Aliens: Making the most of your ability to eat power nodes
DJ Splendid
Join Date: 2010-08-14 Member: 73629Members, Constellation
This means damaging them to near-destruction, but not completely. When marines come in, pop it and enjoy the ambush.
Dark for you, too? True, but the marines are covered in little lights, besides, you'll presumably have your hive sight in later builds so lets start as we mean to go on!
On big maps, it's probably still worth completely destroying the ones a long way from Marine Start to hinder ninja builds by MACs who sneak past the front lines.
Dark for you, too? True, but the marines are covered in little lights, besides, you'll presumably have your hive sight in later builds so lets start as we mean to go on!
On big maps, it's probably still worth completely destroying the ones a long way from Marine Start to hinder ninja builds by MACs who sneak past the front lines.
Comments
Maybe the game needs GIANT dehumidifiers to suck the moisture from oozing alien structures...lol.
The power grid is painful to keep track of in a full on game but if the comm neglects troops he can check them for a weld every 30 seconds. Hopefully the portable power nodes will alleviate this issue, we shall see.
Not if you aren't looking at it no.
Power nodes are usually not in the middle of a room, if you are coming into a room, you probably can't see the power node from where you are.
Yeah, I said it would go black at 0, at 30% the lights go red or simply dim a lot to indicate the node is nearly dead, then at 0 it cuts the lights entirely for a while, and then fades in to emergency lights later.
Basically add room effects at different damage levels, not just when it's being attacked. So you can see the node health by the state of the room.