Basic Ideas for NS2
RTV
Join Date: 2008-06-09 Member: 64417Members
<div class="IPBDescription">Idealist</div>Hello, now i play the game since its released and its fun, it has some problems but its fun.
<b><u>My Ideas are</u></b>
Aliens
* automaticly Crag <strike>healing </strike> + umbra
* hive + harvester message to players if its under attack
* commands as the marines, instead of sounds it shows icons over aliens head.
help me (2 skulks), attack (teeth), heal (heart), defend (bone shield)
* pheromones for aliens places by commander, shows the same icons
* if the lerk die, spores will spawn
* nightvision for aliens
* by pressing x and the skulk can not fall of the ceiling
* increase gorge healing power, its to slow
* sporecloud or spikedefence upgrade for structures, spike means that black spikes comes out of the buildings.
* allow lerks to piggyback a gorge, no im just joking
Both
* allow spending resources to commander or teammates
* the commander can lock hives/command stations with f1, f2 and on. also if he is dead.
Marines
* remove melee attack from rifle and add a welder in the left hand which allow marines to repair buildings and teammates
* or just a standalone welder
* the voice commands gives players a icon over their head.
Example: if i press follow me, you see a icon with a group of marines over my head
* electricdefence upgrade for structures, good for the infantry spawn
* allow marines to piggyback other marines, no im just joking and its getting old
<b><u>My Ideas are</u></b>
Aliens
* automaticly Crag <strike>healing </strike> + umbra
* hive + harvester message to players if its under attack
* commands as the marines, instead of sounds it shows icons over aliens head.
help me (2 skulks), attack (teeth), heal (heart), defend (bone shield)
* pheromones for aliens places by commander, shows the same icons
* if the lerk die, spores will spawn
* nightvision for aliens
* by pressing x and the skulk can not fall of the ceiling
* increase gorge healing power, its to slow
* sporecloud or spikedefence upgrade for structures, spike means that black spikes comes out of the buildings.
* allow lerks to piggyback a gorge, no im just joking
Both
* allow spending resources to commander or teammates
* the commander can lock hives/command stations with f1, f2 and on. also if he is dead.
Marines
* remove melee attack from rifle and add a welder in the left hand which allow marines to repair buildings and teammates
* or just a standalone welder
* the voice commands gives players a icon over their head.
Example: if i press follow me, you see a icon with a group of marines over my head
* electricdefence upgrade for structures, good for the infantry spawn
* allow marines to piggyback other marines, no im just joking and its getting old
Comments
Make it so the lerk can pick up the gorge and you've got a deal. NS2 needs more aerial gorge drops.
some ideas I agree, and must be added back into the game.
1.increase gorge healing power, its to slow - gorge spray is really weak right now, and his energy drains too quickly. Also gorge self heal doesn't either
2.by pressing x and the skulk can not fall of the ceiling - game has no walk button and skulks don't stick to walls well either, this is well known bug
3.hive + harvester message to players if its under attack - when these attacks any alien should see blinking on their own minimap where its being attacked
4.nightvision for aliens - i've made thread about this myself, and I agree aliens need alien flash light back
currently, healing as gorge isn't fun, heal is really weak, and my own spray doesn't heal me. And gorge energy drains pretty quickly. Having one chamber to drop constantly gets pretty boring after awhile. Gorges should have the option to drop other chambers for support as well.
Skulks have a walk button. Try shift.
Aliens
* automaticly Crag <strike>healing </strike> + umbra <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>why not? spraying automatically umbra if it is attacked. may be interesting</i><!--colorc--></span><!--/colorc-->
* hive + harvester message to players if its under attack <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>like in NS one. But that is the commanders job now, isn't it?</i><!--colorc--></span><!--/colorc-->
* commands as the marines, instead of sounds it shows icons over aliens head.
help me (2 skulks), attack (teeth), heal (heart), defend (bone shield) <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>great idea, I like it.</i><!--colorc--></span><!--/colorc-->
* pheromones for aliens places by commander, shows the same icons <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>also great idea! </i><!--colorc--></span><!--/colorc-->
* if the lerk die, spores will spawn <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>why not? It would add to the reputation of the lerk as a toxin thrower</i><!--colorc--></span><!--/colorc-->
* nightvision for aliens <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>agreed.. so that they have an advantage in the darkness (<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112499" target="_blank">relatet topic</a>)</i><!--colorc--></span><!--/colorc-->
* by pressing x and the skulk can not fall of the ceiling <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->..or the wall. <i>that would be awesome! </i><!--colorc--></span><!--/colorc-->
* increase gorge healing power, its to slow <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>agreed</i><!--colorc--></span><!--/colorc-->
* sporecloud or spikedefence upgrade for structures, spike means that black spikes comes out of the buildings. <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>No, that would be an invitation to block doorways with it.</i><!--colorc--></span><!--/colorc-->
* allow lerks to piggyback a gorge, no im just joking <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>a pity... I like the idea of dropping gorges or giving them a lift to build hydras in the ceiling</i>
<!--colorc--></span><!--/colorc-->
Both
* allow spending resources to commander or teammates <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>good idea in general, but it seems a little odd to me</i><!--colorc--></span><!--/colorc-->
* the commander can lock hives/command stations with f1, f2 and on. also if he is dead. <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>good idea again, but it could be exploited by some trolls... </i><!--colorc--></span><!--/colorc-->
Marines
* remove melee attack from rifle and add a welder in the left hand which allow marines to repair buildings and teammates <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i> noone needs a welder, the MAC can weld and that is enough.</i><!--colorc--></span><!--/colorc-->
* or just a standalone welder <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>see above</i><!--colorc--></span><!--/colorc-->
* the voice commands gives players a icon over their head.
Example: if i press follow me, you see a icon with a group of marines over my head <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>I think that would be very complicated to create (and learn) all the different icons for all the different voice commands..</i><!--colorc--></span><!--/colorc-->
* electricdefence upgrade for structures, good for the infantry spawn <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i> hmm.. I don't like the idea, but I can't say why (and yes, I played NS1)<!--colorc--></span><!--/colorc--></i>
* allow marines to piggyback other marines, no im just joking and its getting old <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><i>lol</i><!--colorc--></span><!--/colorc-->