want to have the effect on all the time - since a scan could flashbang you... (maybe some alien structure (or di) counter scams the effect... so marine scans dont flash you, and only disable or lowers the effect a little bit for a few seconds)
Blind goes away over time or if vision is disabled.
In other news, at the very least Gorge need the ability to see DI. Especially to distinguish which DI are not connected to a Hive. Alien Vision would be perfect for this.
Perhaps they should add in a bit of a nasty motion blur, so it is still effective in the dark - but not something you'd want on all the time.
Alien dark vision should not have severe drawbacks like those suggested, because it is a fundamental game mechanism (to be able to see enemies). If anything needs to change, it is the marine flashlight that needs a slight range increase.
I would rather have light obscure the vision through some sort of interference affect. This could be just vision blur to a type of lens flare affect like mentioned above. What I think would be cool is if lights actually put off a interference signal. So the non-emergency light produces some sort of heat or wave signature that glows like the marines thus causing a huge amount of interference in lighted rooms. Either way, I feel the best and most natural way to handle and balance this is to make it not really affective in power, lighted rooms.
It does not have to be nerfed
Just press F and enter the world of TRON!
(It would be no surprise for me if a Recognizer appears!)
And there are drawbacks:
- Lerkspores are invisible
- We can't see infestation
- we can't see if the light is on or off (maybe some sneaky MAC repaired the powernode)
- if you ran around with vision on all the time and die, you need a moment after respawn to get used to all the colours again (at least.. I do)
I agree that the flashlight for marines needs a slightly range improovement.
Alien dark vision should not have severe drawbacks like those suggested, because it is a fundamental game mechanism (to be able to see enemies). If anything needs to change, it is the marine flashlight that needs a slight range increase.<!--QuoteEnd--></div><!--QuoteEEnd-->
If it shouldn't have any drawbacks, it shouldn't feel like I'm playing darwinia.
I like the art in NS2, I don't particularly want to have to turn the entire game into tron in order to be competitive.
I like the art in NS2, I don't particularly want to have to turn the entire game into tron in order to be competitive.<!--QuoteEnd--></div><!--QuoteEEnd-->
That actually reminds me of one of the major complaints about Batman Arkham Asylum, from the game designers. They had all this gorgeous art, but since we all played through with Detective Vision on 100% of the time we "missed out" on it. =p