Odd Editor skips and pauses
McGlaspie
www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
in Mapping
<div class="IPBDescription">Wth is it doing? It doesn't like me...</div>I've recently decided to give the ole mapping schtuff a go again. I've really enjoyed what I've seen out of Spark and the Editor (SparkE?) so far. Although, I'm begining to encounter a really weird and <b><i><u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->VERY<!--sizec--></span><!--/sizec--></u></i></b> annoying problem. It's making me want to go perform a face vault on a floor covered in broken glass.
Approximately every 2 to 5 minutes the Editor just suddenly (and for seemingly no reason) hangs. It sometimes responds again within a second or two, but usually the whole program just "stops" for 10-20 seconds. Then everything goes back to normal like nothing happened. It doesn't matter what I'm trying to do at the time (Moving something, browsing props, etc.).
I've checked the auto-backup settings. I've tried disabling them, setting the time to 999 minutes, etc. Any changes to the auto-backup seem to have no affect on the problem. No other program on my machine behaves this way, and I have a pretty good computer. It might be worth mentioning that I have zero issues (except the obvious ones everyone encounters) playing NS2, so I don't think it's a compatibility issues or anything.
Anyone else run into this problem or have any suggestions?
Approximately every 2 to 5 minutes the Editor just suddenly (and for seemingly no reason) hangs. It sometimes responds again within a second or two, but usually the whole program just "stops" for 10-20 seconds. Then everything goes back to normal like nothing happened. It doesn't matter what I'm trying to do at the time (Moving something, browsing props, etc.).
I've checked the auto-backup settings. I've tried disabling them, setting the time to 999 minutes, etc. Any changes to the auto-backup seem to have no affect on the problem. No other program on my machine behaves this way, and I have a pretty good computer. It might be worth mentioning that I have zero issues (except the obvious ones everyone encounters) playing NS2, so I don't think it's a compatibility issues or anything.
Anyone else run into this problem or have any suggestions?
Comments
The bigger you map gets the more it has to load into the memory and render, hiding all this stuff will keep you performance up to par. for example, I put every location (room) into a layer and hide them as I move onto other areas.
I doubt the map I have right now even has 100 props and probably less than 200 faces. I get the same issue even if I have like one or two props and nothing else. I added an image to that shows the entire level (minus the lights, which are less than 25 atm).
[attachment=35976:McGlaspi...ireLevel.jpg]
Regardless, that's good advise Kouji San and I agree with you.
Basic specs on my system:
i7 960
12GB CLS 2 RAM
240GB SSD Raid 0 (Solid State Disk)
AMD 5870 1GB
All of the NS2 files are on my SSD raid. I'm at a complete loss as to why just the Spark tools are so erratic for me. Last time I tried messing with them (um, B151 I think) I didn't encounter this problem.
I was blaming my vid card but it's running cool with plenty to spare. 9800GT 1Gb
This seems to happen when i select a new prop but has happened when i just select something with the move tool. The next release is near so i'll wait it out and see if some of the work they have done helps.
Note: It starts happening more frequently in long sessions and seems few and far between on a fresh reboot.
If so is it too small or too large? If it's not set this could also be contributing?
Btw, per Kouji's layers suggestion I tried loading some of the NS2 maps. I can load and view/edit them without any problems, but the same issue happens. This is really starting to drive me crazy.
I'll post results when/if the virtual memory has any effect on the problem.
Maybe resolution has something to do with it?
Although something to note is, I haven't updated my ATI drivers to the latest version yet (10.11). Try rolling back to 10.10 and tell me if you still get problems.
Yep, 100% on the nose with that. I went back to the split windows and my display became visible again and it smoothed out.
It will also do it if i put two of the views in perspective, so i am assuming it's video card performance related?
EDIT: Note that i am using a single nvidia 9800GT 1GB card.
AMD 3800+ Dual Core
XP Home SP 3
3GB ram
I suspect this is a problem with the older rendering engine the editor is using. I clearly remember seeing "Upgrade editor to current game rendering system" on the Technical Tasks a few days ago. So, this is probably a byproduct of some older bug that's already fixed in the game.
@Thaldarin: I'm currently on ATI driver v10.10, so I don't think it's something I have any control over.
It's worth mentioning that I've been toggling between 4-split views and fullscreen perspective view a lot. I usually switch to full screen when picking props/textures so I can see more of them in the browser. So, in some ways I've been doing this to myself, lol.
Btw, I created a topic on GetSatisfaction for this: <a href="http://getsatisfaction.com/unknownworlds/topics/spark_editor_skipping_dxdiag" target="_blank">http://getsatisfaction.com/unknownworlds/t...skipping_dxdiag</a>
If anyone else is encountering this same problem under the same circumstances please go add your own comments to the GS topic. I doubt it will get fixed anytime soon, but it is still worth reporting.