Is there a walkthrough or something?

HeavenfallHeavenfall Join Date: 2010-08-14 Member: 73620Members
edited January 2011 in NS2 General Discussion
Almost everything in the game seems completely unintuitive for a new player. Is there a walkthrough or a guide that I can read to learn about what stuff is happening? I would write my questions down, but frankly... I don't understand anything more than the basics of movement and pressing attack.

Edit: Also, I played a game where the enemy had a flamethrower and I was a skulk. As soon as he hit me, I lost 97% of my visibility and was unable to attack or more anymore since I couldn't see anything. Is that 1) me being noob, 2) a glitch or 3) intended?

Comments

  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    edited January 2011
    The Wiki has some basic information on it right now. It will get much better when the game is done.

    Just follow these links around and you'll get an idea of what's going on:

    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Marines" target="_blank">Marines</a>
    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Aliens" target="_blank">Aliens</a>

    You can always just search too.



    Also here's a <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112444&hl=" target="_blank">Sentry Guide</a>
  • thebeastmodethebeastmode Join Date: 2011-01-23 Member: 78645Members
    The game is very glitchy in its current state as it is a beta version. That being said, you can still learn how things work during gameplay. I would encourage looking up the NS2HD videos on the youtube channel and watching some of those. They go through some of the gameplay concepts.
  • HeavenfallHeavenfall Join Date: 2010-08-14 Member: 73620Members
    Thanks for the tip. The Wiki didn't seem to cover the basic concepts.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    A question I pose,

    As a new player, without anyone explaining the game to you, do you find you're unable to play correctly?

    I find NS and (thus far) NS2 is completely abhorrent for a new player, it goes leaps and bounds beyond being an easy game to get in to; which hopefully with a lot of moaning we can get a good and useful tutorial or single player invention, instead of a manual you're required to read. I remember the manual in NS1, jeez, that was a pain.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    There aren't many real new players in the beta, I wouldn't expect that to be a high priority right now given the more serious issues at hand. There will definitely be improvements to the intuitiveness of the gameplay mechanics by release though.
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    <a href="http://www.youtube.com/naturalselection2hd#p/u/0/ucIG7V15kbw" target="_blank">NS2HD</a>
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    There has been talk about a (community made?) tutorial that, in a guided single player kind of way shows the basic concepts. I think it would be a good idea. Anyone started working on that?
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    edited January 2011
    Well, the game will always be a bit of a learning curve to those who haven't played the first NS1. I would say like the other person has said, just watch the NS2HD videos, to see what happens.

    The flamethrower still has a few kinks, definitely is really powerful against skulks, but again nothing to really worry about, try and sneak up from the back, not necessarily walking. Just go quickly behind the guy and try and get him that way, even if you die. At least his back is turned for whoever might of been in front to now jump in and try and do some damage as well.

    Whenever the game is close to being out of beta, i'm pretty sure i'll be down to helping write a community guide for new players who may need some extra information.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    You shouldn't have to read a manual or "community guide" in order to play a multiplayer game. No one wants to work before they can go in and have fun.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    What is so difficult about it really? As a marine you have a gun and the objective is to wipe out the alien hives. Players don't <i>have</i> to become commander if they dont want to, and as a marine you can ask people what to do, or tag along with someone, follow the commander's way point etc. When you see an alien you shoot it and obviously defend your own team's structures. Beyond that a new player doesn't have to know anything really. The more you play the more you will learn, and your team should be happy to explain anything you want to know.

    Alien and Marine commanders should have some kind of tutorial or decent tooltips.
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    I imagine tutorial videos like in TF2 which shows the newbies the HUD, the structures, and so on.

    Let the video go for 5 minutes...
    sure in the finished game there has to be a tutorial (maybe in offline mode, with voice messages, and a KI commander which sends the player around and pauses the game now and then for explaining.


    until then I think a community made tutorial video would be fine
  • ownosownos Join Date: 2010-11-21 Member: 75124Members
    Have you guys tried EVE Online?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1828449:date=Jan 29 2011, 04:32 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jan 29 2011, 04:32 PM) <a href="index.php?act=findpost&pid=1828449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The more you play the more you will learn, and your team should be happy to explain anything you want to know.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's the problem. People.

    "Kick out the noob comm" is a typical stance, you can't learn as you play.

    Learning that for certain aspects ie. speed at which you gain resources to get weapons, the weapons being unlocked, armour upgrades etc. being relied upon by a commander and not by the play maker themselves causes confusion and questions from a new player perception. It's something you have to be told, not that you can find out as soon as you jump in.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2011
    Some quick and dirty<b> basics</b>: (First try, i know is far away from perfect... but its at least a little usefull i guess)


    How each team starts: (it looks confusing, i know... but i was too lazy to redo it yet)
    <a href="http://img28.imageshack.us/i/48358125.jpg/" target="_blank"><img src="http://img28.imageshack.us/img28/1541/48358125.th.jpg" border="0" class="linked-image" /></a>

    Resource and Technodes:
    <a href="http://img11.imageshack.us/i/55856163.jpg/" target="_blank"><img src="http://img11.imageshack.us/img11/9427/55856163.th.jpg" border="0" class="linked-image" /></a>

    Resources:
    <a href="http://img337.imageshack.us/i/84712781.jpg/" target="_blank"><img src="http://img337.imageshack.us/img337/4751/84712781.th.jpg" border="0" class="linked-image" /></a>

