How to make the GL better

louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
edited December 2010 in Ideas and Suggestions
<div class="IPBDescription">Title says it all</div><b>how about this as the NEW grenade launcher:</b>

THE NEW GL IDEA THAT WE REALLY NEED:

we have two types of fire that can be alternated by right clicking just like the pistol is done with it's alternate fire capability.

<b>GL fire #1</b>

the first type of fire is ON impact it explodes, touch anything (anything) and it explodes

<b>GL fire #2</b>

the second type is that it bounces and hits off things and ONLY explodes when its time has gone up, it explodes after a few seconds BUT doesnt explode if it directly hits something

now EXACTLY what i stated just above, LOTS of people in the community (myself included) WANT that, we want the gun to be a stand-alone and not so it is an attachment like a rifle, this way it encourages teamwork as GLers have a weakness of close combat and their only resort is to blow themselves up or pull out their pistol, Unless they have teammates to cover themselves.

It will also make it seem better and less silly, many people in the community think the one shot then reload right after is a bit silly and they liked when you could barrage 2-4 nades like in ns1 and reload them in the grenade launcher one by one capable of shooting each nade one after the other OR in a controled burst of shots.

Now ladies and gents this is MY idea, i am not sure if everyone agrees on what i am going to suggest below but please suggest/comment of what you think about what i said ABOVE and below:

THE NEW GL CONCEPT WITH THE ABOVE IDEA (maybe):

The GL will hold 15 nades, it can hold 3 nades in it's case, when reloaded the case is pulled out and each nade is put in 1 by 1 just exactly like the ns1 grenade launcher, just has a capacity of 1 less (because i think 4 is a bit unfair).

The new GL will have a fire rate similar to the one in ns1, it will be able to shoot 3 nades one after the other.

As stated above yes we hope for 2 firing types that can be alternated with right clicking.

WHAT TO CHANGE IF ALL OF THE ABOVE HAPPENS:

-people in the community say that if we made the GL have a on impact explosion it will be like the call of duty "noobtube" and will be extremely cheap and powerful for marines.

This is prevented and completely fair if:

the damage that a grenade launcher deals to the person who shot it is increased to a terminal level, make it very dangerous to blow yourself up.

-people in the community say that they dont like it for a couple of the reasons, that are:

-its silly to shoot one nade and then have to reload, therefore im suggesting to have a GL that contains 3 nades that can be shot one after the other

-people think that when the grenade is shot its too inaccurate to be even close to be used against life forms, thus asking for the impacting secondary fire

-people think its a pretty hard combonation to counter and a GL squad alone is very unstoppable and the only way to kill them is to rush head on, all lerks, skulks, hydras and whips are exterminated right after being discovered because they use the element of attacking with suprise or attacking in a certain location, lobbing grenades in that area will cause them to fall back or attack head on, and there fore they get murder as the marines also have the capabilities of using their rifle.

the above paragraph is a big issue the the only true thing that can stop the rifle+GL attachment on a bunch of very skilled marines (which i have experienced) are either fades or onoses(which do not exist yet)

Please have the understanding and the respect for my idea, as it has no flaws, how do i know it has no flaws?

did people complain about the GL in ns1? i dont think so...

Comments

  • elmo33elmo33 Join Date: 2009-08-07 Member: 68377Members
    Didnt read all of it, but agree that GL should be a weapon of its own, instead of an attachment to the LMG.
  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    yes, the main thing here is that with the GL on its own as a primary gun+pistol+axe it promotes teamwork as the user is vunerable to powerful lifeforms tha rush up against him, GL is good versus structures specificly... DI will be countered by flamers but the flamer isnt exactly *best* at structures so this is where GL comes in hopefully.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    I never understood why it was an attachment, unless the onos reveal is some kind of balancer for it all. Marines are over-adaptable on the individual level right now. Make umbra block 1/2 grenades? heh.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Yeah, the attachable grenade launcher - i'm no fan either.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    How about this:
    GL primary fire: Grenade detonates on impact
    GL secondary fire: Grenade detonates after several seconds

    The current setup is a mixture of both, detonates on impact if it hits a kharaa unit or structure, otherwise it detonates after a few seconds. Personally, I find this a bit unwieldy because the grenades sometimes detonate when I don't want them too (e.g. when a fade blinks into my face right as I fire the gl) or doesn't detonate when I want them too (e.g. it lands right next to the whip and then bounces past, rather than blowing up next to the whip).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    The only thing I hate is the current bug that they're going trough objects into the floor in a dark and shadowy environment, making them nearly invisible or indeed invisible. Random death is annoying as hell. The trough wall/object damage bug it currently has doesn't help :P


    On the subject, perhaps make them more in the style of TF2 Demoman with his impact/stickies, while removing it from the LMG (which looks very weird and off-balance with the little block on the side). Would need a new model/coding though :/
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    edited December 2010
    gl is fine for the most part. marines should take more dmg for launching at their feet
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1817593:date=Dec 20 2010, 08:35 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Dec 20 2010, 08:35 PM) <a href="index.php?act=findpost&pid=1817593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about this:
    GL primary fire: Grenade detonates on impact
    GL secondary fire: Grenade detonates after several seconds<!--QuoteEnd--></div><!--QuoteEEnd-->
    Then we'd be back to it being a "noobtube" weapon that lets you murder every skulk in a room without aiming much.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited December 2010
    the new GL looks/feels more realistic than our ns1 GL. And I prefer it. The problem some having with the new GL, you can't spam it like you did in ns1, and that;s why people don't like it. that's one of the reasons developers made the new GL, so you cannot spam it. The other reason, you can still defend yourself while having GL - without switching to pistol.

