Parasite marine 'cancel' using armory?
Scary
Join Date: 2006-12-08 Member: 58965Members, Reinforced - Shadow, WC 2013 - Supporter
<div class="IPBDescription">What do you think about that?</div>Hey guys?
What do you think about cancel parasite in armory? i mean, when rine will be parasite, they can go back to Armory and use it to cancel parasite? This will help rines... they can be clean when they got parasite in battle, go back to armory to heal parasite and aliens cant see them more... this will be realistic ;)
Suggestion?
What do you think about cancel parasite in armory? i mean, when rine will be parasite, they can go back to Armory and use it to cancel parasite? This will help rines... they can be clean when they got parasite in battle, go back to armory to heal parasite and aliens cant see them more... this will be realistic ;)
Suggestion?
Comments
However, aliens should still have a way to counter this. If it is just having to use walk instead or run or if it is having to have cloak ability. That way they can still be sneaky, and get into attack positions without being spotted, but they can't just walk into an enemy base with an obs and not be noticed at all.
Looks like they're putting in a way for the comm to remove it so.. problem solved.
Motion tracking isn't too much of a problem if it works like ns - if i remember right walking aliens wouldn't show up on motion tracking, and anyway.. alien ambushes are all the rage
I agree with this the most, and I see in the progress thing it says now "medpack heals parasite" this angerred me a lot. If they can get rid of parasites, then no one will stay parasited for long.....Aliens need a way to get rid of fire/motion tracking then. Or better yet, just dont have parasite/motion tracking it doesnt fit with ns2 anyways.
However, aliens should still have a way to counter this. If it is just having to use walk instead or run or if it is having to have cloak ability. That way they can still be sneaky, and get into attack positions without being spotted, but they can't just walk into an enemy base with an obs and not be noticed at all.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would suggest have it be in the room the observatory is in, being able to track aliens on your home turf is fine, I would suggest aliens get something similar with DI or a structure, but not across the map.
Motion tracking isn't too much of a problem if it works like ns - if i remember right walking aliens wouldn't show up on motion tracking, and anyway.. alien ambushes are all the rage<!--QuoteEnd--></div><!--QuoteEEnd-->
there was a rumor about a bug that shows you even when +walking (sneaking) in ns1. ive experienced it several times, too. could be of another gamma hacker or something, but some situations where i was shot while cloaked where more than weird.
Brilliant knowledge mister, MT shows walkers however not if you are cloaked.
What Stealth aspect? It is a skill to be able to avoid parasite aswell.
You are just frustrated cause you think either of them were overpowered which is incorrect.
mine as well just get rid of the whole parasite motions tracking system, it is by far the worst part of the game, and doesnt fit anyways, It's like playing with hacks turned on, why would you want to know already where the other team is. That takes all the fun and surprise out of the game.
Mine as well get wall hacks shipped with the retail version......
You are just frustrated cause you think either of them were overpowered which is incorrect.<!--QuoteEnd--></div><!--QuoteEEnd-->
There isn't exactly a skill to not having skulks shoot you with their infinite ammo hitscan wallhack gun, that's called luck.
They also aren't overpowered, they are simply annoying, it's not fun as a marine to know exactly where the aliens are, nor is it fun to be lit up like a christmas tree on either side.
You can still play the game, but it isn't fun, you could play counterstrike if everyone had wallhacks, but it wouldn't be much fun would it? It removes one of the NS's most interesting elements.
Being able to track a marine you're trying to ambush as a skulk, that makes sense, so keep parasite in but make it curable at an armory or give it a time limit, so you can use it but it doesn't simply become something you spam at everyone in sight simply because you can.
Marines however don't need wallhacks, they at most need to know when a base is under attack and perhaps should get a visibility advantage on their home turf, so alerts about aliens in their rooms and highlighting of them when the aliens go to investigate would make sense as an upgrade, as a counter to the increased offensive power of the aliens as the match progreses, but not 'every alien on the map is now indicated always' as that does nothing but detract from the game. It means aliens go from being potentially quite intelligent enemies who can use the vents and alternate routes to attack marines from unusual directions, to simply 'charge at the enemy and try to dodge' which is the most basic and uninteresting mechanic in NS, as it's available in almost every other fast paced shooter in the world.
You are just frustrated cause you think either of them were overpowered which is incorrect.<!--QuoteEnd--></div><!--QuoteEEnd-->
Marine wall hacks is demonstrably overpowered and retarded.
Remember every single marine start rush you did as the alien team with a majority of the team rallying together before moving out? And how it always fails when marines have map hacking and a commander who can watch the minimap?
That. Is. The. <i>Definition</i>. Of. Overpowered.
In an RTS, when one team arbitrarily has the ability to always know when a huge attack is coming, something has gone hugely wrong.
so, was/is that at 100% cloak or when your visibility is less than full?
what i want to say with that is that there is allways that feeling shooting electricity down your spine "do they see me now?"
I could never verify it in "my" days.
/agree
- Put a range on the Obs (maybe only covering 1/4 of a map at a time). Make them costly enough not to be able to easily cover the whole map with them or keep rebuilding a forward Obs
- Also maybe give Obs a colored flashing light and/or a scanning sound, so it's easier to spot
- Display movement only on the minimap, maybe only audio cue for nearby marine.
- I'd like to say just rip off AvP Motion Tracker, it's quite great (180 degrees, short range, 2D, higher pitch and frequency of beeps as you get closer to movement, triggers on doors opening and other movements), but I'm pretty sure that's heavily copyrighted and it won't happen.
- Maybe detect friendlies/structures as well
- Longer delay between scans
etc.