Residence 51

Mr.InTeLeXMr.InTeLeX Join Date: 2009-09-08 Member: 68720Members
edited November 2010 in Modding
<div class="IPBDescription">a single player mod</div>Since a single player mod doesn't need much work to be done (using currently in-game models and mapping tools), also level design can be done without the game being finished, so I decided to start one.

<b>Settings</b>

The campaign is set on a colony based on a desert planet call Acathla IV. The planet itself has its own native, mostly plant and animal that much resemble earth's desert ecosystem. The human then colonized it, calling the colony Residental Complex 51.

After a certain mineral propspection, the kharaa threat was discovered. The entire complex is in danger and the kharaa are behaving unnaturally, too much unnatural for any single frontriersman ever faced it.

<b>Atmosphere</b>

The gameplay is going to change from the multiplayer game, approaching to a more realistic, serious, and catious one with the alien nerfed. The game will feature a little of bit of larger battle with kharaa to a scale of IFV combat with some other kharaa species encountered.

The kharaa will also get a more psychological hivemind, which cause mind disordered for the marines as well as the player (which will experience many hallucinations).

<b>What's new to be added in this mod?</b>
Excluding the new gameplay behaviour, this mod will features some more weaponry like rocket launcher and smg, but it's not going to be huge load of them, thus only a few will be added. The frontiersman are going to have their mech as IFV, some sort of VTOL is also planned as a dropship/gunship hybrid.
New kharaa species are most likely APC-sized subterranean transport species, and some sort of larger aerial ones.

<b>Help Needed</b>
I am going to get the level design and screenwriting done myself. I could do some lua but not much an expert :\

Need some lua specialists to help me out with complex script.
Also need some modelers/skinners to help me out with the art. The models needed to be done is not much, only a few are needed, like some i mentioned above.

Thank for reading then :) I'm off to work, can't wait to get you guys some fragments of stories from the first chapter.

PS. The story isn't done yet, please don't ask how many chapters this will be (well, it's not much. I think it's around 4-5 chapter).

Comments

  • marksmarks Join Date: 2008-07-28 Member: 64720Members
    Singleplayer is going to be an epic PITA unless there are new (good) scripting tools in Spark (of which I havent seen any). I've looked into it a little, I've been considering using Spark for a small project myself.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Feel free to PM me if you have specific Lua requests.
  • Mr.InTeLeXMr.InTeLeX Join Date: 2009-09-08 Member: 68720Members
    @marks
    I'm sure the devs are going to make it better. Iirc, they heavily state that NS2 is going to be very flexibly mod-able.
    Right now, it's the best time to work on some concept art and level design. So when the tools are finally out, what needed to do next is just using that/those tools to finish the work that's already designed.

    @Psyke
    I appreciate your help :). I'll contact you soon if the mod reached the point of Lua-needed.
  • marksmarks Join Date: 2008-07-28 Member: 64720Members
    I think you over-estimate how much a small team can do. Max is a baller but theres only so much that 3 programmers can get done alongside working on the game. Gameplay scripting is likely going to be quite far down the list considering they dont actually need it.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    edited November 2010
    a small singleplayer campaign centering about a lone marine fighting of various nerfed kharaa and moving through an infested station is and can be very immersive and fun.

    I say, work with what the NS2 team gives you in props and bots and whatnot, and try to tell a story only using those assets. turning down or up some values in the Lua script shouldn't be too hard to get weaker kharaa or harder hitting weapons. that way you don't have to bother with implementing allot of new stuff, and can focus on the story, mapping and atmosphere.

    you don't need new, self made content to mod. allot of HL2 mods only use hl2 assets and still tell a great, immersive story.
    don't go into the outdoors, or epic big battles. suspense and horror elements with moderated action to keep it fresh is a good way to make a singleplayer mod. constant action is bad, constant suspense is boring.

    use the map editor to its max to create diverse fighting areas, maybe some puzzles, both will help make every fight feel fresh, when you have to use new tactics and positions for each new fighting place, even though the player is fighting the same enemy type for the tenth time.
  • Mr.InTeLeXMr.InTeLeX Join Date: 2009-09-08 Member: 68720Members
    edited November 2010
    @marks
    Perhaps it looks like I'm over-estimating them but I'm pretty sure I'm not. But it's the belief deep in my mind that modders always help each other(that's what I experienced). The devs are once a succesful modder group. I believe that they're going to aid fellow modders in some way.

