A few questions about the difference between NS1 and NS2
peentank
Join Date: 2010-09-01 Member: 73857Members
I was just wondering a few things, I am going to list them and let me know if its the same or different in NS2.
Its been a long time since i played NS. So please forgive me if my information is a little out of date. I used to play NS_maps only. Co_ was fun when it was first released, but i really liked the true NS_ experience. Co_ was more death match every man for themselves in a sense. Anyway please let me know if its same or different.
MARINES:
-Commander would choose which one he would want to upgrade first. Jetpack, shotgun, heavy weapons etc. This was done by simply building the right building to unlock the necessary technology. you could do all building in one locations. There wasn't really a need to expand, except for the resource nodes
-The only buildings you would build away from your base were resource nodes and turrets?
- If you were going into a battle and you knew it was gonna get hairy, the commander could drop items for everyone, medpacks, ammo, guns, etc.
- All weapon/armor upgrades were done by the commander, through the armory?
Aliens:
- Would start with skulk and gorge
- Would choose stats and skills via a in game on the fly menu
- More upgrades would become available when you got a new hive.
- By the third hive you could get an onos
General:
- Each map contained a starting point for the Marines and 3 Hive locations for the Aliens.
Its been a long time since i played NS. So please forgive me if my information is a little out of date. I used to play NS_maps only. Co_ was fun when it was first released, but i really liked the true NS_ experience. Co_ was more death match every man for themselves in a sense. Anyway please let me know if its same or different.
MARINES:
-Commander would choose which one he would want to upgrade first. Jetpack, shotgun, heavy weapons etc. This was done by simply building the right building to unlock the necessary technology. you could do all building in one locations. There wasn't really a need to expand, except for the resource nodes
-The only buildings you would build away from your base were resource nodes and turrets?
- If you were going into a battle and you knew it was gonna get hairy, the commander could drop items for everyone, medpacks, ammo, guns, etc.
- All weapon/armor upgrades were done by the commander, through the armory?
Aliens:
- Would start with skulk and gorge
- Would choose stats and skills via a in game on the fly menu
- More upgrades would become available when you got a new hive.
- By the third hive you could get an onos
General:
- Each map contained a starting point for the Marines and 3 Hive locations for the Aliens.
Comments
Its been a long time since i played NS. So please forgive me if my information is a little out of date. I used to play NS_maps only. Co_ was fun when it was first released, but i really liked the true NS_ experience. Co_ was more death match every man for themselves in a sense. Anyway please let me know if its same or different.
MARINES:
-Commander would choose which one he would want to upgrade first. Jetpack, shotgun, heavy weapons etc. This was done by simply building the right building to unlock the necessary technology. you could do all building in one locations. There wasn't really a need to expand, except for the resource nodes
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Resource nodes and Techpoints are needed to tech up for both teams, meaning they need to go out and secure said techpoints. The marines currently also have a powergrid system (Aliens will get Dynamic infestation when that is possible for UWe to put ingame), the aliens can destroy the power nodes to disable all buildings in that room (except for the CC)<!--colorc--></span><!--/colorc-->
-The only buildings you would build away from your base were resource nodes and turrets?
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Multiple bases, but in between there are going to be RT's and Turrets, but the marines also get access to a ARC (mobile siege tanks, which need line of sight to their target unlike the trough wall of the stationary Sieges in NS1)
Turrets no longer need a Turretfactory, but also lack a 360 targeting area. Aliens can get behind one to destroy it, making them face towards the center of a room all covering each other is a good tactic<!--colorc--></span><!--/colorc-->
- If you were going into a battle and you knew it was gonna get hairy, the commander could drop items for everyone, medpacks, ammo, guns, etc.
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->He can still drop medkits and ammo, the medkit also removes parasite in the latest build<!--colorc--></span><!--/colorc-->
- All weapon/armor upgrades were done by the commander, through the armory?
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Trough the armory indeed, but as I said what you can upgrade is dependent on how many Command Facilities (CC's) you have secured. Multiple upgrades like Flamethrowers&Grenadelauncher or the Shotty need separate Armories.
Also the Marines can now buy the available weapons at the Amory with their personal resource pool.<!--colorc--></span><!--/colorc-->
Aliens:
- Would start with skulk and gorge
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Everyone spawns as a Skulk, in eggs around the hive. Anti spawncamping, unless they destroy all eggs. After spawning, you can basically hide in your egg and wait for unsuspecting marines to walk into you hive, then pounce<!--colorc--></span><!--/colorc-->
- Would choose stats and skills via a in game on the fly menu
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Skills and Stats are researched by the Hive Mind (the alien commander)<!--colorc--></span><!--/colorc-->
- More upgrades would become available when you got a new hive.
