I Want To Love This Game!
DEFENDER
Join Date: 2002-11-15 Member: 8744Members
<div class="IPBDescription">But I can't because...</div> But I can't because the aliens are so weak! Look I keep reading about how marines are all scared of aliens and how this lerk guy killed 5 marines in a row, but I have NEVER seen anything like that in any game I've played. All I see is my team getting slaughtered. I'd say my biggest beef is the marine turrets, they seem IMPOSSIBLE to destroy, yet our turrets pop like balloons. A typical score for an alien seems about 4 kills to 20 deaths. What kind of crap is that? It also seems most games have more marines than aliens. This is because aliens suck, and the only way to have any fun is to be a marine.
Now don't all write back and say I'm lame or something goofy like that. Tell me how to kill marines, suppress turrets, and WIN WIN WIN!!! Darn it!
Now don't all write back and say I'm lame or something goofy like that. Tell me how to kill marines, suppress turrets, and WIN WIN WIN!!! Darn it!
Comments
It's NO CHANCE for the Marines to destroy the Hive at the beggining if you have 2 Gorge's in a 8 man team; 6 Skulks VS 7 Marines; Skulks makes 75 damage EACH BITE; Marines does 10 per bullet; 6 Tiny Aliens VS 7 Big Marines. Guess the outcome....
That actually happend to me 3 days ago <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> . It was SOO fun to bite 5 of them to death because I heard them ( Loud clonks when 7 Marines are walking around ), I was hidden in a vent on eclipse and as soon as they walked past... My ?ber <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> skills showed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Place 3 defense towers by your groups of offense towers. This will guarantee no marine will take down a tower (on his own at least) until they get heavy machine guns.
And since I have nothing to do this period I'll type up a little mini-guide...
After you join teams, ask youre team who is going to gorge. There should be one, or two max gorges on a team. Gorges should go out and get resource towers (Personally I like having two gorges on a team, each one securing two towers, then build offense / defense tower clusters in key choke points).
If you remain skulk at the beginning, rush the marines. It doesn't matter if you die or not. You're seriously paying attention to score WAY too much. The purpose of an early game skulk is to: A) Waste marine resources B) Waste marine time C) Possibly win the game very early on. One thing which will help skulk rushing is to memorize the map, or at least memorize vents which will take you across the map much faster.
Skulks should remain harassing marines. If the marines try to expand, hope the whole team isnt there and rush in to catch them with their pants down and kill the people that are building. Have a gorge save up for a second hive, with another laying down defenses at the newly claimed hive. Once the hive is built, ASK WHICH UPGRADE THE TEAM WANTS! I've been in too many games where sensory would be better than motion, or vice versa, but because the gorge didn't ask he built the upgrade tower we didn't need.
Skulks should be evolving into fades with the second hive up, with carapace and either adrenaline or cloaking. Regeneration is generally not needed at this stage since (hopefully) your gorge's will have built enough clusters that no matter where you are you can travel a few meters and find a defense tower. Fades should use acid rocket to destroy towers instead of walking in to a expansion full of marines and getting filled with holes (If you still get attacked don't forget blink!!!). You should be trying to push the marines back into their main spawn, also destroying any poorly defended resource towers.
Once you get them back into their spawn, you should by this point have a third hive. Have someone go onos and another go lerk. The lerk should have adrenaline, regeneration or carapace (your choice, I like regen personally), and if you really want cloak go for it. Have the onos primal scream, then move in behind him and spam umbra. Both of you will live a VERY long time before going down, unless the marines have grenade launchers. Keep this tag team action going on, with fades coming in for support.
Oh yes and one more thing.
<b>SCORE DOES NOT MATTER</b>
If you're a skulk sitting around clinging to walls dreaming about eating human flesh then you are wasting your time. Go taste that flesh. Throw yourself at them always.
You have the means, do you have the intiative?
ever since 1.01 I've found it pretty hard <b>NOT</b> to win as an alien...
Are you sure you are playing on patched servers?
I don't know about anyone else, but I love playing aliens. Marines are fun to play to, but for some reason teams are always uneven for aliens, go figure... Offense Chambers are not meant to stop marines totally. They can't, its not their job, their job is to delay to marines so the Kharaa have more time to expand, and with hive sight, its easy to get to where all the action is. **obscenity** I don't even know I am replying to your post right now. Go read... all this **obscenity** just popped into my head, there is tons of good info if you click the number TWO right next to teh number ONE on the Post Page.
-PD
1 fade can take out an entire marine base by itself. You just need to know what you're doing.
As for dying as an Alien... well, you should die a lot if you're playing them right. A Skulks job is to die gloriously but do as much damage as possible in the process. I mean come on... we're talking about a race that friggin' self destructs here. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> If you're worried about self-preservation, go play a Marine. Alien tactics don't lend themself to such things.
As for developing the bulletdodging skill... I practise by playing Perfect Dark using a single combat knife only. Which is a hell of a lot of fun in itself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Anyway.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The Kharaa might takea a while to get used to because you'll have to use different strategies than usual. Just remember to take advantage of their abilities. Use the walls and the ceilings as a skulk, that's what you've got the ability to climb for. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> And turret's aren't usually all that hard to take out, at least not if they're left unguarded. Just take out the turret factory (which lots of the times doesn't have any turrets covering it). Drop down behind it and chomp away. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->