twilitebluebug stalkerJoin Date: 2003-02-04Member: 13116Members, NS2 Playtester, Squad Five Blue
Marines are too powerful with all their weapons + armour upgrades atm. A marine can have 90 armour upon spawn, capable of absorbing 90 (heavy) to 360 (light) damage (but usually a marine would die to light damage before armour depleting), depending on the type of attack. So a marine's effective health becomes around 190 to 460! Against normal damage (2 damage per armour lost) such as Skulk bites, a marine with 3 armour upgrade would have an effective health of 280!
Whereas even with all its upgrades, a Skulk's effective health is pitiful (< 100). Against Marine's dramatically increased damage, a respawned Skulk has very little chance to even win a duel.
Yeah, but then you consider any of the more costly alien classes + their damage and marines are worse off. Also, most alien attacks are normal damage.
Anyway, with that marine vs skulk upgrade, the situation you're most likely to have at that point in the game is: Skulk with Melee3 and Marine with Armour3 Marine has an effective health of 280, Skulk has a damage of 75*1.3=97.5 As you can see, it still takes 3 bites to kill a marine.
Assuming the skulk has 90 effective hitpoints (normal; no armour upgrades), a marine with a rifle takes 9 (9*10dmg) bullets to kill him ordinarily, but with Damage3, still takes 7 (7*13dmg) bullets, so it isn't THAT much of a difference.
Apparently, Carapace provides 3 healthperarmour, so the skulk will have 100 effective hitpoints, so it will take 8 damage3 rifle bullets to kill that skulk; only one less than the vanilla situation. I'm not sure whether carapace has been implemented yet though.
...
Also of note, for those crying about there being no alien special edition DLC, even though there's marine black armour... <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Alien_Server.lua:
function Alien:MakeSpecialEdition() // Currently there's no alient special edition visual difference end<!--c2--></div><!--ec2--> Looks like it's planned. In what form, though, who knows.
Comments
Whereas even with all its upgrades, a Skulk's effective health is pitiful (< 100). Against Marine's dramatically increased damage, a respawned Skulk has very little chance to even win a duel.
Also, most alien attacks are normal damage.
Anyway, with that marine vs skulk upgrade, the situation you're most likely to have at that point in the game is: Skulk with Melee3 and Marine with Armour3
Marine has an effective health of 280, Skulk has a damage of 75*1.3=97.5
As you can see, it still takes 3 bites to kill a marine.
Assuming the skulk has 90 effective hitpoints (normal; no armour upgrades), a marine with a rifle takes 9 (9*10dmg) bullets to kill him ordinarily, but with Damage3, still takes 7 (7*13dmg) bullets, so it isn't THAT much of a difference.
Apparently, Carapace provides 3 healthperarmour, so the skulk will have 100 effective hitpoints, so it will take 8 damage3 rifle bullets to kill that skulk; only one less than the vanilla situation. I'm not sure whether carapace has been implemented yet though.
...
Also of note, for those crying about there being no alien special edition DLC, even though there's marine black armour...
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Alien_Server.lua:
function Alien:MakeSpecialEdition()
// Currently there's no alient special edition visual difference
end<!--c2--></div><!--ec2-->
Looks like it's planned. In what form, though, who knows.