    Buy stuff with personal res (Marines):
    <a href="http://img339.imageshack.us/i/47805315.jpg/" target="_blank"><img src="http://img339.imageshack.us/img339/4525/47805315.th.jpg" border="0" class="linked-image" /></a>

    Buy stuff with personal res (Aliens):
    <a href="http://img62.imageshack.us/i/55838112.jpg/" target="_blank"><img src="http://img62.imageshack.us/img62/9876/55838112.th.jpg" border="0" class="linked-image" /></a>

    How to win as alien: (you got choices what to do, destroy their spawning structures or powernodes?(Could be rebuilt if commander is alive) Or destroy their Command Stations so they cant build anymore. (Spawn portals can only be build around Command Stations)
    <a href="http://img52.imageshack.us/i/78246238.jpg/" target="_blank"><img src="http://img52.imageshack.us/img52/8380/78246238.th.jpg" border="0" class="linked-image" /></a>

    How to win as marine: (More or less only destroy the big hives, kill eggs to prevent alien spawning while you do this)
    <a href="http://img193.imageshack.us/i/12879251.jpg/" target="_blank"><img src="http://img193.imageshack.us/img193/2852/12879251.th.jpg" border="0" class="linked-image" /></a>

    Powernodes: (Only important for marines - Aliens destroy them!)
    <a href="http://img823.imageshack.us/i/84471231.jpg/" target="_blank"><img src="http://img823.imageshack.us/img823/9997/84471231.th.jpg" border="0" class="linked-image" /></a>


    To understand what each structure does - go commander in a own lan hosted game and read it. (Wiki could help too)

    Structures droped by Commanders are always unbuild => they need to be build to work.

    For Marines:
    Marines can build structures if you press your use key in front of them. Little Yellow robots by the commander can built them too, but way slower.

    For Aliens:
    Structures build themselves - no interaction needed.
  • HeavenfallHeavenfall Join Date: 2010-08-14 Member: 73620Members
    edited January 2011
    <!--quoteo(post=1828316:date=Jan 29 2011, 05:17 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 29 2011, 05:17 AM) <a href="index.php?act=findpost&pid=1828316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A question I pose,

    As a new player, without anyone explaining the game to you, do you find you're unable to play correctly?

    I find NS and (thus far) NS2 is completely abhorrent for a new player, it goes leaps and bounds beyond being an easy game to get in to; which hopefully with a lot of moaning we can get a good and useful tutorial or single player invention, instead of a manual you're required to read. I remember the manual in NS1, jeez, that was a pain.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I played NS a lot a about four years ago, so technically I'm not completely new. But I've forgotten almost everything.

    Yes, as a "new" player, I am unable to play correctly in NS2. I don't understand where resources come from, how to build resource towers, the different types of resources, the upgrades, how to get them, where to get them, what buildings does what. There's nothing to mouse over, no tooltips, no help in-game (only some messages like "click to spawn"). I mean, that's all real basic stuff. Then the actual gameplay would start, if I understood that. That would give the game a nature of strategy and tactical battle.

    I had to read a tutorial/walkthrough back in the day when I started playing NS as well. And I'm fine with doing that. But there's absolutely no way to "jump into the game" right now (and I'm fine with that too). But there has to be one of those - either there's a good manual, OR the game is easy to jump into. You can't not have both.

    @Koruyo that's a great start.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    I think everyone in the game just needs to be nice to new people and be supportive, a good community is what make a lasting game.
    (as opposed to going into somewhere and they call you a noob and don't help you, you don't really stick around for long)

    What having a some kind of way to identify new players - maybe like an antenna on their backpacks or helmets or an icon next to their name, different colour visors etc etc - until they've played say 10-20 rounds as each side. Then you know if they need help or something.

    There is always the "NEED ORDERS" button and the commander should explain over the mic what they need to do.
  • Alpha.Alpha. Join Date: 2011-01-04 Member: 76186Members
    <!--quoteo(post=1828451:date=Jan 29 2011, 05:35 PM:name=Shilorius)--><div class='quotetop'>QUOTE (Shilorius @ Jan 29 2011, 05:35 PM) <a href="index.php?act=findpost&pid=1828451"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->until then I think a community made tutorial video would be fine<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.youtube.com/watch?v=zrdgK0vrL_U" target="_blank">Marine commander tutorial</a>

    Enjoy
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    edited February 2011
    Originally I posted you should try NS1 or read manuals. It looks like that's been done or isn't wanted... :P.

    I guess just keep playing the beta -- that's my best advice. I also played NS1 a lot but I'm not having issues in understanding how NS2 works (with the exception of the alien commanding/structures/abilites introduced). Try starting your own LAN game with bots "addbot #" -- you may want to double-check this command -- and enable the developer mode "dev 1" in the console. Command yourself for each team and experiment with the strucutres.
  • VicVic Join Date: 2010-11-20 Member: 75106Members
    <b>@Koruyo</b>: Great job! Would be awesome if UWE would add those as loading screen tips.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1831068:date=Feb 10 2011, 05:13 AM:name=Vic)--><div class='quotetop'>QUOTE (Vic @ Feb 10 2011, 05:13 AM) <a href="index.php?act=findpost&pid=1831068"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>@Koruyo</b>: Great job! Would be awesome if UWE would add those as loading screen tips.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1

    Also, I'd like to see some method which mappers could give hints/objectives during or just after the map load. This would be extremely helpful for people making non-standard maps (racing, ctf, etc). Additionally, some type of message of the day screen would also be helpful. You almost get no information about a server (name, rules, map rotation, etc) after clicking join.
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