Parasite marine 'cancel' using armory?

ScaryScary Join Date: 2006-12-08 Member: 58965Members, Reinforced - Shadow, WC 2013 - Supporter
<div class="IPBDescription">What do you think about that?</div>Hey guys?

What do you think about cancel parasite in armory? i mean, when rine will be parasite, they can go back to Armory and use it to cancel parasite? This will help rines... they can be clean when they got parasite in battle, go back to armory to heal parasite and aliens cant see them more... this will be realistic ;)

Suggestion?

Comments

  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited November 2010
    I'd prefer parasite to simply be time limited, the idea of constant wallhacks is stupid, for both sides, marines shouldn't have motion tracking and aliens shouldn't have incurable parasites. It entirely ruins the whole stealth aspect of NS which is supposed to be heavily based around outmaneuvering your enemy and not being able to know exactly where they are.
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    Motion tracking should just have a range limit from the Obs. That way if marines want to dump the res into forward observatories they can in order to have some information.

    However, aliens should still have a way to counter this. If it is just having to use walk instead or run or if it is having to have cloak ability. That way they can still be sneaky, and get into attack positions without being spotted, but they can't just walk into an enemy base with an obs and not be noticed at all.
  • AssassinTeddyAssassinTeddy Join Date: 2010-10-31 Member: 74694Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->bug Medpack should remove parasite Delivered<!--QuoteEnd--></div><!--QuoteEEnd-->

    Looks like they're putting in a way for the comm to remove it so.. problem solved.

    Motion tracking isn't too much of a problem if it works like ns - if i remember right walking aliens wouldn't show up on motion tracking, and anyway.. alien ambushes are all the rage
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    <!--quoteo(post=1808986:date=Nov 23 2010, 06:19 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Nov 23 2010, 06:19 AM) <a href="index.php?act=findpost&pid=1808986"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd prefer parasite to simply be time limited, the idea of constant wallhacks is stupid, for both sides, marines shouldn't have motion tracking and aliens shouldn't have incurable parasites. It entirely ruins the whole stealth aspect of NS which is supposed to be heavily based around outmaneuvering your enemy and not being able to know exactly where they are.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I agree with this the most, and I see in the progress thing it says now "medpack heals parasite" this angerred me a lot. If they can get rid of parasites, then no one will stay parasited for long.....Aliens need a way to get rid of fire/motion tracking then. Or better yet, just dont have parasite/motion tracking it doesnt fit with ns2 anyways.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1809648:date=Nov 24 2010, 03:58 AM:name=l3lessed)--><div class='quotetop'>QUOTE (l3lessed @ Nov 24 2010, 03:58 AM) <a href="index.php?act=findpost&pid=1809648"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Motion tracking should just have a range limit from the Obs. That way if marines want to dump the res into forward observatories they can in order to have some information.

    However, aliens should still have a way to counter this. If it is just having to use walk instead or run or if it is having to have cloak ability. That way they can still be sneaky, and get into attack positions without being spotted, but they can't just walk into an enemy base with an obs and not be noticed at all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would suggest have it be in the room the observatory is in, being able to track aliens on your home turf is fine, I would suggest aliens get something similar with DI or a structure, but not across the map.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1809701:date=Nov 24 2010, 10:22 AM:name=AssassinTeddy)--><div class='quotetop'>QUOTE (AssassinTeddy @ Nov 24 2010, 10:22 AM) <a href="index.php?act=findpost&pid=1809701"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks like they're putting in a way for the comm to remove it so.. problem solved.

    Motion tracking isn't too much of a problem if it works like ns - if i remember right walking aliens wouldn't show up on motion tracking, and anyway.. alien ambushes are all the rage<!--QuoteEnd--></div><!--QuoteEEnd-->
    there was a rumor about a bug that shows you even when +walking (sneaking) in ns1. ive experienced it several times, too. could be of another gamma hacker or something, but some situations where i was shot while cloaked where more than weird.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1811241:date=Nov 27 2010, 09:31 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Nov 27 2010, 09:31 PM) <a href="index.php?act=findpost&pid=1811241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there was a rumor about a bug that shows you even when +walking (sneaking) in ns1. ive experienced it several times, too. could be of another gamma hacker or something, but some situations where i was shot while cloaked where more than weird.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Brilliant knowledge mister, MT shows walkers however not if you are cloaked.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1808986:date=Nov 23 2010, 08:19 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Nov 23 2010, 08:19 AM) <a href="index.php?act=findpost&pid=1808986"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd prefer parasite to simply be time limited, the idea of constant wallhacks is stupid, for both sides, marines shouldn't have motion tracking and aliens shouldn't have incurable parasites. It entirely ruins the whole stealth aspect of NS which is supposed to be heavily based around outmaneuvering your enemy and not being able to know exactly where they are.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What Stealth aspect? It is a skill to be able to avoid parasite aswell.

