Mac idea (with picture)

JimBob_UKJimBob_UK Join Date: 2010-04-09 Member: 71233Members
<div class="IPBDescription">Easy way to manage Mac's</div>Quick idea for MAC's. Selecting wouldn't move he camera to them and you can easily keep an eye on what they are doing as it tells you there status. Also if there being attacked they could show as red. there's 11 here, so that could represent a limit to restrict spamming? I'm unsure if anything else goes in that space I assume it does (like chat text, this could be moved) so you could reduce the amount of icons to allow other things to go next to them. Please post your comments thank's.

<img src="http://img13.imageshack.us/img13/5039/macidea.jpg" border="0" class="linked-image" />

Comments

  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited November 2010
    I like the idea but that's too much clutter. Try this...

    Put MAC icon like it currently is on the right above of the build box.

    You click that ALL those bots you have above the bar show up in the selection box below with what they are doing. You don't need the NOT BUILT but I understand its a placeholder type of thing so we understand the concept.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    Don't forget comms need GUI icons for everything else, too. So a dedicated MAC GUI bar seems wasteful when they need a GUI bar for other things too.

    An "idle worker" alert would be great.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Macs are not as important as players! So if you waste any space for location and stats, players should be it.

    As far as macs go though, you are right.
  • JimBob_UKJimBob_UK Join Date: 2010-04-09 Member: 71233Members
    I thought about players. Maybe it could be split in half? Or have it as it is now, with the one button on the right and as you click it, it does a flyout animation to the right half way across the space. Then if you had more than 5 MAC's you could have a scroll bar at the bottom?
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited November 2010
    You don't need to show un-built macs or restrict the number of possible macs by the amount of visible area, which i think changes based on the users resolution.

    I suggest the icons be in a scrollable window and instead of showing unbuilt macs, to simply have a [ + ] button to add new ones. Also dock that [ + ] button to the right edge so people don't have to waste time looking for it.

    [ < ] [ mac_1 ] [ mac_2 ] [ mac_3 ]`,`,`,`,`,`,`,`,`,`[ > ] [+]

    The [ < ] and [ > ] buttons are for scrolling, although its possible to not have these buttons by making this area mouse-drag scrollable (the trick is to determine if a mouse click involved a lot of distance between the mouse down and mouse up locations -> drag, or if the mouse down and mouse up occurred "near" [compare distance with a hard-coded tolerance value] to each other -> click). Then just have some progress bar that becomes temporarily opaque to show your progress, for situations where you have more macs available then can be viewed at once.

    So the more optimized container would be:

    [ mac_1 ] [ mac_2 ] [ mac_3 ]`,`,`,`,`,`,`,`,`,`,`,`,`,`,`[+]

    The [ + ] button may be unnecessary because i think the current button for making macs may be better? Sorry i forgot how the coms interface permits mac creation.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited November 2010
    I think we are getting a little too elaborate with the MAC ideas. Lets go for more simple, i don't really see much problem with the current MAC icon and its functionality.

    I can't think of a time where i would be like.. oh i need to know what all my MAC's are doing.

    I would though need to know where they currently are.

    Currently the MAC icon shows MAC's that are not doing anything. But say i needed to switch a mac from building a expansion armory to fixing turrets. I would need a quick way to find one and move him.

    In my UI mock i had map filters for certain things, a MAC filter could potentially have use.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited November 2010
    i would prefer a dungeon keeper style system for my macs, so 3 mac symbols on the side of the screen, fist one indicates number of macs idle, second one indicates number of macs building and 3rd indicates a mac in trouble. Clicking on the symbol will take you to the first mac that is doing the action related to the picture, so if you see a 1 appear next to the mac in trouble icon it means a mac is under attack simply click on it to move and select the mac in one motion, allowing you to move him out of trouble.
  • JimBob_UKJimBob_UK Join Date: 2010-04-09 Member: 71233Members
    <!--quoteo(post=1809959:date=Nov 24 2010, 10:06 PM:name=xVisions)--><div class='quotetop'>QUOTE (xVisions @ Nov 24 2010, 10:06 PM) <a href="index.php?act=findpost&pid=1809959"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i don't really see much problem with the current MAC icon and its functionality.

    I can't think of a time where i would be like.. oh i need to know what all my MAC's are doing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The thing is when you click the mac button it goes to it position. So if your at another location on the map you will have to move the camera back to were you want to build. My idea was to have buttons for each mac you had built, with its current action visible. Simply clicking the button would then select that mac without moving the camera to its position allowing faster and less irritating creation of structures. Plus if one were under attack, it would turn red allow the button to lets say be double clicked and then it would move the camera to its position as it does now allowing the mac to be moved away from danger.

    <!--quoteo(post=1809959:date=Nov 24 2010, 10:06 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Nov 24 2010, 10:06 PM) <a href="index.php?act=findpost&pid=1809959"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The [ + ] button may be unnecessary because i think the current button for making macs may be better? Sorry i forgot how the coms interface permits mac creation.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The command station must be selected to create macs so a "add mac button" would be a better. And in reply to your idea that's exactly the idea I tried to explain in my second post. I think maybe that would be better but my original idea would be much faster. As speed and ease of use are the key to commanding, I think the first idea would be better, with a little refining.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited November 2010
    @Jimbob

    If you had some version of your first idea, where you could see all these MAC's and what they are doing, here are some things to think about.

    Problems:
    Remembering or knowing what MAC is where; if you chose one that is doing nothing it could be across the map and you sent it to build at the first base.

    MAC's being attacked is something your going to have to prevent not react to, they won't live long enough for you to move them.


    Possible Solutions: 1 MAC button
    Left click will take you to the location of the MAC, right clicking will cycle through selecting each one. Some sort of mini map function would ping or highlight them as u cycle.
  • JimBob_UKJimBob_UK Join Date: 2010-04-09 Member: 71233Members
    Yes that could work and I agree with MAC's being attacked doesn't take much to kill them. Right clicking could maybe cycle through idle MAC's only?
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