cl_autohelp

ChuckleChuckle Join Date: 2010-09-13 Member: 74013Members
<div class="IPBDescription">or at least rename it to whatever :P</div>
Hi everyone!
the first day i played ns 1 beta, the only thing helped me to understand what's going on is that cute texts came from the autohelp.
well, maybe not the only, but indeed the main one.

and now, when i play the beta of ns2 it seems that a lot have changed (alien commander, 2 types of res, etc) and theres no one willing to help you out figure what's going on.

I think it'll be nice adding a autohelp commands which can be turned on and off and help the newbie realize what he's doing :P

Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It's still there, and on by default. Just look at an extractor for a bit and you should see a bit of text.
  • ChuckleChuckle Join Date: 2010-09-13 Member: 74013Members
    yea i already noticed that mini autohelp there, i forgot to mention that
    but there is a lot of difference between ns1's autohelp and ns2's..

    ns2's autohelp doesn't explain anything to the player, imagine a player who doesn't know ns at all have heared about ns2 and plays this beta, how should he understand what's he's playing exactly? as we all know, ns has a unique gameplay.
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