Questions about Spark

WarlockSynoWarlockSyno Join Date: 2010-07-11 Member: 72312Members
<div class="IPBDescription">Like limitations.</div><b>I have a few questions about Spark:</b>

How big can map sizes get? (Like full size cities or Source Engine sized maps)

Will there be tutorials on how to use the Spark Tools?

Will Unknown Worlds be using Spark in their next game?

Is it possible to have seamless map loading? (Like Gamebryo [Fallout 3])

Is Natural Selection 2 pushing Spark on visual detail, like the detail of models and textures? Can it be even more detailed?

Why is Natural Selection 2 so god damned sexy?

Comments

  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    edited January 2011
    DX11 support, it's all the hype today, how about that in the future?:P

    And I certainly think they'd be using it in their next game, to make an Engine this complex and well made just for a single game? Be a shame, a real shame. :P

    But yeah, I hope we can have maps bigger than Source, the current ones in-game are smaller than alot of Source maps, so I hope they can go bigger than that at least. They are placeholder maps, though, as has been said.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    edited January 2011
    I don't believe there is any sort of limit as to how big a map can be at the moment, although you <i>will </i>eventually run into problems. Spark isn't Crytek SBE2 if that's what you're asking. It also isn't finished, although it's updated often.

    There are some basic tutorials here: <a href="http://www.naturalselection2.com/tutorials" target="_blank">http://www.naturalselection2.com/tutorials</a> and the community also has a wiki found here: <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Main_Page" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Main_Page</a>. More tutorials will probably be released by the community as they get more familiar with the tools.

    They are pretty focused on Natural Selection 2 at the moment, I sincerely doubt they are worrying about what's next when they still have to release their flagship game.

    I'm personally not sure, although that seems like a pretty significant feature I would have read about. I going with no, partially because the game doesn't call for such a feature and they have one man working on the technical aspects of the game.

    Everything can be "more detailed", it just depends on what the engine can handle and what your computer can handle. They have a benchmark and style I'm sure they are wanting to stick with so as not to set the game specifications too high. Still, the game looks very good and if you'd like, you can always create your own meshes and import them into the game should you find you want more detailed objects.

    Because it's created by talented individuals who have a passion for game development and the project they are working on. They have a lot riding on NS2, so they are giving it their all.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    youtube.com/naturalselection2pl has some spark tutorial videos I think
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Can't Source actually have really big maps? It's just that they take so long to load that no-one makes use of the space.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    <!--quoteo(post=1821047:date=Jan 3 2011, 04:57 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Jan 3 2011, 04:57 AM) <a href="index.php?act=findpost&pid=1821047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can't Source actually have really big maps? It's just that they take so long to load that no-one makes use of the space.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yeah, I've played some Source mods with maps as big as Battlefield, no joke.
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    Eternal Silence cheats - scales every 8/16/32x. Limits in Source are fairly low 32768 inches in each axis. If I wanted to make outdoor mod/game based on Spark I'd need access to shaders or even quite a bit of renderer. Otherwise it pays off more to redo UWE's work by bundling PhysX/RakNet/fmod together. Otherwise it'd be just a castrated UDK.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    edited January 2011
    <!--quoteo(post=1821075:date=Jan 3 2011, 06:38 AM:name=MOOtant)--><div class='quotetop'>QUOTE (MOOtant @ Jan 3 2011, 06:38 AM) <a href="index.php?act=findpost&pid=1821075"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Eternal Silence cheats - scales every 8/16/32x. Limits in Source are fairly low 32768 inches in each axis. If I wanted to make outdoor mod/game based on Spark I'd need access to shaders or even quite a bit of renderer. Otherwise it pays off more to redo UWE's work by bundling PhysX/RakNet/fmod together. Otherwise it'd be just a castrated UDK.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Not talking about Eternal Silence, and I don't really care if it "cheats" the maps for ES do seem big, though. Talking about Empires. Huge maps

    <a href="http://www.youtube.com/watch?v=3U6squL4da8" target="_blank">http://www.youtube.com/watch?v=3U6squL4da8</a>


    Took me like 10 minutes to walk from one side to another on some of the maps they have.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    Due to the way Spark handles occlusion I doubt maps with large open areas are possible. I would also be curious to hear about any existing LOD implementation.
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    <!--quoteo(post=1821095:date=Jan 3 2011, 08:09 AM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Jan 3 2011, 08:09 AM) <a href="index.php?act=findpost&pid=1821095"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not talking about Eternal Silence, and I don't really care if it "cheats" the maps for ES do seem big, though. Talking about Empires. Huge maps

    <a href="http://www.youtube.com/watch?v=3U6squL4da8" target="_blank">http://www.youtube.com/watch?v=3U6squL4da8</a>


    Took me like 10 minutes to walk from one side to another on some of the maps they have.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are aircrafts being done and that requires map scaling so maps are 16x wider/longer/higher than what you saw in Empires. You shouldn't be walking most of the time anyway. Unscaled map like what you showed is too small to look nice.
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