Ns 2 Feedback - game feeling
Tgaud
Join Date: 2009-05-01 Member: 67323Members
Hello :
I know the game is not finish but here is my feeling about ns2 game i played :
First things :
MAPS :
_We need some minimap like on NS1, to figure out where other members are, and how big the map is, and have the name of the differents spots.
_We need bigger map... oh my god, the map are so small !! It's one of the reason why grenade and flamethrower are so powerfull.
_We need more space, more vision. On those map, models are bigger than they were in NS1, i'm becoming claustrophobic.
Everyhthing is kind of black , on NS1 popular map where those where you could see something and move like you want.
Thats why mineshaft was immersive, but not popular at all.
And that's why ns_eclipse, ns_veil, ns_tanith, where popular.
Ns2 Maps are greatly immersive, with a lot of detail but.... it's not gameplay map.
You finish by being blocked by every little details, metal bar... everything.
Where NS1 was favorizing alien by large place to move, in NS2 it's only little corridor. So the marine fire only in the same direction and is certain to hit something.
So I'm actually greatly disapointed by the gameplay, visibility, space, size, of maps.
Even if... they are very detailed. and beautiful, dont remember we have to play on this without being stuck by everything on the way.
Need more space guys.
To be more clear, on NS2 map, even in skulk, I feel like an onos on NS1 map.
No mobility, stuck by everything, can't move like i want.
Even when i walk on wall, there is always some detail, that block my way.
On NS1, it was easy to walk on walls
That's the big black spot of the game actually, in my opinion.
For everything else, i think you have a lot of great Idea anyway.
If I say nothing, it's that i think It's cool ;)
I know the game is not finish but here is my feeling about ns2 game i played :
First things :
MAPS :
_We need some minimap like on NS1, to figure out where other members are, and how big the map is, and have the name of the differents spots.
_We need bigger map... oh my god, the map are so small !! It's one of the reason why grenade and flamethrower are so powerfull.
_We need more space, more vision. On those map, models are bigger than they were in NS1, i'm becoming claustrophobic.
Everyhthing is kind of black , on NS1 popular map where those where you could see something and move like you want.
Thats why mineshaft was immersive, but not popular at all.
And that's why ns_eclipse, ns_veil, ns_tanith, where popular.
Ns2 Maps are greatly immersive, with a lot of detail but.... it's not gameplay map.
You finish by being blocked by every little details, metal bar... everything.
Where NS1 was favorizing alien by large place to move, in NS2 it's only little corridor. So the marine fire only in the same direction and is certain to hit something.
So I'm actually greatly disapointed by the gameplay, visibility, space, size, of maps.
Even if... they are very detailed. and beautiful, dont remember we have to play on this without being stuck by everything on the way.
Need more space guys.
To be more clear, on NS2 map, even in skulk, I feel like an onos on NS1 map.
No mobility, stuck by everything, can't move like i want.
Even when i walk on wall, there is always some detail, that block my way.
On NS1, it was easy to walk on walls
That's the big black spot of the game actually, in my opinion.
For everything else, i think you have a lot of great Idea anyway.
If I say nothing, it's that i think It's cool ;)
Comments
And these maps are just the first 2, rockdown is actually some kind of test map I read, so tram is the only ordinary ns2 map released.
I agree entirely.
Edit: as far as the level size. I have a 2 larger maps almost completed ready for public test but still no word on a compiler or way to lock it from theft so they will have to stay in my private test group for now. Hopefully soon they will have a solution for locking the map up.
I too miss the large expansive maps from NS1, I'm hoping larger / more open areas feature in the final release.
Can not agree enough on the size of the structures and the player viewpoint; its like tunnel vision and you do get stuck on lots of geometry.
Hoping the FOV will be customisable in the final release also.