ns2_yttrium

2

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    edited December 2011


    Thought I'd update this thread once more with the three areas that are quite finished (xept for atmospherics). There are still some holes in walls, being WiP and all...

    The Core
    The Gorge is... A bit too much fun :)

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    Engine

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    Guardian of the "magic cookiejar" 

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user

    Cargo Bay

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    Guardian of the "magic cookiejar" 

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  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow Posts: 711 Fully active user
    Looks great! Techpoints seem a bit uncovered though.
    "I got in one little fight and my com got scared, he said you're moving with your squad to the ###### hive."



  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    Heh, I left random start on it seems, I didn't notice. But for "Cargo", it's the marine start. Their ranged power is far superior to the aliens, so it being open shouldn't pose too much trouble. There's still plenty of cover for Skulks and Lerks (Crates/Containers), but the center is mostly an open firing range, so to speak. "The Core" has loads of nooks and crannies for Skulks, Lerks and Fades to close the gap with a marine squad (Or for Gorgey to take cover :D )

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  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue Posts: 915
    It looks sweet! I love the mac under the cargo door :p
    ns2_turtle modid=486cef9 Forum thread / duplexgaming page
  • konatakonata Join Date: 2011-08-24 Member: 118296Members Posts: 862
    It's simple and in my experience, simple works.

    Looks pretty. You map too slow, we need to see more ;)
    ~ Konata

    À tellement bien mentir, on finit par se croire
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue Posts: 928
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer Posts: 1,725 Advanced user
    Definitely looks cool. I like all the different angles you are using with pipes and geometry.
    There are a few overscaled textures that don't fit in that well.
    And I'd recommend to make these screenshots without infestation/structures, if you want to get more accurate feedback on the looks of your map :)


  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members Posts: 188
    i want to see another walk through video kouji :)
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter Posts: 407
    Really digging the cargo access! The lighting could use some variety but I love the shape and clean look.
    The cargo bay is starting to look more and more interesting, even though I'm a bit unsure how the catwalks will work out.
    Do you have any layout planned yet? Also are you going to go to the same lengths regarding the "realisticness" of the layout
    as with your ns1 map? :)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    QUOTE (konata @ Dec 3 2011, 04:47 AM) »
    Looks pretty. You map too slow, we need to see more ;)

    I restarted about 4 times, so yeah. Slow or indecisive, take your pick :P

    QUOTE (pSyk0mAn @ Dec 3 2011, 07:41 AM) »
    Definitely looks cool. I like all the different angles you are using with pipes and geometry.
    There are a few overscaled textures that don't fit in that well.
    And I'd recommend to make these screenshots without infestation/structures, if you want to get more accurate feedback on the looks of your map :)

    You could say... I was having too much fun with GorgeArt :P


    QUOTE (Trainee.ger @ Dec 3 2011, 11:22 AM) »
    i want to see another walk through video kouji :)

    Heh, I might do that, but there is only empty space in between these areas :]


    QUOTE (perso @ Dec 3 2011, 11:57 AM) »
    Really digging the cargo access! The lighting could use some variety but I love the shape and clean look.
    The cargo bay is starting to look more and more interesting, even though I'm a bit unsure how the catwalks will work out.
    Do you have any layout planned yet? Also are you going to go to the same lengths regarding the "realisticness" of the layout
    as with your ns1 map? :)

    It's going to use a layout quite similar to the sample map, doesn't have to mean a none realistic ship layout. My main focus for the map is to create a fast game pace/flow, basically forcing the aliens and marines to encounter each other.





    I'm now adding some atmospherics and such, also these atmospherics make Cargo seem much nicely lit. and I added some variety in the Cargo access hallway. It was too much of the same color. Heh I still have these map areas floating around in space, they're not yet in final location either. Good thing Spark has texture locking mode and adding a line to use a reference point to move the entire rooms seems to work D:

    Guardian of the "magic cookiejar" 

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    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members Posts: 2,432 Fully active user
    Looking good. The hive room with the pipes is bigger than it looked in screenshots.

