Sketchup Models

whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
Hey there Guys..

..so when NS2 did not even hit the engine test stage I engaged myself a lot with Sketch up because I wanted to mod something.

I once talked with Charlie about the compatibility with Sketch up Models and if i remember right he said it would be no big deal to get the models into the game.
So far so good, i do not know anything about importing them or even texture them - and im not really digging into the modding now because other things got in the way.

Now my question is, what can i do with the models i made? Are they even made in the right 3d program? Can they be used? What do i have to do to get them ready for the game? I really would like to release them somehow for mappers or something, because I put a bunch of hours of work into them.

Here's a look of some:

<img src="http://img19.imageshack.us/img19/8131/tankcz.jpg" border="0" class="linked-image" />

<img src="http://img8.imageshack.us/img8/154/automat.jpg" border="0" class="linked-image" />

<img src="http://img600.imageshack.us/img600/4324/microscope.jpg" border="0" class="linked-image" />

<img src="http://img254.imageshack.us/img254/3429/thing.jpg" border="0" class="linked-image" />

Any help is appreciated :)

Comments

  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    You need to texture them in 3DS Max and use the NS2 Colloda export plugin they wrote for 3DS max found in your natural selection 2 folder (ColladaMax.dle)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Sketchup also<a href="http://www.collada.org/mediawiki/index.php/SketchUp" target="_blank"> supports</a> COLLADA itself. I'm pretty certain it's possible to UV map and texture a model within Sketchup as well, so have a look around for tutorials if you don't want to switch programs.

    Nice work on those models, by the way!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Indeed nice models! Would be cool if it could indeed be textured in Sketchup...
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I had a quick look around, and it's a bit hacky, but there are various ways of unwrapping your sketchup model. <a href="http://sketchup.google.com/3dwarehouse/details?mid=b02398eedec7ec397c1aaf7065e03b44" target="_blank">Here's</a> a time-consuming example that doesn't require extra software, or you could use something like Ultimate Unwrap 3D.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Thanks for the help Guys! I will look into it!
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Blender is pretty decent at importing/exporting collada(.dae) files and unwrapping UV-coordinates. It has an obnoxious user interface, but you can get used to it; the tools for unwrapping UV are decently powerful.

    You can do some crude painting directly on the model in blender once you've set up your texture coordinates, but I wouldn't recommend it unless you just want to mark down what's what. You can export a texture from blender containing the outlines of the faces on the UV map, which you can use as a guide for your painting in photoshop or the gimp.
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