First Cheater?
Price
Join Date: 2003-09-27 Member: 21247Members
<div class="IPBDescription">or just a bug?</div><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->CAN BE DELETED<!--sizec--></span><!--/sizec-->
I join a server and i saw this
<img src="http://img521.imageshack.us/img521/5009/91344031.jpg" border="0" class="linked-image" />
<img src="http://img23.imageshack.us/img23/9683/yxch.jpg" border="0" class="linked-image" />
How can a player do that?
Its one of the good Armory Chamber server so im sure the admins don't cheat, or did they just use cheatmode? who knows but first time i saw this...
And you can't fall through level to the ready room...i guess, because its not near the real map, its far away.
What do you think was it?
I know there a lot of bugs like a lot of sentrys in one sentry, or building whip into walls, for example at marine spawn, i saw a lot of weird things but not in the ready room.
I join a server and i saw this
<img src="http://img521.imageshack.us/img521/5009/91344031.jpg" border="0" class="linked-image" />
<img src="http://img23.imageshack.us/img23/9683/yxch.jpg" border="0" class="linked-image" />
How can a player do that?
Its one of the good Armory Chamber server so im sure the admins don't cheat, or did they just use cheatmode? who knows but first time i saw this...
And you can't fall through level to the ready room...i guess, because its not near the real map, its far away.
What do you think was it?
I know there a lot of bugs like a lot of sentrys in one sentry, or building whip into walls, for example at marine spawn, i saw a lot of weird things but not in the ready room.
Comments
A simple check could be put in that would solve this problem: In the main server loop, check a player's point of origin and if it is outside the Map Extents AND they are on a team, kill the player.<!--QuoteEnd--></div><!--QuoteEEnd-->
Evolve to lerk
Fly to the RR
Evolve to fade again
Blink into the RR
I pity such creatures, imagine how sad your life must be if the height of your pleasure is to ruin others fun ... sad.
Evolve to lerk
Fly to the RR
Evolve to fade again
Blink into the RR<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh that easy, hope UWE will fix it, otherwise it will be done a lot i guess.
I am sure a simple "no_build_trigger" would do the job (like in TF2), or just a noclip like brush arround the rr with fadeblinking block.
Edit:
why this Forum has no delete my own Threads button...
its rockdown and its just a test map, i know now how its done, its just "glitching"...what a surprise-
+1
I love such stuff...what ppl come up with to test the system. find weaknesses and ways to improve sth (doing sth better than most ppl do)
ofc it sucks that the server laggs. but it's a bit genious nonetheless.
Another thing to try is becoming Lerk, and for some reason there are player models whizzing about above the map showing the location of what the commanders are viewing. Flying up to block their view with a massive Lerk in the face is quite funny.
Played on a server the other day with cheats on, and someone on here knew me from the forums (wasn't using my alias <). I love going Onos with a minigun, though unfortunately you get stuck in the same position every time you fire and have to kill yourself to move again.
Thanks for the acknowledgment tyrael64. *nods*
Thanks for the acknowledgment tyrael64. *nods*<!--QuoteEnd--></div><!--QuoteEEnd-->
or the devs could finally put in trigger_hurt (hurting/killing the player who touches it) so we could just surround the map's boundaries with it.
do you know how big a map is?
lol
lol<!--QuoteEnd--></div><!--QuoteEEnd-->
And do you care to explain what does the size of the map matter in this case?
lol<!--QuoteEnd--></div><!--QuoteEEnd-->
Well yes, yes I do, as I have created quite several.
Not feasable to use locations for this.
Placing and managing trigger hurts is not feasable, if maps constantly change, if you alter a room and trigger ends up inside roof space.
There are many problems with these two suggestions.
I have completely missed that! :D
<!--quoteo(post=1822349:date=Jan 7 2011, 04:15 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Jan 7 2011, 04:15 PM) <a href="index.php?act=findpost&pid=1822349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Placing and managing trigger hurts is not feasable, if maps constantly change, if you alter a room and trigger ends up inside roof space.<!--QuoteEnd--></div><!--QuoteEEnd-->
wouldn't be much of a drag if you create them just before a new release. It's not like they're permanently fixed to one position after the initial placement.
How about an entity for non-blinking areas? This way mappers can still create those unreachable small rooms that serves no other purpose than just being eye-candy.
I was playing on european armory servers.
I was commanding kharaa and ____ was commanding frontiersmen. I believe he was more than your average commander. Others called him/her a spammer from the start and I thought "so be a spammer so what". My team hold them of and we had all tech points. Marines took out 2 of our hives but we were able sneak drifters in and build hives back before they were able to expand to the tech points. We were doing well but suddenly..
After like 10-15 minutes from the start of the game I started seeing buildings going up in flames.
"FLAMETHROWERS!!" and no expansion. They did not even have a chance to build expansion.
I demanded answers but i received no comment from the commander (who kept his mouth shut the whole game) His teammates finally started talking and said that he is an exploiter and a bug user.. not a cheater. "lay of this is just a beta..", "this is allowed coz it is just a beta".
So my team raged and I was the last one left on my team when we lost.
And yes I posted on the getsatisfaction as well. I thought I post here as well. It is not like I created a new topic.
Anyone else seen this?
Solution? a nice big fat death trigger right outside the outwards facing geometry. it will only kill you if you somehow manage to get outside the boundary geometry (which can only be done with fade blink). I tested it, and no matter where i managed to blink, it killed me.
so wherever you have a fan or a grating or a window that faces the outside world, throw a nice death trigger on the other side.
it's also a good idea to throw a death trigger under your entire level just in case someone falls through (egg evolution sometimes slips through grates and gets you stuck in a freefall.
didn't try that, but in my situation that wouldn't work. i can't be having skulks running on air :-P
thats all well and good, but in the meantime, i'm putting death triggers strategically in my map to stop griefing so people can play my map.