    Hard question - when do you think we will be able to play it? :D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    QUOTE (peregrinus @ Dec 8 2011, 02:59 PM) »
    Looking good. The hive room with the pipes is bigger than it looked in screenshots.

    Hard question - when do you think we will be able to play it? :D

    Yeah that's the reason why a video fly-trough usually gives better impression, besides in motion shizzle is cool in any case. Hard question is Hard, I dun have an answer other then... here it comes... When it's done :P

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • konatakonata Join Date: 2011-08-24 Member: 118296Members Posts: 862
    It'd be nice to see you do something funky to lower the ceiling or add more supports where a hive goes through, as not having the potential for random spawns is a draw back if you change your plans.

    I do support the overall NS2 vibe for keeping the NS1 structure such as MS static, hives random. Although leave yourself open to ideas ;)
    ~ Konata

    À tellement bien mentir, on finit par se croire
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow Posts: 1,301
    QUOTE (Kouji_San @ Dec 7 2011, 03:48 PM) »


    Nice map! I like the stairs, you can still see what's going on below while getting upstairs. But the thing that really interests me is, how to get that thing that is written on the top left?
    image
  • konatakonata Join Date: 2011-08-24 Member: 118296Members Posts: 862
    Location entity, named.
    ~ Konata

    À tellement bien mentir, on finit par se croire
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    The location entities are wrongly positioned in that video though :D

    I'll have a look at the ceiling in the marine start. However the layout (it's going to use) is simply not suited for random spawns. I could perhaps have it randomly spawn with the marines in cargo and to the top-right of Cargo, while the aliens spawn in engine or the tech_point down-left to that one. But that is as far as I'm willing to go in terms of random spawns :D

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    A Cargo room (already seen in the "show stuff on sunday thread")

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    The core, flying around it in gif fashion...
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    working on a short video as well if the bloody editor stops crashing :(

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
    QUOTE (Kouji_San @ Aug 31 2012, 09:27 PM) »
    image

    I approve of this rotating gif.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond Posts: 303
    I approve all three rooms, (allthough marine start seems a bit too huge gameplay-wise).

    I _really_ like the first corridor from marine start also, very impressive!
    cookiemonster
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester Posts: 390 Fully active user
    Why am I only just NOW seeing this ?

    Fair play Kouji it looks amazing, I love how you said that it's inspired by Firefly since I just finished watching an episode before jumping on here and well it kinda of shows a little in the Cargo room, just need a Jayne wearing his awesome hat up on the catwalks and you are sorted.

    Should ask for someone from the community to create a Firefly Easter-egg to hide some where.
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff Posts: 1,232 mod
    Looking good :)
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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    edited September 2012
    A bit more Work in Progress
    image
    It has already changed a bit, well not changed but more stuff added like hallways and stuff...


    This area (The Core) and the Loading Bay has been revised like 4 times now. This is the final revision, the room is big enough and I'm finally happy with it. The engine room from the previous pages was more in editor concept art than a finalised area. It is also too small, but the final "Engine" area will look similar, but nicer, bigger and of course more impressive :P

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • alibialibi Join Date: 2009-11-20 Member: 69445Members Posts: 172 Fully active user
    Love that core room! Lighting is really nice too. Impressive!
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,025 Advanced user
    1 YR LATER...

    S'goin on?
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester Posts: 437 Advanced user
    Kouji's got another project on the go, but I'm sure he'll be back to it (eventually !)
    My nickname in-game is "phoe", and I'm an NS addict.

    I haven't managed more than two days without NS since 2002.

    My wife tells me I regularly jump in bed as though I've just been ambushed, and swear (or shout out orders) in my sleep :-}
    AurOn2
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter Posts: 1,025 Advanced user
    Swell! I'm sure it'll be stunning. Lulz at your sig @phoenixbbs
    AurOn2
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    Kouji is such a lazy mapper, I could tell you stories...

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow Posts: 574 Advanced user
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