Random hive spawn
[R8]DJBourgeoisie
Join Date: 2007-09-05 Member: 62176Members
<div class="IPBDescription">Why did this change?</div>Just curious as to why there is no longer a random hive location, for me that was part of the fun in NS and it often determined the strategy you wanted to use on both teams. I'm not saying it is wrong now because I really have not had a chance to get in a "real" game of NS2 and see how it works, I am just curious if this is how it will remain or is it just the current implementation. Bases on Tram seem awfully close which is sort of the reason I am asking. Sure in NS1 a competent commander could snuff out the starting hive in 10 seconds, but the randomness of the locations is what IMO made the game that much more dynamic every round. I'm sure I am unaware of the bigger picture, so enlighten me :)
Comments
I had an interesting game last night as marines. It was a stalemate for a while, but then we started pushing toward the alien's starting hive with our overpowered grenade launchers (2 grenades take out a fade WTF?), and took it out. But while we were there, they took out marine start. Marines won the game, but had to assault marine start as the last hive. Kind of cool.
Yep. I suspect damage from flamer + nades will be dropped dramatically and the cost of research will be increased and the rate which resources are collected will be lowered.
As far as map size goes, I really didn't like the change in level design right up until the previous patch. To put it simply, it feels good. It isn't too big, and it isn't too small. (Based on 8 max player rounds, of course.) I suspect we'll see greater variety in maps later on, with some being larger than tram. As their first environment theme and primary alpha map, I can understand why they would want to keep the size of tram to a minimum.
It's about six rooms stuck next to each other but it honestly feels big and varied.
If tram is not even an example of a large map, I can't imagine what the big maps will be like.
I thought everyone was talking about respawn locations.
Yeah I think they might be intending to introduce randomized start locations but I wouldn't mind really if they didn't. It won't work stealth-wise because you would notice the lights going off.
Could be interesting (although perhaps difficult to balance) if you could play across maps in many different configurations though.
Yes, sorry if I did not clarify this enough, I mean the starting hive location so when a game starts, the hive location can randomly start in 1 of 3 possible locations.
Yes, sorry if I did not clarify this enough, I mean the starting hive location so when a game starts, the hive location can randomly start in 1 of 3 possible locations.<!--QuoteEnd--></div><!--QuoteEEnd-->
No you did I just somehow managed to skim read over every reference to it in the thread.