<div class="IPBDescription">What's the sound of silence?</div> Now this is just a clarification, I've had the silence upgrade and I can still hear my bite attacks. Does "silence" silence footsteps, attacks, or both.
I think it just silences footsteps, but I like (cloaking/adrenaline/celerity (I can't remember which chamber Silence corresponds to.)) better, so I never use it.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think it just silences footsteps, but I like cloaking/adrenaline/celerity (I can't remember which chamber Silence corresponds to.) better, so I never use it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Silence is with the Movement Chamber, I think.
Adrenaline, Celerity, and Silence with Movement. Carapace, Regeneration, and Redemption with Defensive. Cloaking, Scent of Fear, and HiveSight+ with Sensory.
Personally, my favorite choices are Celerity (speed), Regeneration, and Cloaking as a Skulk. It's great being able to hang from the ceiling over an unbuilt marine resource tap, then watch a lone marine come strutting down the hall and put the gun away to build. You can run laps around the ceiling, and he probably wouldn't even look up. Feel free to drop on his head whenever you feel like it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Silence quiets all of your footsteps, idle noises(snarls/growls), falling sounds, and regen pulse.
its nice...
nothing beats running up a sole marine from behind, him having no chance of knowing your coming, the ninja assassin skulk is undectable unless you see em.
Ninja Skulks are so much fun. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Comments
Silence is with the Movement Chamber, I think.
Adrenaline, Celerity, and Silence with Movement.
Carapace, Regeneration, and Redemption with Defensive.
Cloaking, Scent of Fear, and HiveSight+ with Sensory.
Personally, my favorite choices are Celerity (speed), Regeneration, and Cloaking as a Skulk. It's great being able to hang from the ceiling over an unbuilt marine resource tap, then watch a lone marine come strutting down the hall and put the gun away to build. You can run laps around the ceiling, and he probably wouldn't even look up. Feel free to drop on his head whenever you feel like it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
its nice...
nothing beats running up a sole marine from behind, him having no chance of knowing your coming, the ninja assassin skulk is undectable unless you see em.
silence, cloak, regen=love.