skulks + stairs = even more awkward?
Deadzone
Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
<div class="IPBDescription">163 hasn't helped</div>Despite another tweak to how the skulk movement works, I'm getting stuck on stairs and other small ground objects even more often than before now. In order to get up stairs I have to be looking up at least 45 degrees. It's like the game is treating each individual stair like a wall that has to be climbed. Is there any way we can get skulks to smooth over geometry on the ground the same way any other life form/marine can do? (heck, it might be handy to smooth over small things on walls/ceilings, too)
Comments
I think however UWE is trying to make their maps not require much in the way of supporting geometry like that, although I think it's used on things like handrails to let skulks climb over them.
Yeah I've said this before, and I'll agree with you here, invisible ramps on all the stairs is the way to go. Any counter-strike map that didn't have invisible ramps on the stairs felt really amateur and ended up being really difficult to play on. This issue with skulks seems to make it even more important.
And it's really difficult to get in and out of vents as a skulk now. Wasn't bad in 162, but noticeably more difficult in 163.
This is a pretty astute description of the problem, which is due to the wall walking code being triggered by the stairs (if you hold down crouch you should see the problem go away). There wasn't time to address the issue for this patch, but the Skulk wall walking code is something Brian is actively working on.
yay!
For whatever reason, whenever Brian's name comes up, all I can think of is... that smile XD
So it's not so much the stairs being a problem, and more the wall-walking code being hyper-sensitive? I'm curious, though, is there a reason you're not going the "invisible ramp" route? Even marines occasionally stick on stairs (if you walk perpendicularly into them), so wouldn't that solve the problem for all players?
That way the wall walking code could just concern itself with walls, and the stair issue becomes a moot point.
And the less work required by the mapper, the better.
I am pretty sure that once the skulks learn to smooth climbing over the edges of bumps on the wall while wallwalking, the edges on stairs will be smoothed a bit aswell.
Also, is there anyone who still wants alien vs predator camera for skulks? it would fly all over the place everytime you try to climb some stairs? XD