skulks + stairs = even more awkward?

DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
<div class="IPBDescription">163 hasn't helped</div>Despite another tweak to how the skulk movement works, I'm getting stuck on stairs and other small ground objects even more often than before now. In order to get up stairs I have to be looking up at least 45 degrees. It's like the game is treating each individual stair like a wall that has to be climbed. Is there any way we can get skulks to smooth over geometry on the ground the same way any other life form/marine can do? (heck, it might be handy to smooth over small things on walls/ceilings, too)

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Generally the solution to this would be to stick an invisible ramp over the stairs, although you would need to do some extra work to make the models actually step on the stairs, although this is a minor issue and not often noticeable.

    I think however UWE is trying to make their maps not require much in the way of supporting geometry like that, although I think it's used on things like handrails to let skulks climb over them.
  • NortonNorton Join Date: 2005-01-13 Member: 35264Members
    <!--quoteo(post=1833207:date=Feb 18 2011, 04:06 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Feb 18 2011, 04:06 AM) <a href="index.php?act=findpost&pid=1833207"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Generally the solution to this would be to stick an invisible ramp over the stairs, although you would need to do some extra work to make the models actually step on the stairs, although this is a minor issue and not often noticeable.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah I've said this before, and I'll agree with you here, invisible ramps on all the stairs is the way to go. Any counter-strike map that didn't have invisible ramps on the stairs felt really amateur and ended up being really difficult to play on. This issue with skulks seems to make it even more important.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Yep.

    And it's really difficult to get in and out of vents as a skulk now. Wasn't bad in 162, but noticeably more difficult in 163.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1833203:date=Feb 18 2011, 12:19 AM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Feb 18 2011, 12:19 AM) <a href="index.php?act=findpost&pid=1833203"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Despite another tweak to how the skulk movement works, I'm getting stuck on stairs and other small ground objects even more often than before now. In order to get up stairs I have to be looking up at least 45 degrees. It's like the game is treating each individual stair like a wall that has to be climbed. Is there any way we can get skulks to smooth over geometry on the ground the same way any other life form/marine can do? (heck, it might be handy to smooth over small things on walls/ceilings, too)<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is a pretty astute description of the problem, which is due to the wall walking code being triggered by the stairs (if you hold down crouch you should see the problem go away). There wasn't time to address the issue for this patch, but the Skulk wall walking code is something Brian is actively working on.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1833381:date=Feb 18 2011, 01:43 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Feb 18 2011, 01:43 PM) <a href="index.php?act=findpost&pid=1833381"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is a pretty astute description of the problem, which is due to the wall walking code being triggered by the stairs (if you hold down crouch you should see the problem go away). There wasn't time to address the issue for this patch, but the Skulk wall walking code is something Brian is actively working on.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yay!
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1833381:date=Feb 18 2011, 04:43 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Feb 18 2011, 04:43 PM) <a href="index.php?act=findpost&pid=1833381"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is a pretty astute description of the problem, which is due to the wall walking code being triggered by the stairs (if you hold down crouch you should see the problem go away). There wasn't time to address the issue for this patch, but the Skulk wall walking code is something Brian is actively working on.<!--QuoteEnd--></div><!--QuoteEEnd-->

    For whatever reason, whenever Brian's name comes up, all I can think of is... that smile XD

    So it's not so much the stairs being a problem, and more the wall-walking code being hyper-sensitive? I'm curious, though, is there a reason you're not going the "invisible ramp" route? Even marines occasionally stick on stairs (if you walk perpendicularly into them), so wouldn't that solve the problem for all players?
    That way the wall walking code could just concern itself with walls, and the stair issue becomes a moot point.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited February 2011
    Because amateur mappers might not know about such tricks, and will wonder why the stairs in their maps always fail.
    And the less work required by the mapper, the better.

    I am pretty sure that once the skulks learn to smooth climbing over the edges of bumps on the wall while wallwalking, the edges on stairs will be smoothed a bit aswell.


    Also, is there anyone who still wants alien vs predator camera for skulks? it would fly all over the place everytime you try to climb some stairs? XD
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    It is still awkward. I just jump up the stairs now. I got killed by a marine when I got stuck on the stairs :/
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    edited February 2011
    Whenever they work on wallwalk it would be a good time to add vertical strafe.
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