    @darktimes
    Outdoors and epic battles are there to add to the story.

    I kinda would like to show to players what i think would happen if a whole half of a very big residental complex was infested by kharaa. Alright, a mod doesn't need to have custom content in it, but i think a few more feels good to me.(well, it's just that I wanted to see them in my campaign :P)

    Well, I'm not gonna let the player get into a very very big battlefield between powerful gigantic aliens and 99999-barreled uber battle mechs. Instead, I'd like the player to help the convoy containing pathetic civies get out of the infected area to safety zone while still showing how the kharaa react to this.

    The convoy isn't going to be that big, just a few IFVs, some HAs and marines. That's how TSA should do when they can't get the dropships inside the dome.

    Additionally, I also like how Minerva and F.E.A.R. are executed. (well, i'm talking about the first one) So, don't worry, that's the way I'm taking. :)
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    what I basically meant is: don't go overboard. I know someone that also tried to make a mod, and completely went overboard with ideas and new features and ended up with nothing. he then moved on to smaller projects. you probably heard of him, Ducksauce. he's developed Gravinull.

    what I'm saying: one step after another. find and make your team first. then go from there. write down what you and your team wants to do, the campaign, the features, everything, and then cut away what isn't fissionable.

    I'm not a modder, so, I don't know much more. you can always ask other singleplayer modders I think.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Hey! I'm currently teaching myself how to model and texture. A project like this would be perfect practice for me. I'm fairly well familiar with the spark editor so level-design is something I can work on too. Just PM me and we'll talk some more yes?
  • Mr.InTeLeXMr.InTeLeX Join Date: 2009-09-08 Member: 68720Members
    When the concept art is ready, I'll show it here. We'll talk about modeling later when the it's ready then.

    I'm really appreciate that you guys wanna help. :D
  • rhysjones81rhysjones81 Join Date: 2007-10-05 Member: 62548Members, Reinforced - Shadow
    A single player campaign for NS would be ace, I've been out of NS for a long time since NS1 but I always enjoyed mucking about with Hammer editor, I'd be very interested in getting back into it, and given time to practise I'm sure I could learn the techniques required to create some of the mapping side :D

    Something I've also been interested in recently inspired by the fade reveal video etc, How on earth can we get hold of the kit to make those films with the NS models? It would be awesome, could make some really good cut scene type set piece intros in the single player side.

    And the main protaganist has been given to us already, the wordless/faceless hero that sort of survives the fade encounter ;)

    I've been watching loads of NS2 HD's videos its all so damn exciting :D
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I suggest using Acathla for the name instead of Residence 51, sounds less generic.
  • rhysjones81rhysjones81 Join Date: 2007-10-05 Member: 62548Members, Reinforced - Shadow
    Sounds good, was thinking more about the open maps and larger scale battles. Perhaps in a similar fashion to quake 4 maybe the Kharaa threat has developed past simple spacecraft and mining facilities to full planet wide infestation, and the game focuses around a last ditch effort to retake a vital planet from it. Or at least an attempt to slow it enough to allow evacuation?

    This could obviously start off with an awesome marine invasion huge battle forcing you through tunnel systems similar to good ole starship troopers, through sub hives and systems, underground, overground through abandoned buildings and facilities, some of which could be modelled loosely on multiplayer maps.

    This could help make multiplayer games feel like a part of the game you enjoyed before adding to the cinematic aesthetic :D, Obviously the first time I really saw this was in HL1 alot of multiplayer maps were ports of single player zones of course.
  • Mr.InTeLeXMr.InTeLeX Join Date: 2009-09-08 Member: 68720Members
    @rhysjones81
    I'm trying to do something that feel more realistic than what NS is now. (which is like super-soldier that can jump and shoot accurately vs alien that move like there's no physic law in this universe)

    The combat will be more intense, serious, calculating, and tactical. And the alien are nerfed so that they're simply animals which use ambush or swarming tactic.

    And no, I won't do that much space-battle epicness because I simply can't do that much. By larger scale battle, I mean like 15-20 marines with an IFV escorting some civies in a silent street and dont know when, where and how the kharaa will attack. And that occurs at the same time on many part of the residental complex.

    @Align

    Sounds good, but the story is based on just one small colony in Acathla.
    But that sounds really good, I might consider changing the installation's name. XD
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