Marine GUI Mod
I worked a bit on the mini map icons yesterday, didnt get a chance to completely test them out. (looks like its not 100% implemented anyways)
Visions Marine HUD B163 (compatible up to B166)
-Starting to rethink the look of the hud a little bit.. with the borders.. which i like.. but mabye needs to be more glowy. looking overall
-Here's some of the marine ones.. may look famliar lol :P, they all have hit marker shown in screen
-Might do some alien ones
<a href="http://img714.imageshack.us/i/okkkl.jpg/" target="_blank"><img src="http://img714.imageshack.us/img714/8102/okkkl.th.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/42/samplepi.png/" target="_blank"><img src="http://img42.imageshack.us/img42/2646/samplepi.th.png" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/213/sample2m.png/" target="_blank"><img src="http://img213.imageshack.us/img213/8984/sample2m.th.png" border="0" class="linked-image" /></a>
Visions Marine HUD B163 (compatible up to B166)
-Starting to rethink the look of the hud a little bit.. with the borders.. which i like.. but mabye needs to be more glowy. looking overall
-Here's some of the marine ones.. may look famliar lol :P, they all have hit marker shown in screen
-Might do some alien ones
<a href="http://img714.imageshack.us/i/okkkl.jpg/" target="_blank"><img src="http://img714.imageshack.us/img714/8102/okkkl.th.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/42/samplepi.png/" target="_blank"><img src="http://img42.imageshack.us/img42/2646/samplepi.th.png" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/213/sample2m.png/" target="_blank"><img src="http://img213.imageshack.us/img213/8984/sample2m.th.png" border="0" class="linked-image" /></a>
Comments
good stuff. :D
But i think the Health and Armorbar should be brighter. You don´t see the healthbar in corner of the eye in the fight.
Can you do another GUI like in Crysis or F.E.A.R 2. The GUI in Crysis/F.E.A.R 2 feels more realistic in the way that you have the GUI in front of your eyes.
Keep up the good work!
I have a suggestion. Dont like the "squad list" from UWE. It isn´t integrate to the userinterface right now. Would be cool if you can add it more to the userinterface. Maybe create a frame for the squadlist or include the list in your interface.
Some examples:
<a href="http://s13.directupload.net/file/d/2418/mqw8ejyt_png.htm" target="_blank"><img src="http://s13.directupload.net/images/110128/temp/mqw8ejyt.png" border="0" class="linked-image" /></a>
Lol.. i actually feel like its gonna be looking like World of warcraft party interface, in the sense that it will be displaying health/ammo/primary weap/armor upgrade(exo,jp).
I like where they put your squad members though i definitely would have done the same spot.
Trick is to keep it super super super uncluttery and slick, no wider than the current HUD and barely taller...anyways thats how id go about it.
<a href="http://www.youtube.com/watch?v=XGE6GYiNENA" target="_blank">http://www.youtube.com/watch?v=XGE6GYiNENA</a>
"The biggest thing i want to do is get it so that it looks like a screen, i have asked a bunch of people and i don't think its possible at this time? To make it like crysis or fear.. so that its not just displayed flatly.. its actually existing and has perspective. So if you know.. please let me know."
The text and the GUIGraphicsItems have to beable to be spun essentially
It looks pretty slick so far i think anyways.. still need to work on the look of the bars some and get the coding done.. the perspective thing will probably be last.. i wont have time to work on this really til thursday or friday
I mean i didn't plan for it to be extremely curved only slightly more just rotated. its Mabye 1.5x the size of the original hud so just little bigger.
I haven't looked at the low health animation yet.
I'm a coding noob anyways, maybe ill show you the hud after i get the bars finished.
It may also be possible to write a shader which enhances the "curvature" effect and by reflecting and refracting some light from the surrounding environment? Some examples are here: <a href="http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter19.html" target="_blank">http://http.developer.nvidia.com/GPUGems2/..._chapter19.html</a>. It should be possible to write this into a .fx file and call it the same way as the low-health effect.
It may also be possible to write a shader which enhances the "curvature" effect and by reflecting and refracting some light from the surrounding environment? Some examples are here: <a href="http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter19.html" target="_blank">http://http.developer.nvidia.com/GPUGems2/..._chapter19.html</a>. It should be possible to write this into a .fx file and call it the same way as the low-health effect.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually, something along the lines of lens/barrel distortion would be more applicable. Though how to implement it exactly I do not know.
<a href="http://mi3.shef.ac.uk/publications/DistCorrImage_G1.pdf" target="_blank">http://mi3.shef.ac.uk/publications/DistCorrImage_G1.pdf</a> <- Algorithm for lens distortion correction (inverse to cause lens distortion?)
<a href="http://mi3.shef.ac.uk/publications/DistCorrImage_G1.pdf" target="_blank">http://mi3.shef.ac.uk/publications/DistCorrImage_G1.pdf</a> <- Algorithm for lens distortion correction (inverse to cause lens distortion?)<!--QuoteEnd--></div><!--QuoteEEnd-->
muuuuuuuuuuch too heavy! this is physical correct correction.
we just need something which looks like it - i think ^^