Can you create custom glass props?

uffouffo Join Date: 2003-05-03 Member: 16026Members
<div class="IPBDescription">yes you can</div>This might be common knowledge already, haven't checked. But if not, now it's confirmed. No need to settle with that depressing default glass prop (not that this is any better, just a quick test).

<img src="http://ameba.lpt.fi/~kallleo/roskat/custom_glass.jpg" border="0" class="linked-image" />

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Uffo, the new leader of the 'make glass for spark' custom model pack!

    =]
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    It'd be handy if we had some broken glass props on the go. Maybe random shards you could put on the floor that make a crunch sound when you step on them :)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    We don't need that, at current we can't manipulate a square prop in to a triangle. All we need is triangles and a square, then we can resize and rotate props as neccessary ;)
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Yeah, but how can we even rotate and or resize with out the prop messing up its origin values? lol

    <!--quoteo(post=1821893:date=Jan 6 2011, 12:20 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 6 2011, 12:20 AM) <a href="index.php?act=findpost&pid=1821893"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We don't need that, at current we can't manipulate a square prop in to a triangle. All we need is triangles and a square, then we can resize and rotate props as neccessary ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
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