Need tips on how to do a good lighting.
Currently in the wiki, there is no tutorial on how to make a good, lighting, what light should be used for what etc...
I'm a noob mapper so I could use some tips on this :D
Also is it possible to make a lighting that looks as bright as daylight (like we usualy see in other games) but still looks nice?
I'm a noob mapper so I could use some tips on this :D
Also is it possible to make a lighting that looks as bright as daylight (like we usualy see in other games) but still looks nice?
Comments
<a href="http://planetpixelemporium.com/tutorialpages/light.html" target="_blank">http://planetpixelemporium.com/tutorialpages/light.html</a>
It has some colors for Daylight as well as some fluorescent type lighting. Put it in your bookmarks so you don't lose it, as it can be handy when mapping for any game.
<a href="http://planetpixelemporium.com/tutorialpages/light.html" target="_blank">http://planetpixelemporium.com/tutorialpages/light.html</a>
It has some colors for Daylight as well as some fluorescent type lighting. Put it in your bookmarks so you don't lose it, as it can be handy when mapping for any game.<!--QuoteEnd--></div><!--QuoteEEnd-->
it would be interesting to see a sample map done up with those lighting techniques with the different lights. I'm still waiting on the atmospheric lighting to be enabled on the public build
I think the atmospheric lighting is just a gimmick, it won't realy change the lighting.
Thanks for your link Slayer, i'll check it when I have some time =)
But still, My lighting is nowhere close to what I want :( I would like something closer to daylight, let's say like this <a href="http://www.gameblog.fr/images/jeux/2190/Rage_Multi_Edit_011.jpg" target="_blank">http://www.gameblog.fr/images/jeux/2190/Ra...ti_Edit_011.jpg</a> (maybe a bit less, but it's a good example :-°)
Is it possible to have such lighting in this engine?
As of right now, I don't think you can make a single light entity that will bath your map in sunlight.
You'll have to do some trickery with spotlights.
My map uses the light value examples shown on that website slayer20 linked to.
here are the video results of those values. <a href="http://www.youtube.com/user/SgtBarlow?feature=mhum#p/a/u/1/yF-9JCezgr4" target="_blank">youtube.com/user/SgtBarlow</a>
However, SgtBarlow's video (the first I saw when clicking on your channel <a href="http://www.youtube.com/watch?v=yF-9JCezgr4" target="_blank">http://www.youtube.com/watch?v=yF-9JCezgr4</a> ) represents very wel what i'd like to accomplish. I think I understood The article about light values, it pretty much makes sense, but my main problem is probably to know how to place light so that it gives a smooth result.
@SgtBarlow : Is there anywhere I could download the map on that video to check your lighting and learn from it?
Max is eager to go back and work on some cool stuff as soon as the optimisations are done so we may expect some additions to lighting that will change how you light your map. I would hold on and just do something as a place holder.
Int = Intesity
All you need to do is use lights (Int:25/50), then place a source near the surface (Int:5/10) to give it the extra gleem. I need to revise the way that room is lit.
You should use the ambient light to simulate bounce.
Dont use the exact same intensity and color for every single light or direction. Nudge the values by 1-5 points, only very slight variations from light to light in a row/cluster of lights.
Uploaded with <a href="http://imageshack.us" target="_blank">ImageShack.us</a>
So... my shadows are coming out all wonky, any tips on making better shadows.
What I've done, which I hope helps, is put together a video showing some shadowing on a marine in an area of my work in progress, I've also linked a series of images showing that the majority of shadowed spot lights covers more or less the whole room; and some with some values and direction.
I've only done one image to show my omni's, but basically around about a year ago I was having big problems with those. Basically omni's of 250-500 with input values of 0.25-0.75 and sometimes even 1; just to light an area are used. <i>None</i> of my omni's have shadows, only the majority of spotlights.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/FPKsiEgwAEs"></param><embed src="http://www.youtube.com/v/FPKsiEgwAEs" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<img src="http://i.imgur.com/XlOdy.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/QZGya.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/EFxcZ.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/3OcWs.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/oekFs.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/h81Ux.jpg" border="0" class="linked-image" />
Hopefully that helps. Apologies for the lower quality youtube video, I'm not really up to speed with FRAPS, video editing etc. and I did that quickly at 2AM before I slept :)