Is there a walkthrough or something?
Heavenfall
Join Date: 2010-08-14 Member: 73620Members
Almost everything in the game seems completely unintuitive for a new player. Is there a walkthrough or a guide that I can read to learn about what stuff is happening? I would write my questions down, but frankly... I don't understand anything more than the basics of movement and pressing attack.
Edit: Also, I played a game where the enemy had a flamethrower and I was a skulk. As soon as he hit me, I lost 97% of my visibility and was unable to attack or more anymore since I couldn't see anything. Is that 1) me being noob, 2) a glitch or 3) intended?
Edit: Also, I played a game where the enemy had a flamethrower and I was a skulk. As soon as he hit me, I lost 97% of my visibility and was unable to attack or more anymore since I couldn't see anything. Is that 1) me being noob, 2) a glitch or 3) intended?
Comments
Just follow these links around and you'll get an idea of what's going on:
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Marines" target="_blank">Marines</a>
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Aliens" target="_blank">Aliens</a>
You can always just search too.
Also here's a <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112444&hl=" target="_blank">Sentry Guide</a>
As a new player, without anyone explaining the game to you, do you find you're unable to play correctly?
I find NS and (thus far) NS2 is completely abhorrent for a new player, it goes leaps and bounds beyond being an easy game to get in to; which hopefully with a lot of moaning we can get a good and useful tutorial or single player invention, instead of a manual you're required to read. I remember the manual in NS1, jeez, that was a pain.
The flamethrower still has a few kinks, definitely is really powerful against skulks, but again nothing to really worry about, try and sneak up from the back, not necessarily walking. Just go quickly behind the guy and try and get him that way, even if you die. At least his back is turned for whoever might of been in front to now jump in and try and do some damage as well.
Whenever the game is close to being out of beta, i'm pretty sure i'll be down to helping write a community guide for new players who may need some extra information.
Alien and Marine commanders should have some kind of tutorial or decent tooltips.
Let the video go for 5 minutes...
sure in the finished game there has to be a tutorial (maybe in offline mode, with voice messages, and a KI commander which sends the player around and pauses the game now and then for explaining.
until then I think a community made tutorial video would be fine
That's the problem. People.
"Kick out the noob comm" is a typical stance, you can't learn as you play.
Learning that for certain aspects ie. speed at which you gain resources to get weapons, the weapons being unlocked, armour upgrades etc. being relied upon by a commander and not by the play maker themselves causes confusion and questions from a new player perception. It's something you have to be told, not that you can find out as soon as you jump in.
How each team starts: (it looks confusing, i know... but i was too lazy to redo it yet)
<a href="http://img28.imageshack.us/i/48358125.jpg/" target="_blank"><img src="http://img28.imageshack.us/img28/1541/48358125.th.jpg" border="0" class="linked-image" /></a>
Resource and Technodes:
<a href="http://img11.imageshack.us/i/55856163.jpg/" target="_blank"><img src="http://img11.imageshack.us/img11/9427/55856163.th.jpg" border="0" class="linked-image" /></a>
Resources:
<a href="http://img337.imageshack.us/i/84712781.jpg/" target="_blank"><img src="http://img337.imageshack.us/img337/4751/84712781.th.jpg" border="0" class="linked-image" /></a>
Buy stuff with personal res (Marines):
<a href="http://img339.imageshack.us/i/47805315.jpg/" target="_blank"><img src="http://img339.imageshack.us/img339/4525/47805315.th.jpg" border="0" class="linked-image" /></a>
Buy stuff with personal res (Aliens):
<a href="http://img62.imageshack.us/i/55838112.jpg/" target="_blank"><img src="http://img62.imageshack.us/img62/9876/55838112.th.jpg" border="0" class="linked-image" /></a>
How to win as alien: (you got choices what to do, destroy their spawning structures or powernodes?(Could be rebuilt if commander is alive) Or destroy their Command Stations so they cant build anymore. (Spawn portals can only be build around Command Stations)
<a href="http://img52.imageshack.us/i/78246238.jpg/" target="_blank"><img src="http://img52.imageshack.us/img52/8380/78246238.th.jpg" border="0" class="linked-image" /></a>
How to win as marine: (More or less only destroy the big hives, kill eggs to prevent alien spawning while you do this)
<a href="http://img193.imageshack.us/i/12879251.jpg/" target="_blank"><img src="http://img193.imageshack.us/img193/2852/12879251.th.jpg" border="0" class="linked-image" /></a>
Powernodes: (Only important for marines - Aliens destroy them!)
<a href="http://img823.imageshack.us/i/84471231.jpg/" target="_blank"><img src="http://img823.imageshack.us/img823/9997/84471231.th.jpg" border="0" class="linked-image" /></a>
To understand what each structure does - go commander in a own lan hosted game and read it. (Wiki could help too)
Structures droped by Commanders are always unbuild => they need to be build to work.
For Marines:
Marines can build structures if you press your use key in front of them. Little Yellow robots by the commander can built them too, but way slower.
For Aliens:
Structures build themselves - no interaction needed.
As a new player, without anyone explaining the game to you, do you find you're unable to play correctly?
I find NS and (thus far) NS2 is completely abhorrent for a new player, it goes leaps and bounds beyond being an easy game to get in to; which hopefully with a lot of moaning we can get a good and useful tutorial or single player invention, instead of a manual you're required to read. I remember the manual in NS1, jeez, that was a pain.<!--QuoteEnd--></div><!--QuoteEEnd-->
I played NS a lot a about four years ago, so technically I'm not completely new. But I've forgotten almost everything.
Yes, as a "new" player, I am unable to play correctly in NS2. I don't understand where resources come from, how to build resource towers, the different types of resources, the upgrades, how to get them, where to get them, what buildings does what. There's nothing to mouse over, no tooltips, no help in-game (only some messages like "click to spawn"). I mean, that's all real basic stuff. Then the actual gameplay would start, if I understood that. That would give the game a nature of strategy and tactical battle.
I had to read a tutorial/walkthrough back in the day when I started playing NS as well. And I'm fine with doing that. But there's absolutely no way to "jump into the game" right now (and I'm fine with that too). But there has to be one of those - either there's a good manual, OR the game is easy to jump into. You can't not have both.
@Koruyo that's a great start.
(as opposed to going into somewhere and they call you a noob and don't help you, you don't really stick around for long)
What having a some kind of way to identify new players - maybe like an antenna on their backpacks or helmets or an icon next to their name, different colour visors etc etc - until they've played say 10-20 rounds as each side. Then you know if they need help or something.
There is always the "NEED ORDERS" button and the commander should explain over the mic what they need to do.
<a href="http://www.youtube.com/watch?v=zrdgK0vrL_U" target="_blank">Marine commander tutorial</a>
Enjoy
I guess just keep playing the beta -- that's my best advice. I also played NS1 a lot but I'm not having issues in understanding how NS2 works (with the exception of the alien commanding/structures/abilites introduced). Try starting your own LAN game with bots "addbot #" -- you may want to double-check this command -- and enable the developer mode "dev 1" in the console. Command yourself for each team and experiment with the strucutres.
+1
Also, I'd like to see some method which mappers could give hints/objectives during or just after the map load. This would be extremely helpful for people making non-standard maps (racing, ctf, etc). Additionally, some type of message of the day screen would also be helpful. You almost get no information about a server (name, rules, map rotation, etc) after clicking join.