Allow marines to place sentries
ScardyBob
ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
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I know UWE has stated that the new Exo Suit will have some sort of Claw on it that's supposed to do something. I was thinking that it could be used to pick up structures and move them around.
1. Making it take up a weapon slot (i.e. replaces the axe, pistol, or assault rifle)
2. Make it cost 2x or 3x (so 40-60 personal res) than the commander amount<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think those changes to Sentries' cost will be good for the game. Here's why:
With a high cost of 40-60 personal res, marines in public games will very rarely bother to purchase sentries. This is because individual players will feel they have very little to gain from their investment in Sentries, as Sentries are set-and-forget items, and their direct contribution toward individual enjoyment is minimal. Not to mention Marines carrying Sentries will be very vulnerable if they have to sacrifice their primary or secondary weapons, further discouraging individuals from purchasing Sentries in public games.
In larger games (16-32 player games), Personal Res income may be sufficiently high that some Marines will have excess personal res to spend on Sentries. What will happen is, the Marine spawn will suddenly have 10+ Sentries, which make it very difficult for aliens to attack due to Sentries' overlapping firepower.
These problems are not as severe on the Kharaa side, due to the (res and time) cost of evolving to Gorge and planting Hydras, as well as their vulnerability to Marine AOE weapons.
Buy suit and dual miniguns, become turret.
Buy suit and dual miniguns, become turret.<!--QuoteEnd--></div><!--QuoteEEnd-->
^
And I'm afraid the aliens will not get such a thingy
<!--quoteo(post=1832575:date=Feb 16 2011, 11:04 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Feb 16 2011, 11:04 AM) <a href="index.php?act=findpost&pid=1832575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think this is what the exosuit is for.
Buy suit and dual miniguns, become turret.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree.
Let's see how the exosuit turns out.
The commander would still be able to drop sentries. I am mostly trying to think of a way to make sentries more relevant for supporting marines rather than static defenses. Currently, sentries cost too much and are too weak for a comm to place them any where near the front line.
if you want to build things as single player, play aliens.
commanding as marine and aliens already feels the same thing, if we keep copying each other abilities both sides will feel the same.
Plus, this ideas reminds me of TFC, engineer building sentry guns, and the last thing I want is that cartoonish game related to NS.
I like this idea even better. More marine/sentry interaction would be nice.
Buy suit and dual miniguns, become turret.<!--QuoteEnd--></div><!--QuoteEEnd-->
Look out for the sappers though :D
^^
I like this idea but IMO it should take up the primary weapon slot/take time to deploy/slow movement/not deployable on DI. I don't want a bunch of marines bunny hopping to the hive with 1 guy with a flamethrower and med pac spam the whole way along and dropping 10 turrets then ############ing the hive with shotties or something.
This is the 2nd thread I've seen you do this in. Either contribute or ###### off. -1 to this idea? At least quote someone who is against the idea and agree with them.