Irrational Games Interviews
xVisions
Join Date: 2009-07-03 Member: 68021Members
<div class="IPBDescription">Developer Perspectives</div>As these do not directly pertain to NS2 in any direct sense... they are super relevant to this community. I think in the sense that many people here right now care about the development side of a game and these interviews are with people that are pretty successful in the industry.
It's basically a series of very casual relaxed conversations with Ken Levine(BIOSHOCK) and other developers they talk about game development and just philosophy of games. They are very entertaining (there is swearing and plenty of humor).
<a href="http://irrationalgames.com/insider/irrational-interviews/" target="_blank">http://irrationalgames.com/insider/irrational-interviews/</a>
It's basically a series of very casual relaxed conversations with Ken Levine(BIOSHOCK) and other developers they talk about game development and just philosophy of games. They are very entertaining (there is swearing and plenty of humor).
<a href="http://irrationalgames.com/insider/irrational-interviews/" target="_blank">http://irrationalgames.com/insider/irrational-interviews/</a>
Comments
System Shock 2.
The essence, there are a lot noobs outthere playing games - so build ya game with this in mind... give them the illusion of beeing skilled without actually requireing it. => more money because bigger audience. (console gamers are too stupid to understand complex pc games... they say it a lot nicer ofc... pc gamers are more nerdy than console gamers)
On the other side they mention sc2 a bit, and thats more the way uwe should look into, at least if you ask me. Games = test of skills(+fun). Sure you can make a game like a movie + press 1 button to do it all... but thats not a game i would play... especially if itsa multiplayer competative kind of game like ns.
The more casual ns tries to get the more it steps away from its roots, it wont fill the niche it had... it will mutate to a casual crap clone like all the other fps games out there.(with rts or rpg "elements")
I liked ns because it was ns. (and if you are not retarded it was actually not that hard to learn... how else could it get so popular?)
From a new player persective, it's a massive learning curve and it is complex. I don't think anyone is retarded if they don't get it and have to take a while to figure it out.
System Shock 2.<!--QuoteEnd--></div><!--QuoteEEnd-->
Lets face it though, pretty much <i>everything</i> they've made since then has fallen short in comparison.
story was. but DRM, graphics and animations (physics being capped at 14fps. wtf? [source = from devs ] ) fell completely short. plus the mouse accel, FOV, Games for Windows.
bah!
it needed work. you can tell the attention was for obvious reasons spent on console..
the "essence" of Bioshock was wonderful, if albiet a farcry from its original dark concept.. but the PC version needed work in many areas.