    You are just frustrated cause you think either of them were overpowered which is incorrect.
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    edited November 2010
    I just think it's a VERY VERY simple way to make the game easier, and it takes away pretty much ANY advantage that aliens could ever have by sneaking up on people. in NS1 aliens had to pretty much play like marines in the late game, travelling in packs because motion tracking tells you where you enemy is. If marines can now get their parasite removed, then There HAS TO BE A ###### WAY for aliens to get rid of motion tracking!!!!!! and cloack and having to walk all the time IS NOT THE ###### ANSWER.(HAVING TO WALK IS A DISABILITY NOT AN ABILITY MORONS who wants to walk around the whole freakin map in the late game....) MY whole team shouldnt have to use the walk command, while the marines dont have to do anything but drop a freakin madpack to get rid of it.........THIS IS BAD BAD BAD BAD BAD BAD BAD terrible idea to be able to remove parasite, UWe has opend up pandoras box with this one.

    mine as well just get rid of the whole parasite motions tracking system, it is by far the worst part of the game, and doesnt fit anyways, It's like playing with hacks turned on, why would you want to know already where the other team is. That takes all the fun and surprise out of the game.

    Mine as well get wall hacks shipped with the retail version......
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited November 2010
    <!--quoteo(post=1811251:date=Nov 27 2010, 06:42 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Nov 27 2010, 06:42 PM) <a href="index.php?act=findpost&pid=1811251"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What Stealth aspect? It is a skill to be able to avoid parasite aswell.

    You are just frustrated cause you think either of them were overpowered which is incorrect.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There isn't exactly a skill to not having skulks shoot you with their infinite ammo hitscan wallhack gun, that's called luck.

    They also aren't overpowered, they are simply annoying, it's not fun as a marine to know exactly where the aliens are, nor is it fun to be lit up like a christmas tree on either side.

    You can still play the game, but it isn't fun, you could play counterstrike if everyone had wallhacks, but it wouldn't be much fun would it? It removes one of the NS's most interesting elements.

    Being able to track a marine you're trying to ambush as a skulk, that makes sense, so keep parasite in but make it curable at an armory or give it a time limit, so you can use it but it doesn't simply become something you spam at everyone in sight simply because you can.

    Marines however don't need wallhacks, they at most need to know when a base is under attack and perhaps should get a visibility advantage on their home turf, so alerts about aliens in their rooms and highlighting of them when the aliens go to investigate would make sense as an upgrade, as a counter to the increased offensive power of the aliens as the match progreses, but not 'every alien on the map is now indicated always' as that does nothing but detract from the game. It means aliens go from being potentially quite intelligent enemies who can use the vents and alternate routes to attack marines from unusual directions, to simply 'charge at the enemy and try to dodge' which is the most basic and uninteresting mechanic in NS, as it's available in almost every other fast paced shooter in the world.
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    edited November 2010
    <!--quoteo(post=1811251:date=Nov 27 2010, 02:42 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Nov 27 2010, 02:42 PM) <a href="index.php?act=findpost&pid=1811251"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What Stealth aspect? It is a skill to be able to avoid parasite aswell.

    You are just frustrated cause you think either of them were overpowered which is incorrect.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Marine wall hacks is demonstrably overpowered and retarded.

    Remember every single marine start rush you did as the alien team with a majority of the team rallying together before moving out? And how it always fails when marines have map hacking and a commander who can watch the minimap?

    That. Is. The. <i>Definition</i>. Of. Overpowered.

    In an RTS, when one team arbitrarily has the ability to always know when a huge attack is coming, something has gone hugely wrong.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited December 2010
    <!--quoteo(post=1811247:date=Nov 27 2010, 08:38 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Nov 27 2010, 08:38 PM) <a href="index.php?act=findpost&pid=1811247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Brilliant knowledge mister, MT shows walkers however not if you are cloaked.<!--QuoteEnd--></div><!--QuoteEEnd-->
    so, was/is that at 100% cloak or when your visibility is less than full?
    what i want to say with that is that there is allways that feeling shooting electricity down your spine "do they see me now?"

    I could never verify it in "my" days.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    edited December 2010
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1808946:date=Nov 23 2010, 06:09 AM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Nov 23 2010, 06:09 AM) <a href="index.php?act=findpost&pid=1808946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No.<!--QuoteEnd--></div><!--QuoteEEnd-->
    /agree
  • VicVic Join Date: 2010-11-20 Member: 75106Members
    edited December 2010
    RE Motion Tracking. Variants:

    - Put a range on the Obs (maybe only covering 1/4 of a map at a time). Make them costly enough not to be able to easily cover the whole map with them or keep rebuilding a forward Obs
    - Also maybe give Obs a colored flashing light and/or a scanning sound, so it's easier to spot
    - Display movement only on the minimap, maybe only audio cue for nearby marine.
    - I'd like to say just rip off AvP Motion Tracker, it's quite great (180 degrees, short range, 2D, higher pitch and frequency of beeps as you get closer to movement, triggers on doors opening and other movements), but I'm pretty sure that's heavily copyrighted and it won't happen.
    - Maybe detect friendlies/structures as well
    - Longer delay between scans
    etc.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I like it. It makes parasite effective but still more difficult to fix than a 2 res medpack/ammo drop.
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