I can't believe ^^^^^ or whatever the heck it was, was nominated. Since when are Atari graphics original? What a joke. At least Limbo I can understand.
<!--quoteo(post=1817161:date=Dec 18 2010, 11:25 PM:name=Avalon)--><div class='quotetop'>QUOTE (Avalon @ Dec 18 2010, 11:25 PM) <a href="index.php?act=findpost&pid=1817161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't believe ^^^^^ or whatever the heck it was, was nominated. Since when are Atari graphics original? What a joke. At least Limbo I can understand.<!--QuoteEnd--></div><!--QuoteEEnd-->
On agree on both accounts...VVVV or whatever the heck it's called is simply gamboy-calibre graphics. The graphics in Limbo set the atmosphere in a pretty disturbing way, especially given the nature of the game and the nature of the protagonist.
While the art is technically accomplished on The Ball, I've never got along with the style. It's just a masive turn-off which is a pity as I like the game concept.
Maybe I'm missing something with VVVVV but I don't see anything in particular from that short video clip that stands out stylistically (compare to Limbo and Love and the difference is immediately clear). Nothing about the artwork seems to be saying or doing much. It just is. It's probably technically more impressive as it looks to have been done within certain constraints, but just because something is technically accomplished it doesn't mean it's artistically accomplished. Does anyone know if they did impose Amstrad-era limits on the pixel art?
Everyone always seems to forget that audio is an integral part of the art process in games, and that's why it's clear that Limbo is the deserved winner here. With zero text or spoken word, the visual and audio art in Limbo create a sense of atmosphere on a par with big-budget games in the same category. Most of the times I play games nowadays I feel like I'm just going through the motions, but within seconds of booting up Limbo I was <i>there</i>.
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On agree on both accounts...VVVV or whatever the heck it's called is simply gamboy-calibre graphics. The graphics in Limbo set the atmosphere in a pretty disturbing way, especially given the nature of the game and the nature of the protagonist.
But yeah, <3 you UWE
Maybe I'm missing something with VVVVV but I don't see anything in particular from that short video clip that stands out stylistically (compare to Limbo and Love and the difference is immediately clear). Nothing about the artwork seems to be saying or doing much. It just is. It's probably technically more impressive as it looks to have been done within certain constraints, but just because something is technically accomplished it doesn't mean it's artistically accomplished. Does anyone know if they did impose Amstrad-era limits on the pixel art?
Everyone always seems to forget that audio is an integral part of the art process in games, and that's why it's clear that Limbo is the deserved winner here. With zero text or spoken word, the visual and audio art in Limbo create a sense of atmosphere on a par with big-budget games in the same category. Most of the times I play games nowadays I feel like I'm just going through the motions, but within seconds of booting up Limbo I was <i>there</i>.