Please can we have NS1 commander hotkeys back

kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
As the title suggests the new bindings are very slow and annoying to relearn can we please get the old bindings back or atleast an option to toggle between the two modes..

Also i've noticed when dropping med packs you tend to select the player which changes the menu your in stops you dropping more meds till you go back to the assist menu..

Comments

  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2011
    In regard to commander control, Control group hotkeys "1, 2, 3..." are currently not working properly. Also, building recycling should have a confirmation button/key.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1823538:date=Jan 12 2011, 05:30 PM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Jan 12 2011, 05:30 PM) <a href="index.php?act=findpost&pid=1823538"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also i've noticed when dropping med packs you tend to select the player which changes the menu your in stops you dropping more meds till you go back to the assist menu..<!--QuoteEnd--></div><!--QuoteEEnd-->
    I thought this was meant to be fixed this patch... :/
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2011
    <!--quoteo(post=1823539:date=Jan 12 2011, 05:37 PM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jan 12 2011, 05:37 PM) <a href="index.php?act=findpost&pid=1823539"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, building recycling should have a confirmation button/key.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Definitely agree with this.

    Also, MACs don't build together. What I mean is, if you select a bunch of MACs, and tell them to build something, only one will actually go build it. So you have to again tell them to go build it.

    One other thing, you can't disconnect from a server without exiting (or joining a new server) which is rather annoying.

    :/ Whoops, forgot to copy and paste and edit into the first post.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1823558:date=Jan 12 2011, 04:45 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 12 2011, 04:45 AM) <a href="index.php?act=findpost&pid=1823558"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought this was meant to be fixed this patch... :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    Obviously they didn't. The problem happens when you are trying to drop/build something within the squad aura around each player. Instead of carrying out the desired command, it selects the marine(s) associated with that aura instead.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1823655:date=Jan 12 2011, 03:47 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jan 12 2011, 03:47 PM) <a href="index.php?act=findpost&pid=1823655"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Obviously they didn't. The problem happens when you are trying to drop/build something within the squad aura around each player. Instead of carrying out the desired command, it selects the marine(s) associated with that aura instead.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Interesting. It sounded like they fixed this problem regarding individual models, but maybe they overlooked the marine squad "aura." Has anyone been able to confirm that it works better around un-squaded marines?
Sign In or Register to comment.