personal welder reconsideration

sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
i would suggest a personal "welder" with a quite limited fuel capacity, this would make repairs and welding doors shut a teamwork effort because of the limited fuel. also heavy/exo trains will not be repairable indefinitely when rushing a hive, the commander can not refuel the welder with ammo packs because it would be using nanosludge as "fuel" which is extracted by resource towers where you can refill your welder. the nanites in the nanosludge will use a electric charged gaseous plasma like medium to travel from the welder nozle to the damage, or place which needs welding, and use themself, already existing nanites in the material and molecules in their surroundings to repair/weld the damage/door. i think that was the original welder concept as it was used in NS1, put it was just to make the magical welding device more plausible, my idea would make this concept a gameplay mechanic. to secure a constant supply of welder fuel heavy trains would have to destroy a alien extractor so they can build a resource tower, securing their repair/weld/refill ability, making destroying alien resource towers even more important secondary objective, and resource towers something more than a build and forget thing that sucks stuff out of a nozle .

Comments

  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    edited February 2011
    Interestsing idea but would you mind please to post it over here?
    --> <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112724" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=112724</a>

    So we can keep the whole welder discussion in one threat.
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