alien flash light

lunsluns Join Date: 2010-12-05 Member: 75502Members
we all know ns1 alien flash light, and its greatness.

maybe we can enhance it in ns2.

at current state it would work as it did in ns1 but with slight differences.

1. if marine is hurt - lets say 50% health, he would glow differently
2. if marine is only slightly hurt he be seen normally
3. if marine is below 30% he will glow differently

the % can be changed but the idea aliens can see marines health with alien flashlight.
Now, this enhanced flashlight can either be offered through sensory chamber (scent of fear, acts like motion tracking and health meter) OR this flashlight is given to all aliens normally.

Comments

  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    your asking to implement wall hack system for the aliens team, thats probably not gonna happen.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    No, he ask for a alien flashlight like there was in ns1, the one where players were highlighted.

    The wallhack for players already exist and is called hive sight.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    ns1 aliens flashlight was seeing marines highlighted all white, its was great tactic advantage in the dark. This idea was to enhance it, to help aliens see marines health bars, to know which person to focus on first. Aliens should be able to know this, either through chamber upgrade or passive ability.

    nevertheless, aliens need their flashlight back, currently its hard fighting in the dark sometimes.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    I would also like the old alien flashlight back at least. Skulks, Lerks and Gorges already have poor vision due to their low statures. Aliens also move faster, which makes it more difficult to keep track of enemies in the dark. So night vision is a must to balance the scales.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    alien flashlight is really a must for all the aliens, its pretty much what made everyone fear the darkness in ns1.
  • JuanbacaJuanbaca Join Date: 2010-12-08 Member: 75550Members
    How about just able to see in the dark. Each level of darkness could change how well it sees.
    1.Can see fine in normal light.
    2.Can see fine in shadows.
    3.Can only see things close to it in pitch black.
    As you can see this works much like an animal, Like cats or owls.
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