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Aliens also have to take over Technodes and build a hive there to get access to certain upgrades "and buildings I think"<!--colorc--></span><!--/colorc-->
- By the third hive you could get an onos
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Not sure on this one yet, possibly you can get an Onos when you have enough player resources. Oni is not yet ingame along with a lot of other stuff still to be added :D<!--colorc--></span><!--/colorc-->
General:
- Each map contained a starting point for the Marines and 3 Hive locations for the Aliens.
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Marines and Aliens now battle over the techpoints in the map. Both have a single starting location and have to expand to the techpoints<!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Main_Page" target="_blank">The Wiki</a> and <a href="http://www.youtube.com/user/NaturalSelection2HD" target="_blank">NS2HD his vids</a> will give you a nice view of what is currently ingame and possible.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->mobile siege tanks, which need line of sight to their target unlike the trough wall of the stationary Sieges in NS1<!--QuoteEnd--></div><!--QuoteEEnd-->
So they don't shoot through walls anymore assuming you gave them vision by having a marine there or scanning?
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Mobile_Automated_Siege_Cannon" target="_blank">ARC</a> wiki page, formerly known as MASC. I'll change that page real quick
<i>- Gah I need to know what ARC means first...
Automated Rail Cannon
Automated Ranged Cannon
Automated Realbig Cannon</i>
it sounds like it will play out very differently compared to NS1.
How many tech points are there in each map?
If lets say, Marines have a starting point and Aliens have a starting point. is there enough techpoints in the map to allow both races to simultaneously reach full tech. Or is it more along the lines of, okay, aliens have taken one tech point, now the marines have taken one too. There's one tech point left, whoever gets it, pretty much has control of the game. They would then defend their two tech points, while the team with the 1 tech point, tries to take back one before losing?
<img src="http://members.home.nl/m.borgman/ns-forum/ns2_yttrium/ns2_yttrium.jpg" border="0" class="linked-image" />
A 5T+8RT map
This image will get updated every time the map gets more complete :P
Currently the tech stays whenever you research it, unlike in NS where if you lose your buildings the tech is lost. But I think this will change... Lose your techpoints you will lose your tech, or at least I hope so... As it is a very good anti stalemate gameplay element...
<b>But other options are of course possible like:</b>
6T+8 to 10 RT's <i><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->- large map, both teams could control the same amount of the map while also having access to endgame tech<!--sizec--></span><!--/sizec--></i>
4T+6RT <i><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->- small map where if one team gets most of the map they have to really bad to lose :P<!--sizec--></span><!--/sizec--></i>
Or stuff like that... I don't know yet how many techpoints are needed for endgame tech, but if I had to guess it would probably be 3 techpoints for final tech...
In the end we're not sure yet how the powernodes and the Dynamic Infestation will work in the final game. Maybe it will also be possible to cut sectors of by disconnecting "in between" from the main FC or Hive ala Company of Heroes style... But we don't know, only UWE knows that :P
Also, i just noticed at the top. you said that the commander doesn't drop weapons anymore? He just drops ammo and medkits.
How does that work now? everyone just gets to spend their teams resources on whatever guns they like?
or once , lets say, the grenade launcher is researched, the thing that dispenses the gun, dispenses it for free?
He then upgrades an Armory with a weapons module of his choice. Armory with shotty module can dispense shotty's at a cost for the player buying them. Armory with a Flamer/Grenadelauncher attachment for the LMG can only dispense those weapons for the players (Or at least that is how it should work I think as now all armory's dispense everything when it is reasearched :P
But lose that weapon in combat, you can either run towards it and pick it up with the risk of dying again. Or you have to rebuy it, which will indeed hit your reswallet again :P
That's interesting to say, because we don't know how NS2 plays yet. We have an idea, but there are so many things missing and being tweeked.
Do you remember how laggy and buggy the original n1 release was on Halloween? You constantly got stuck in everything, and the teams were wildly misbalanced.
If we're comparing ns1's original release to the current ns2 beta, I'd put my money in ns2. It's showing much more promise than ns1 did.
Clearly....the game is still in development....
If it wasn't, you'd think EA had just shipped another buggy game.