    Lastly, you want this weapon to be more important than other marine weapons. If you want something to really hurt alien buildings, get flame thrower - this thing hurts through everything.

    one of the things should be fixed, is seeing GL nades bounce off fades head, hahaha - thats funny.
  • elmo33elmo33 Join Date: 2009-08-07 Member: 68377Members
    <!--quoteo(post=1817629:date=Dec 21 2010, 12:22 AM:name=luns)--><div class='quotetop'>QUOTE (luns @ Dec 21 2010, 12:22 AM) <a href="index.php?act=findpost&pid=1817629"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the new GL looks/feels more realistic than our ns1 GL. And I prefer it. The problem some having with the new GL, you can't spam it like you did in ns1, and that;s why people don't like it. that's one of the reasons developers made the new GL, so you cannot spam it. The other reason, you can still defend yourself while having GL - without switching to pistol.

    Lastly, you want this weapon to be more important than other marine weapons. If you want something to really hurt alien buildings, get flame thrower - this thing hurts through everything.

    one of the things should be fixed, is seeing GL nades bounce off fades head, hahaha - thats funny.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I'm not having a problem that it cant be spammed, infact I kinda like that you fire once and then reload. I just would like it to be its own weapon exactly so that you have to whip out you pistol if your team is not defending you like they should. And yes, I do want it to be more important than other weapons in some cases, just like it already is but just as a standalone weapon instead of attachment.
  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    i completely changed the first post when i opened this topic, please read it fully and think well, then comment/suggest/question about it and if you like it and want it to happen, or if you want to have an aspect of it, please STATE so or else change wont happen.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited December 2010
    I think the grenade launcher should be completely different to what we have currently. Maybe it shouldn't even be high explosive, and should instead complement marines on the attack:

    # Scanner Type

    Obtained through the observatory - Scanner sweeps the area.

    # Tag Type

    Stimulates the nanites and make aliens glow in the dark.

    # Pulse

    Prevents Whips/Hydras/Crags from firing for 10 seconds (depending on balance).

    # Electrocution

    Slight damage to everything in range, and lowers attack speed.

    This would be so much more interesting than stuff that goes bang.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    edited December 2010
    primary fire - as it is now - maybe give it a little faster muzzle velocity or longer range/higher arc, and a little less fuse time.
    alt fire - 10 second timer, doesn't explode on contact. make it upgradeable to have a small prox radius.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    For fun times, have the grenades from a grenade launcher detonate on the second impact (first impact bounces). Alt-fire will have a timed explosion, regardless of bounces.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1817614:date=Dec 20 2010, 02:10 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Dec 20 2010, 02:10 PM) <a href="index.php?act=findpost&pid=1817614"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Then we'd be back to it being a "noobtube" weapon that lets you murder every skulk in a room without aiming much.<!--QuoteEnd--></div><!--QuoteEEnd-->

    GL is a lvl2 weapon, it should demolish lvl1 skulks. That's like saying the fade should lose to a marine with just an assault rifle.
  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    i must say, the idea projected of the one bounce and then second impact explodes it EXTREMELY valued.

    for one it eliminates the use of a grenade launcer in close combat quaters because it will bounce once and then explode.

    it will make it less useless because usually the only amount of times you want the nade to bounce is practically once, when it gets shot into the vent you dont want it to tick tock everywhere and then the aliens just back out, this is very greatful.

    so to evaluate we discussed my ideas+ the ideas of a first touch impact, a first bounce and then second impact and the possiblity of having this as a alternate fire so you can still have both ways of shooting the grenade launcher.

    please pick out what things we have suggested in this topic and say your up for it or keep scoping more GL ideas.

    thanks guys.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1818413:date=Dec 22 2010, 05:32 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Dec 22 2010, 05:32 PM) <a href="index.php?act=findpost&pid=1818413"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->GL is a lvl2 weapon, it should demolish lvl1 skulks. That's like saying the fade should lose to a marine with just an assault rifle.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's an anti-structure weapon first, though. Plus it's plain too easy to use, all other weapons give aliens a chance to evade or retaliate - and don't say shotgun, it forces you to get up close.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited December 2010
    Regardless of how grenades will end up working they are way too hard to see.

    I would suggest adding a band of light around it so it glows a little and stands out a bit more from surroundings. I would pick blue.(a lot of orange alien stuff)

    It would be easier to see where your grenade is going and it is more fair to the alien players who are trying to dodge or defend against it.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1818906:date=Dec 24 2010, 10:21 AM:name=xVisions)--><div class='quotetop'>QUOTE (xVisions @ Dec 24 2010, 10:21 AM) <a href="index.php?act=findpost&pid=1818906"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Regardless of how grenades will end up working they are way too hard to see.

    I would suggest adding a band of light around it so it glows a little and stands out a bit more from surroundings. I would pick blue.(a lot of orange alien stuff)

    It would be easier to see where your grenade is going and it is more fair to the alien players who are trying to dodge or defend against it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nice. Either a central band, or a band each at the top and bottom of the cylinder.
  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    Refering to TF2 why dont we do what they did?

    depending whether you were on the blue team or the red team the grenades shot by the demoman were either a very bright almost glowing red and a glowing light blue.

    why dont we use the signature colours of the marines?

    black/blue//silver

    i choose to recreate the grenade so it has two bands on its top and bottom both coloured blue, then the center is silver black metallic colour

    whos in?
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