Get Grenades, Profit.
Satire
Join Date: 2010-11-19 Member: 75016Members
So it would seem the only thing that the Marines need to do to win is to grab that second expo (the hardest part) and then tech to grenades.
Once grenades have been acquired you just create a wall of victory killing anything and everything in its path. I believe that there is a very easy way to overcome this issue... Make the damage hurt the marines too. That way, you don't just spam them because if you do that you'll kill yourself and your entire team(And hence getting abused by your team, stopping such behavior).
Good idea? I think so.
p.s Having a blast with 156 despite the lag when the game goes on for awhile (Is this a problem for everyone?), keep up the great work UWE.
Once grenades have been acquired you just create a wall of victory killing anything and everything in its path. I believe that there is a very easy way to overcome this issue... Make the damage hurt the marines too. That way, you don't just spam them because if you do that you'll kill yourself and your entire team(And hence getting abused by your team, stopping such behavior).
Good idea? I think so.
p.s Having a blast with 156 despite the lag when the game goes on for awhile (Is this a problem for everyone?), keep up the great work UWE.
Comments
Because we are in beta testing, testing the original is important, and knowing that the server runs a mod is even more.
NS2 shows in the server browser if the server runs a mod, not?
I enjoyed NS far more with FF servers, too.
Because we are in beta testing, testing the original is important, and knowing that the server runs a mod is even more.
NS2 shows in the server browser if the server runs a mod, not?<!--QuoteEnd--></div><!--QuoteEEnd-->
No it doesnt, however the problems with the overpowered flamethrower and grenade launcher are so obvious and apparent that I dont believe its such a big deal to make a quick fix to the server in order for players to have a better gameplay until the next patch.
Of course its a different story when running something like <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111604" target="_blank">this</a>
Anyway, thanks for the hotfix in balance :)
Oh definately. Im all for seeing if a server has been customized, like in TF2 for example.
However, I think server owners modding stuff should include [mod] or [modded] in the server name.
Altough when it is just about balancing (changing attack range/dmg, or edit values in balance.lua), the tag [balanced] would fit better.
Also, if the hives have whips/crags and a few aliens coming out of them now, they are impossible to take down. The basically means they can attack your base really easily whilst you are concentrating on taking down defence.
So it basically meant stalemate until the aliens wake up, charge and hydra spam your main base.
This is going to lead to conflicting feedback from many users that will only confuse the jeepers out of Charlie when listening to community feedback on balance, unfortunatly that would lead to a lesser dependance on community feedback because the data would be deemed unreliable comming from users who dont realise they have been on a modified server. :(
Sorry but I do think modding a server like that is counter productive when we are supposed to be listening to your lot for your thoughts on such matters.
Even if you flag it modded people will still miss that and end up with an incorrect opinion to share.
Absolutely agree. They should lock the files for now so that they get consistent feedback on THEIR build, and not some random mod.
MOD support and support for being able to define clearly if the server is vanilla or not will come soon, They know its needs doing ASAP so hopefully might make it a priority within a week or two or things could get quite icky.
Just make sure it says MODDED in the server title and there is no problem
Makes mental note. Not going to play there :)